Trihunter's Arenas

Get your creative juices flowing and submit your own media, art, ariticles, or whatever you think people will find at least mildly entertaining to this site. We promote intelligence.
Post Reply
User avatar
Trihunter
Posts: 276
Joined: Wed Dec 31, 1969 7:00 pm
Location: The United Kingdom of Great Britain and Northern Ireland
Contact:

Trihunter's Arenas

Post by Trihunter » Fri Mar 15, 2019 7:25 am

Image
NameCephalon HQ
Location???, Mount Nantai, Japan
ThemeSecret Octarian Weapons Platform
UsageLW-SHW Singles & Tag Team, Rumbles
HazardsRampaging Octowhirl, Rotating Floor, Datapoints
Base Music
Alt Music
Alt Music 2
AchievementTest Failed: Score an OotA without either bot touching a Datapoint.
Image

Image

Image

Hazards
  • Rampaging Octowhirl: This trackball-driven, (technically) ring spinner bot, has a spinner set up to do only moderate damage on contact, but with plenty of kickback, threatening an OotA even, if enough datapoints have been set off. It utilises a unique movement pattern, preset to it for every match. For the first minute of the match, it sits tight over the central button, moving off to the outside wall, in whichever cardinal direction would put it furthest from the competitors, after that. It then spends the rest of the match moving 270 degrees around the edge of the arena, before doing a charge straight down the middle of the arena, repeating this until the match ends. The trackballs work in conjunction with the arena, altering their speed to allow Octowhirl to maintain a constant speed of 2, even across the moving floor.
  • Rotating Floor: The floor is segmented into concentric rings, which are capable of rotating independently of one another, at an equivalent of 2 Speed. Adjacent rings will always spin in opposite directions to one another, and the first ring to move's direction is randomised. A big red floor button in the centre of the arena, hidden under Octowhirl, will activate one of the rings every time a robot other than Octowhirl itself drives over it, with a 30 second cooldown. Octowhirl is unaffected by this, its drive adjusting to keep moving at the same speed, regardless of direction.
  • Datapoints: Datapoints act as the walls of the arena. They remain stoic and inactive for the first minute of the fight, indicated by their white tips being off. Their height is enough to block all but the most powerful (10+!) flips from scoring an OotA. After the first minute passes, they'll begin glowing, and become active. If a bot strikes a datapoint with sufficient force to trigger a small accelerometer within it, it'll drop down into the arena floor after a moment, leaving only the tip exposed, and will remain as such for the rest of the match. If you can get past the remaining mound, you can then shove your opponent clean out of the arena.
Accolades
Official participant in ARCcon Europe
Ruination 4 FW Champion
ROBOT 2 SHW Champion
ROBOT 2 FW Shitbot Showdown winner
ROBOT 2 MW Shitbot Showdown winner
ROBOT 2 HW Shitbot Showdown winner
ROBOT 2 Most Trophies (Runner-up)
Official voter in OSCARC 2018
Best Meme 2018 (Mimi-Chan)
Trophies
ICEcrown Champion (Steelhead)
Image Image

User avatar
Trihunter
Posts: 276
Joined: Wed Dec 31, 1969 7:00 pm
Location: The United Kingdom of Great Britain and Northern Ireland
Contact:

Re: Trihunter's Arenas

Post by Trihunter » Sat Mar 16, 2019 6:58 am

Image
NameNuclear Furnace
LocationGensokyo, Nagano, Japan
ThemeUnderground Nuclear Reactor
UsageLW-SHW Singles & Tag Team, Rumbles
HazardsAbyss Nova, Elevator
Base Music
Alt Music
Alt Music 2
AchievementA Birdbrained Strategy: Survive a shot from Abyss Nova in the last 30 seconds of the match.
Image

Image

Image

Image

Hazards
  • Elevator: The arena takes the form of an octagonal elevator platform, gradually descending into the core of the reactor, the bots starting backs to the wall on opposite sides of the arena. No OotA zones, no hazards. Well, no hazards, until the halfway point of the match, when the elevator locks into position at the bottom of the chamber, unleashing...
  • Abyss Nova: The 800lb, cannon-toting house robot enters the arena from its cubby hole once the elevator finishes its descent. It freely roams the arena at 4 Speed, observing the match, before picking an opponent and lining up a shot. It takes 3 seconds of buildup and excessive on-board SFX for Abyss Nova to launch a shot, during which time it does not move, giving anyone in range time to get out of the way of (or get pushed into) the incoming moderate-heavy damage slug. During the final 30 seconds of the match, if there are still survivors, Abyss Nova goes full Lunatic mode, becoming more aggressive with its movement, and amping the cannon power to catastrophic levels of damage.
Accolades
Official participant in ARCcon Europe
Ruination 4 FW Champion
ROBOT 2 SHW Champion
ROBOT 2 FW Shitbot Showdown winner
ROBOT 2 MW Shitbot Showdown winner
ROBOT 2 HW Shitbot Showdown winner
ROBOT 2 Most Trophies (Runner-up)
Official voter in OSCARC 2018
Best Meme 2018 (Mimi-Chan)
Trophies
ICEcrown Champion (Steelhead)
Image Image

User avatar
Trihunter
Posts: 276
Joined: Wed Dec 31, 1969 7:00 pm
Location: The United Kingdom of Great Britain and Northern Ireland
Contact:

Re: Trihunter's Arenas

Post by Trihunter » Wed Mar 20, 2019 7:17 am

Image
NameGround Kontrol
LocationAlbuquerque, New Mexico, USA
ThemeLaser tag arena/arcade, retro-scifi
UsageLW-SHW Singles & Tag Team, Rumbles
HazardsBlacklighting, Wormholes, UFO Gacha
Base Music
Alt Music
Alt Music 2
AchievementHigh Score!: Win a match by a Judge's Decision, with 85+% of the points in your favour.
Image

Image

Image

Image

Hazards
  • Blacklighting: For the duration of the match, the arena will be lit up only by blacklights, and the four Wