ICEcrown Fight Card, Standings, and Results

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The Monsterworks
Posts: 1057
Joined: Thu May 26, 2016 12:00 am
Location: Canada, for now

ICEcrown Fight Card, Standings, and Results

Post by The Monsterworks » Tue Nov 27, 2018 10:07 pm


Welcome to something ridiculous. If you've signed up, you know what you're in for: Internal Combustion Engine-powered insanity. Is this the most competitive tournament out there? Is it a multi-weightclass extravaganza? Will you win a highly coveted title here? No. You'll win the ICEcrown. Is it going to be a lot of fun, at least? That, my pal, I can guarantee. Now, for the most important bits:

The Tournament

1) You'll find all of the rules, info, and the entry list over in the signup thread. Remember that we are using the REDDIT rule system with a few modifications, so RP accordingly. Fights will be judged on the 15 point system taking into account aggression, damage, and control.

2) We're not running a discussion thread. We've got discord for that.

3) The Bracket can be found on Challonge along with updated standings.

4) The opening week's matchups and writing assignments are as follows:
  • (1) Shellshock vs. (7) Chernabog: The_Angry_Goat
  • (2) Death's Head Sarsaparilla vs. (8) Taranis: YSMQTHLQYH
  • (3) Detroit Iron vs. (9) Screamroller: Hooray For Lexan
  • (4) IMMA SCATMAN vs. (10) Labrys: Wolf51-50
  • (5) Hovercrap vs. (11) Maurdread: Rocket
  • (6) Steelhead vs. (12) HMS Bucolic: The Monsterworks
5) The RP limit is 400 words and RPs will be due on Saturday, the 1st of December, at 11:59 PM EST. No extensions on this one, since it's being done in Swiss format and the next round of fights is relying on the previous round's results being written promptly.

The Arena

ICEcrown will be held at The Noir (thanks to Laz for designing this thing).

The Noir by FloatingCastleRobotics on Sketchfab

So, how does this arena work? It's your standard, 50 ft x 50 ft lexan-enclosed box. There is a two foot high wall at the base of the lexan, and immediately behind each bot is an OOTA zone. All of the black floor panels are backlit from beneath, with light shining up through the seams. In the middle of the arena is a small hump with the ARC logo. It is not a damaging hazard and will retract to be flush with the floor after thirty seconds have passed. In the corners are this arena's featured hazards: the Fatales. These are four slightly recessed floor spinners, lit up by strips of white LEDs. Once the match begins, each of the hazards' damage will scale up whenever they are driven over in the manner outlined below:
  • White: the first time that a hazard is driven over, it will spin slowly, dealing no damage. Following that contact, it will turn green.
  • Green: the second time that a hazard is driven over, it will spin at moderate RPM, dealing only one point of damage. Following that contact, it will turn yellow.
  • Yellow: the third time that a hazard is driven over, it will spin somewhat quickly, dealing two points of damage. Following that contact, it will turn orange.
  • Orange: the fourth time that a hazard is driven over, it will spin at high RPM, dealing three points of damage and potentially destroying wheels. Following that contact, it will turn red.
  • Red: the fifth time that a hazard is driven over, it will be spinning at a vicious speed and will deal four points of damage, destroying wheels and damaging body panels. Following that contact, it will turn white and will not spin any faster for the remainder of the fight.

As far as I know, that's everything. Thanks for signing up for this idiosyncratic thing, and I hope you enjoy it as much as I have so far. Any questions, suggestions, etc. can be directed at me on discord. Best of luck!

The Monsterworks
Posts: 1057
Joined: Thu May 26, 2016 12:00 am
Location: Canada, for now

ICEcrown First Round Results

Post by The Monsterworks » Sat Dec 01, 2018 2:20 pm

First Round Results

(1) Shellshock - Team Vertigo: 0-0 ~vs.~ (7) Chernabog - Team Instant Regret: 0-0

Written by The_Angry_Goat

So for whatever fucking reason an entire wedge is “an essential part of a crusher” which means this isn’t a stomp so now I have to go look at how this arena works damnit. Chernabog is off somewhat enthusiastically, Shellshock less so, though neither is particularly fast. I think Chernabog is still one of the fastest bots in this tournament tho. At any rate they eventually collide, a nice little dent forming in the face of Chernabog’s wedge as both bots go flying. Neither recovers that quickly, but shellshock definitely bounces around for quite a bit longer than chernabog. It does manage to get control of itself eventually, but it’s not given much time to plan for the wedge now barreling down on it, and is again scooped up, impacts a different part of the wedge, and goes flying again. chernabog is again on the pursuit as quickly as it can, but the bounces don’t occur at all in its favor and shellshock is up to speed before he gets to it. this time, right before they impact, it looks like shellshock managed to dart to the side a bit. It doesn’t really seem to do much more damage – that area of Chernabog isn’t really corner-ey at all, but it does slap chernabog over one of the floor spinner things, which deals like no damage but does get angrier.
Shellshock manages to recover rather quickly this time, and HFL takes the opportunity to try and ramp up the spinner he’s near. Either that or he mis-drove or something. Regardless, it kicks him away and spins a bit angrier now. Shellshock’s starting to close in at this point so he goes back to being a wedge. The bots smack each other and Shellshock catches on a previous hit it made in the center of Chernabog’s wedge, buckling the wedge a tad in that area. Both bots get smacked away again, but AGAIN shellshock manages to get lucky with its bounces and not end up near chernabog. It does go over an area spinner though, so now that one’s at first level too, for those keeping track at home.
Rinse and repeat encounter, shellshock hits the wedge again, and hits the same spot it hit before, digging in a bit and really sending the two bots flying. This time though shellshock and chernabog land closer together, and shellshock’s still coining a tad bit, not quite up to full speed when chernabog gets to it. the impact is violent, as shellshock is sent flying wildly at an angle, ending up in a corner with a deactivated spinner. chernabog slams into it, and, noting that the arena spinner would do fuck all here, just pins shellshock for 20 seconds, before giraffe frees himself with a combination of wheel and spinner movement spam. He doesn’t really get that up to speed before he gets bullied around some more, and slammed into the angriest of the arena spinners at this point it goes from yellow to orange and kicks shellshock to safety.
Looks like it didn’t deal enough damage to stop the functionality of shellshock, as it gets back up to speed right as chernabog comes in. another HUGE HIT THERE KENNY and both bots go flying. Shellshock slams into the wall behind it and lands right on its wheels, skidding across the arena. Giraffe manages to corral the bot into some amount of controlled order, and moves towards chernabog as the bot comes at him. The final hit of the match is glorious and disappointing in equal measure, as Shellshock finally tears open a giant gap in the front of Chernabog. With only 5 seconds left, they’ve barely recovered from the hit by the time time expires.

Aggression: 3-2 Chernabog
Damage: 4-1 Shellshock
Control: 3-2 Chernabog
Your winner, in an 8-7 judge’s decision, is Shellshock!

(2) Death's Head Sarsaparilla - The Monsterworks: 0-0 ~vs.~ (8) Taranis - Team British Robotics: 0-0


The match begins, Death's Head Sarsaparilla moves out of his square at a 45° angle as fast as it can(not very fast) while Taranis charges straight into DHS. He isn't very fast, but fast enough to reach it´s opponent before they get to full speed.
Even though Taranis´s weapon wasn't at full speed he got a lucky shot and actually flipped DHS, though it bounced a few times and landed right way up without losing too much speed.
After this TBR is somewhat quick to go after another consecutive hit on DHS, but this time not much happened and both bots get thrown away, DHS landing kinda near the corner while Taranis lands closer to the center.
DHS runs away as it isn't quite up to speed yet, BUT Taranis is so TBR goes for another hit and gets lucky again and throws it opponent to the other side of the arena. Nobody seems to be too damaged yet.
Taranis goes for yet another charge but this time he misses, giving DHS enough time to finally get his weapon up to deadly speed.
They both go to attack each other and DHS finally lands a good shot, they both get thrown back quite some distance.
The full body spinner moves back to safely spin up again, while on the other side, well... the drum kinda works and one wheel seems kinda limp, so TBR decides it's good enough and goes for another attack now that DHS isn't at full speed.
His now damaged drive makes it harder for it to reach the retro-style bot, giving said FBS time to fully spin up again.
When they meet again the diesel-powered bot really good shot, and i mean really really good. The entire chassis of Taranis gets bent outward, the weapon axle breaks and the drum itself gets torn off and lands on the other side of the arena.
But TBR´s bot, somehow, is still able to drive, and he is determined to not let DHS get to full speed once more.
Taranis goes to wedge DHS surprisingly quickly, the remaining spinner wasn't close to full power, but it was good enough to break the poorly armored remainder of Taranis.
A side of its drive system still sorta works, but it wasn't enough to qualify as translational movement.

The winner, by knockout in 1:37, is Death's Head Sarsaparilla.

(3) Detroit Iron - Tartarus Robotics Group: 0-0 ~vs.~ (9) Screamroller - Aquatic Robotics: 0-0

Written by Hooray For Lexan

Welcome to ICECrown, folks! It’s about to get LOUD!

Screamroller’s engine roars as it spins its drum up… or rather, down, and it’s a good thing the driver was quick on the throttle because Detroit Iron’s already halfway across the arena, turning past the center nail… and then swerving off in completely the other direction and skidding to a halt with its plow just going onto one of the fatales. The teeth shove it sideways and the LEDs in the floor turn green. Detroit Iron boops the hazard again and turns it yellow, but then has to actually deal with its opponent as Screamroller cautiously approaches.

Detroit Iron, confident in its plow, rams right into Screamroller’s weapon. The flails bounce off in a shower of sparks, and DI pushes underneath, but that leaves Screamroller partially on top of it with the front forks flexing upwards from the impact! Screamroller’s teeth clatter off Detroit Iron’s top armor, punching a hole in one of the guards around its radiators, and just as concerningly clipping a track before the supports spring back and it can’t reach anything but the top of the plow. Detroit Iron lifts its wedge a little, and Screamroller’s drum grinds to a halt. It tries to push forward, but ends up spinning in a circle, the power of its drivetrain sending Screamroller skidding away. One of the tracks is jammed!

Screamroller backs off a little and spins its drum up again. Detroit iron frantically crabs back and forth, throwing its good track forward and into reverse… and the stuck track comes free again! The bot rockets into the wall before Laz can react, but its drivetrain is now working again, albeit with several pads missing from its left track. It approaches a bit more carefully this time, raising its lifter a bit to protect its vulnerable parts from sneaky reacharounds and trying to get to the side of Screamroller’s drum. Screamroller struggles to keep pointed the right way, and gyrodances severely, but manages a head-on collision as Detroit Iron charges in again. And that was a surprisingly solid hit! Detroit Iron is noticeably pushed down into the floor, but Screamroller tips back on its rear and almost over with the drum at a near halt! One of the flail teeth is lying on the arena floor now, and the drum bounces a bit as it starts back up. Looks like DI just rammed its plow past the flails into the solid points where they’re mounted to the drum. And before Screamroller can spin back up, DI jams itself in there again, putting its plow between the drum and the support arms, and drives Screamroller backwards, slamming it into the wall!

Detroit Iron backs off a little and Screamroller tries to drive away, but before it can spin up Detroit Iron wedges it again, lifts, and goes for another slam into the corner! It’s not quite on target. The bots hit the wall like a freight train, rippling the Lexan… and screamroller bounces over onto its back! The drum’s stationary against the floor, the engine’s stalled, and the wheels are spinning uselessly against thin air! Meanwhile Detroit Iron bounces onto the green fatale and gets spun away, and the left track appears to have jammed again, but Screamroller’s getting counted out, and that’s the end of it!

Your winner, by knockout in 0:57, is Detroit Iron!

(4) IMMA SCATMAN - End of the Line LLC.: 0-0 ~vs.~ (10) Labrys - Team Worst Swordsman: 0-0

Written by Wolf51-50 The Monsterworks

Well, for this match, we have one of the top four seeds in action: the heavily favoured 'IMMA SCATMAN' against relative newcomer Labrys, from the occasionally aptly named Team Worst Swordsman. This would seem to be a fairly cut-and-dried result: there's virtually nothing that Labrys' weaponry can really do against its stoutly armoured opponent, and it loses out in the drivetrain department to an almost embarrassing degree. Yup. This is a curbstomp if I've ever seen one. The match starts and Labrys, intent on being tactically brilliant, starts doing its thing. For its part, IMMA SCATMAN... doesn't, uh, start. Labrys drives up to it, disc going at full tilt, but sportingly gives it a little 'boop' instead of attacking. Nothing. Must've been an electrical issue. The referees end this one very, very early and the underdog comes up with an unlikely win that may have serious repercussions later on. The favourite will start out by playing an unintentional Swiss Gambit, and we'll have to wait to see if it pays off.

Result: Labrys wins by KO (FF) at 0:17

(5) Hovercrap - Team Design Flaw: 0-0 ~vs.~ (11) Maurdread - Team Obscure: 0-0

Written by Rocket

The battle starts with the roar of a V8 already in place as Hovercrap's propellors keep it aloft, but it's soon joined by the hum from its spinners and the harmonising rasp of Maurdread's own engine. Both bots head straight for each other, but Hovercrap turns slightly, powering down its lower disc to turn and try to... wait, are even hovercraft not safe from the pernicious influence of angling in? Oh well. It's certainly unpleasant, but Maurdread has enough time to turn into the attack and greet the blow head-on. There's an almighty crash of weapon against weapon as the lower disc bites into the drum, leaving a gash in Maurdreads weapon and hurling both robots around the arena; the drumbot knocked to one side, the hovercraft pinballing around the entire box and almost totally out of control. Maurdread recovers and goes on the offensive again, catching up to Hovercrap and delivering another hit, this time well before either of the ring spinners can get up to speed. This finds a bit of purchase and sends the hovercraft tumbling through the air end over end. Hovercrap's self-righting pole just doesn't have the right geometry to put it back on its fee... whee... skir... to put it back the right way up, and the rings throw sparks up from the floor but don't, alas, bring any more success.

Winner: Maurdread, KO by Immobilization, 01:25

(6) Steelhead - Team Trihunter: 0-0 ~vs.~ (12) The HMS Bucolic - Angry Goat Robotics: 0-0

Written by The Monsterworks

The moment that the match starts, Bucolic's drill lets out a high-pitched whine and the entire ramshackle creation - a mass of whirring cogs and crudely-cut spars appearing as if it's held together by rope and prayer - rockets forward at unfathomable speeds. Lurking in the other starting square, all business, is the brutish-looking Steelhead. The Trihunter machine spins up its drum to a low hovering moan and moves forward with the simple goal of 'hit him head-on and flip him.'

Well, that ends up being easier said than done. The HMS Bucolic is not a sturdy vessel but, by Jove, she is a fast one! She also turns with all of the finesse and fine control of a hovercraft when at full speed. I swear, if this thing could spit out an anchor and use it to pull a Tokyo drift like they did in that Battleship movie with Rihanna, it would. What ensues is nearly a minute's worth of near misses, spin outs, and dramatic posturing. Both bots' engines roar and sputter, doing their best to spew out clouds of exhaust to make a truck driver blush. Steelhead leaps forward as it engages its clutch flipper, narrowly missing with a mighty heave. The American machine takes advantage of the momentary loss of control to slam, drill first, into its side. Precisely zero damage is done, but there are some nice sparks.

Using the drill as a fulcrum, Steelhead pivots and slips one of its flipping tusks beneath its opponent. The HMS Bucolic is already going full astern, trying to evade the attack, but it still - just - gets clipped, and that's surprisingly enough to knock it onto its side. The absurd contraption wallows around for a little while longer, one or two wheels on the floor at any given moment, before the referee decides that this doesn't constitute anything more than a rather amusing spectacle, and certainly not controlled translational movement. Steelhead celebrates by revving to full speed and leaping forward with another mighty flip. It was fun while it lasted!

Result: Steelhead wins by KO at 1:28

The Monsterworks
Posts: 1057
Joined: Thu May 26, 2016 12:00 am
Location: Canada, for now

Round Two ICEcrown Fight Card, Standings, and Results

Post by The Monsterworks » Thu Dec 06, 2018 10:19 am

The Second Round

With the opening round in the bag, this tournament which - let's be honest - should probably never have been allowed to take place is well underway. Following a slight delay for the TO sneezing his goddamned brains out, it's time for the second round bracket. RPs will be due on Saturday, the 8th of December, at 11:59 PM EST. If you'd like to view the bracket and current standings, please, as always, refer to our Challonge page. Writing assignments are posted below and results will be added as they filter in. Good luck!

Second Round Matches

(1) Death's Head Sarsaparilla - The Monsterworks: 1-0 ~vs.~ (4) Labrys - Team Worst Swordsman: 1-0


The match begins with both bots approaching each other, but neither of them is fast enough to make any contact before they both reach full speed. when they are about to meet labrys stops and slowly reverses at DHS's speed, keeping a safe distance where her target is in the hammers's range but the full body spinner can't quite reach her.

Lesbianbot fires it's hammer and lands a very good hit that doesn't really accomplish much, and now Rocket realizes her mistake in her plan that The Monsterworks totally didn't predict. You see, when powerful hammers fire the entire bot tends to jump a little, a period where they don't really have any control, it's short but gives enough time to the retro-style pollution machine to close the small distance between the two, so...

Your winner, by knockout in 0:13, is Death's Head Sarsaparilla

(2) Detroit Iron - Tartarus Robotics Group: 1-0 ~vs.~ (5) Maurdread - Team Obscure: 1-0

Written by The Monsterworks

From the moment that the two drivers take their places in the control booths opposite each other, it's clear that there's mutual dislike in this fight, and not necessarily of the manufactured-for-TV variety, either. Bastien mutters something about Laz being a sweaty tryhard under his breath, but the sweaty tryhard's hearing is so keen that he picks up on it and taunts the Frenchman by calling him a 'croissant-eating surrender monkey'. The staredown is intense - so intense, in fact, that both drivers nearly forget to, you know, drive their bots.

Once he's done mean mugging, Laz is up to his usual shenanigans. Detroit Iron hurtles out of its starting square, engine wailing, and dodges the central hump at reckless levels of speed. Maurdread, for its part, is busy spinning up, sounding like a nest of angry hornets as exhaust pours out of its pipes. The French machine makes no concerted effort to evade a box rush, but it does try to create an angle by turning a bit, lifting one side slightly off the ground from the gyroscopic effect.

Well, Laz isn't about to look a gift horse in the mouth (though, IRL, he actually totally would), and Detroit Iron slams into its opponent with sickening force, plowing it into the arena wall. The drum, not quite at full tilt, throws up a magnificent shower of sparks off of the ironically Canadian entry's wedge, scoring it deeply but failing to penetrate. Laz keeps the throttle mashed, and his bot starts pushing Maurdread along a wall towards one of the corners. A fatale catches on one of the hoops protecting the spinner's gas tank, and flings it away, not dealing any discernible damage.

The blow isn't particularly powerful, but it has enough bite that Detroit Iron gets turned around as well, and Bastien uses the opportunity to get his bot free and get it up to speed. A raspy, keening death howl reverberates across the arena. Laz doesn't care. Detroit Iron comes in, presses and, despite Maurdread's attempts to create an angle, wedges it again, slamming it into a wall and shoving it back into the fatale from before, which has turned green, and demonstrates its newfound might by scuffing up some of the paint on the drum spinner's lower bodywork.

Whether by virtue of pressing and winning the wedge war or by taking advantage of ill-advised angling attempts, Detroit Iron wins the next couple of contacts. It squanders one by trying to maneuver Maurdread onto that same fatale from an awkward angle, letting the spinner slip away. However, a second attack succeeds, and a small chunk is torn from the Team Obscure machine's right wheel. The fatale is now up to orange, which is bad news for any bot that gets too brave with it, but Maurdread has bad news of its own. With the damage to its wheel, it's struggling to move as freely as it should.

Filled with confidence that the end is in sight, Laz guns Detroit Iron straight into it and eats a massive shot from the French machine's spinning drum. Hubris. It's bad. The Tartarus Robotics entry does a 580, landing upside-down, and its engine sputters unhappily a couple of times. The bigger issue is that its wedge is now the wrong way around. Bastien knows that too, and Maurdread goes on the offensive. For it's part, the Canadian machine isn't helpless. It still has a better drivetrain, and can press its wedge in reverse. The spinner doesn't seem particularly intent on scoring another meaty hit, though, perhaps wary of flipping its opponent back over. Running its weapon at partial power, it uses it as a traction-breaker, flicking Detroit Iron up and back and shunting it around the arena. The complexion of the fight has changed entirely! A particularly hard flip flings Detroit Iron backwards and nearly back over, and its wedge is looking pretty beat up at this point, but Maurdread resumes the onslaught and continues bullying its its opponent wherever it wants and... OH! TOWARDS THE FATALE!!

Sensing the danger at the last moment, Laz gets his bot out of there. A slower machine would've been toast. Seeing an open shot at an exposed side, Maurdread turns to re-engage, revving its drum up to full power, but this causes some pretty serious gyroscopic lift, and Detroit Iron, with ALL THE SPEED, is able to dig its battered, inverted wedge beneath the gap and actually somewhat catch the Team Obscure bot on the upside-down wedge edges. What a cruel turnabout. In what should've been its moment of triumph, Maudread gets fed into the hazard and one of its wheels just bites it. That's the left. Even worse.

The spinner can only move in occasional half-circles, and Laz has to know it. Timing his approach so that Detroit Iron can still gent beneath with its compromised wedge, he comes in and slams it into a wall. However, using gyroscopic effects to his advantage, for once, Bastien is able to squirm away before Maurdread can be fed to the deadly red fatale. Settling back onto its remaining wheel, it actually manages to catch one of the corners of Detroit Iron's plow, flinging the Canadian machine violently, but also righting it in the process. An attempt to follow up is stymied by its compromised mobility.

With only about thirty seconds remaining in the match, Maurdread is all-but finished, though Bastien's managing to crabwalk it enough with gyroscopic effects to avoid being counted out. That last hit also seems to have jammed Detroit Iron's wedge in the 'up' position, meaning that it can push, but it can't wedge. Again timing Maurdread's turns, it manages to get to its side and start pushing through sheer brute force. Again, the Team Obscure machine slips free, but this time, it's only a brief freedom, as Laz reestablishes control and high-centers his opponent's bot. With only seconds remaining, it's a straight shot onto the red fatale, which is going at murderous speed. It tears one of the sideguards and Maurdread's remaining wheel off, resetting to white as the buzzer sounds. What a fantastic contest between two very good machines. Lots of twists and turns and shifts of momentum. I thoink we'll be seeing a lot more of these two in the future but, for now, it's time for the judges to decide.

Aggression: 3-2 Maurdread
Damage: 3-2 Detroit Iron
Strategy: 3-2 Detroit Iron

Result: Detroit Iron wins an 8-7 judges' decision

(3) Steelhead - Team Trihunter: 1-0 ~vs.~ (6) Shellshock - Team Vertigo: 1-0

Written by Rocket

This really is a clash of two competing styles, with the all-out offence of a shell spinner going up against a flywheel flipper armoured like it's expecting to fight off a small army. It's also a clash of approaches towards each other, as evidenced when the battle kicks off. Steelhead bursts out of the starting square towards the left-hand side of the central pillar, while Shellshock is able to play keep-away long enough to get spun up. The two robots crash into each other, Shellshock leaving scrapes and dents in the flipper's arms as Trihunter slowly wears it down. Shellshock keeps trying to back off and keep spun up, and the noise of the Wankel engine is absolutely deafening, but the flipper sticks to the shellboi like glue and eventually gets that enormous titanium shell to stop moving. Steelhead's been spinning up its KE drum the whole time, and now that Shellshock is safely parked on its arms it finally triggers the clutch, flinging the superheavyweight machine a good five feet through the air. There's an enormous BANG as the now-spinning machine crashes into the ground and bounces off to one side, self-righting pole eventually doing its job and putting the shellboi back on its feet, but Steelhead is on the case and can close before Shellshock gets up to full speed. This time, Tri elects to ram the spinner into the wall, herding it with his twin flippers and getting it stopped. Then he fires the flippers again, and this time the bot bounces out of the arena.

Winner: Steelhead, KO by OOTA, 01:45

(7) Chernabog - Team Instant Regret: 0-1 ~vs.~ (12) The HMS Bucolic - Angry Goat Robotics: 0-1

Written by Wolf51-50 The Monsterworks

Well, from the moment that both bots start their engines and the buzzer sounds, this one's a shit show. Chernabog is laser-focused on keeping its wedge pointed at Bucolic with the end goal of crushing it, while the Angry Goat Robotics machine is equally obstinate about avoiding that wedge and certain death at all costs. What ensues is a waltz to the tune of Yakety Sax and it's largely inconclusive. Bucolic ends up smacking abortively into Chernabog at least a half dozen times, but is forced to peel off as the Team Instant Regret machine starts to bring its crusher around. On the other end of things, Chernabog tries to bite down just as many times, but just isn't able to come to grips with its absurdly quick opponent.

The complexion of the match finally changes at about the 1:20 mark, when a bit of oversteer actually helps The HMS Bucolic powerslide around the side of the big black crusher. Gabe jams the throttle forward and his bot slams into the side of its opponent's wedge, drill going at full tilt. Flecks of black paint litter the arena floor, becoming effectively invisible upon landing, and a small, squirrely groove is carved into the side of Chernabog. The bigger takeaway is that Bucolic finally succeeds in jamming that drill into one of the weight-saving holes of its opponent's weapon. There's more flying paint and sparks, and the impact, above Chernabog's center of gravity, tilts it to the side, breaking one of its wheels' contact with the arena floor.

For all its speed, the good ship Bucolic doesn't seem to have much in the way of pushing power, and Chernabog, like a trophy-sized pike on a hook, is doing everything it can to make Gabe's job even harder, moving its jaw up and down and using its one wheel in contact with the ground to squirm back and forth. Slowly, arduously, its exhausts and tires both belching smoke, The HMS Bucolic shoves the big black devil towards one of the fatales.

Pay dirt. With a slight 'clang', the hazard clips Chernabog's bodywork, freeing it and separating the two bots. However, in an incredibly improbable sequence, Gabe's bot ends up perfectly positioned to have another go at its side. HFL's not about to be hooked twice, however. He manages to turn his bot just enough that it's not a clean skewer, and he doesn't lose much more paint. The Bucolic is pushing again, though, making an unholy amount of smoke and noise, sprockets whirring, chains clattering. HFL's not about taking a second trip to that hazard, though. Immediately flexing Chernabog's claw back and forth, he manages to free it, and Gabe himself isn't a robot, so it takes him about half a second to react. That's all the time that his ramshackle creation needs to semi-strand itself at a weird angle on Cernabog's wedge, and down comes the mighty claw.

It's not a clean bite, but finally, after two minutes of futility, it's something. Now Chernabog has the wheels-on-the-ground advantage and, slowly, arduously, it pushes Bucolic towards a wall. Gabe tries to free his bot, but it's not quite enough and, with about twenty seconds left on the pin timer, Chernabog begins to operate. It's delicate going. The patient is far from fully anesthetized, but with less than ten seconds remaining, HFL's patience finally pays off, and the claw strikes home, crumpling through The HMS Bucolic's negligibly armoured engine housing. Suddenly, there's a loud pop and metal shards ping against the lexan. A fire breaks out amid the ruins of the Bucolic's engine block, spreading across the floor with the gasoline seeping from its ruptured tank. Chernabog releases its prey, backs off and takes a victory bow, black wings spread demonically against a backdrop of flames.

Result: Chernabog wins by KO at 2:34

(8) IMMA SCATMAN - End of the Line LLC.: 0-1 ~vs.~ (10) Taranis - Team British Robotics: 0-1

Written by Hooray For Lexan

Both of these bots are currently sitting at 0-1. For all intents and purposes this is IMMA Scatman’s first actually, since it didn’t actually work against Labrys. Its loss was embarassing, but on the other hand it’s avoided taking damage, compared to Taranis, which had a lot of work to do after getting dismantled by Death’s Head Sarsparilla. So, it’s like 50-50 on either of these bots being functional.

Fortunately, both bots do start up. A little smoke comes out of Taranis’s exhaust pipe as its disc revs up, while Imma Scatman’s chainsaw remains stationary as it charges out. It’s the first across the middle of the arena, dodging the center nail, and Taranis has to back off to get up to full speed unmolested. Both machines jockey for position, and as Taranis tips sideways Imma Scatman gets under the raised side and shoves it into the wall. Taranis buzzes angrily, but it can’t make contact, and it’s pinned until IS has to let it go. However, Taranis has no interest in running away. As IS backs off it charges forward, making definitive contact with IS’s dustpan. Imma Scatman is tossed away, but doesn’t go over. It darts back in and tries to turn to hit the inner side of Taranis’s front wedgelets, but ends up just coming it at an angle where its own side pontoon goes between them and gets clipped by Taranis’s disc.

Taranis is barely spinning now, though, and Imma Scatman gets under it again and shoves it into one of the Fatales. IS also decides to smack its chainsaw against the floor for some reason, which makes a few sparks and messes up the nice black paint on the floor panel, but otherwise accomplishes nothing. Taranis is knocked free by the hazard, and has to run away, dodging away from another attack by IS as it spins back up. But once the disc is going it’s back on the attack, getting another solid hit on Imma Scatman’s wedge, and this time Imma Scatman gets flipped!

Imma Scatman is invertable, but it won’t have the range to use the chainsaw quite as effectively when inverted. But more to the point, that dustpan – now just a wedge because the bot’s upside-down – is NOT flush with the floor. Taranis’s hits have curled pieces up, and they’re holding the wedge off the ground! Imma Scatman retreats, ducking behind the center nail and starting the process of self-righting, but while it does so the chainsaw holds its wheels in the air, and Taranis comes in for another attack! Imma Scatman turns just in time to take the hit on its pontoon, but the sides of those were never flush with the ground, and it takes another big hit that throws it 540 degrees. This time the chainsaw’s in a position where it can easily self-right, though, and Taranis’s attempt at a followup hit is at low speed, and just pops it back a little in addition to stalling Taranis’s weapon. Imma Scatman takes it to the Fatales again – unfortunately it’s another white one – but in the meantime Taranis restarts its engine, and before long it manages to get another hit!

BANG! Imma Scatman goes flying upside-down again and lands on the center nail. It’s able to wiggle free, but as it tries to self-right Taranis attacks it from behind! It doesn’t look like that hit did much damage to IS’s body, but I saw something fly off – wait, there’s what happened, the chain’s come off of Imma Scatman’s saw and the saw frame is bent a bit.

Undeterred by the damage, Imma Scatman manages to angle in on Taranis again and get another pin, but again Taranis is able to spin its weapon up without it touching anything, and moves aggressively as soon as it’s released. Another big hit bends IS’s dustpan up further, and by now it’s having trouble getting under Taranis even when it comes in at a favorable angle and avoids the lowest parts of its forks. It gets Taranis’s disc to stop one more time, but it’s having a lot more trouble controlling the match, and gets tossed around a lot more and has serious chunks taken out of the dustpan before the match is over.

Judges’ Decision:

Damage: Taranis 5, IMMA Scatman 0
Aggression: Taranis 3, IMMA Scatman 2
Strategy: Taranis 2, IMMA Scatman 3

Your winner, by a 10-5 Judges’ Decision, is Taranis!

(9) Hovercrap - Team Design Flaw: 0-1 ~vs.~ (11) Screamroller - Aquatic Robotics: 0-1

Written by The_Angry_Goat Hooray For Lexan

This is a real battle of low tech vs. high tech here. Hovercrap has counter-rotating ring spinners and a friggin’ air cushion powered by a miniature V8 engine, whereas Screamroller has… what looks to be a lawnmower engine spinning a big metal pipe with weights attached to it by bits of chain. Bit of trivia, both of these machines lost their first match by getting stuck upside-down.

Anyway, both bots spin up their weapons with a roar. Hovercrap’s props are immediately spinning, but it doesn’t really get going until its engine revs up enough to get that air cushion working, at which point it drifts out of its starting square and towards the arena center. Screamroller’s not the quickest either though, and it doesn’t seem interested in rushing in. The drum spinner carefully lines up, and comes in… WHAM.

The first hit’s actually kind of underwhelming. Shrapnel goes flying everywhere, and Hovercrap glides away at high speed, bouncing off the center nail and running into the wall before it can get back under control. It’s like watching a melty fight but in slow motion. Meanwhile Screamroller is vibrating a bit, and the whole robot is bouncing back and forth on those springy support arms, with it periodically throwing sparks off the arena floor.

Hovercrap manages to get back up to speed as Screamroller comes after it again, and rapidly spins ninety degrees to the right just as Screamroller charges in. This time there’s a much bigger hit, and both robots go flying! Hovercrap hits the wall again, briefly stopping its rings. Screamroller gets spun around and almost flipped over, and the drum grinds to a halt. All but one of the flails is gone, there’s a huge gash in the side of the drum, the support frame’s bent outward on the right side, the shaft’s come out of its mounts on the right side, and the chain’s derailed. Now that’s a lotta damage! But it looks like Hovercrap’s got some problems as well! It looks like part of the support structure for the top ring has gotten bent upward. It starts to spin up again, but uhh, only the lower ring is working. And that’s a problem, because the props don’t have enough thrust to counteract the torque of spinning up. Its chassis starts spinning out of control like a helicopter with no tail rotor.

So now we have one robot with no weapon, and one robot that’s, uhh, gone melty mode. Hovercrap is sort of drifting in Screamroller’s direction. Is it actually controlled translation? Who knows? Screamroller seems to think so, and it cautiously approaches, keeping the broken drum in front of it as a shield. Hovercrap tears off Screamroller’s right support wheel and even snaps the spring steel arm supporting it in half, but the impact sends it drifting out of control across the arena. Slowly… inevitably… into the corner, and a Fatale. This brings the hoverbot to an abrupt halt when it spins its own skirt into the Fatale’s tooth at high speed, tearing it wide open and leaving it stuck on the hazard getting slowly spun around. Uhh… normally this would be an unstuck, but I think it’s pretty obvious what’s going to happen after that: Hovercrap won’t hover.

Your winner, by knockout in 1:09, is Screamroller!

Refer to the opening post for rules and arena details. Let's get those RPs in and keep this thing moving!

The Monsterworks
Posts: 1057
Joined: Thu May 26, 2016 12:00 am
Location: Canada, for now

Re: ICEcrown Fight Card, Standings, and Results

Post by The Monsterworks » Tue Dec 11, 2018 11:19 am

The Third Round

Two rounds down and it starting to get serious. There are already a couple of early favourites who really can't afford another loss. If you think about it, after this round, we'll be halfway through! I'd be loathe to hold that particular freight train up, so without further ado, it's time for the third round bracket. RPs will be due on Saturday, the 15th of December, at 11:59 PM EST. If you'd like to view the bracket and current standings, please, as always, refer to our Challonge page. Writing assignments are posted below and results will be added as they filter in. Good luck!

Third Round Matches

(1) Death's Head Sarsaparilla - The Monsterworks: 2-0 ~vs.~ (3) Detroit Iron - Tartarus Robotics Group: 2-0

Written by Rocket

coming soon.

(2) Steelhead - Team Trihunter: 2-0 ~vs.~ (5) Chernabog - Team Instant Regret: 1-1

Written by The_Angry_Goat

coming soon.

(4) Shellshock - Team Vertigo: 1-1 ~vs.~ (8) Labrys - Team Worst Swordsman: 1-1


coming soon.

(6) Maurdread - Team Obscure: 1-1 ~vs.~ (10) IMMA SCATMAN - End of the Line LLC.: 0-2

Written by Hooray For Lexan

coming soon.

(7) Screamroller - Aquatic Robotics: 1-1 ~vs.~ (9) Taranis - Team British Robotics: 1-1

Written by The Monsterworks

coming soon.

(11) Hovercrap - Team Design Flaw: 0-2 ~vs.~ (12) The HMS Bucolic - Angry Goat Robotics: 0-2

Written by Wolf51-50

coming soon.

Refer to the opening post for rules and arena details. Let's get those RPs in and keep this thing moving!

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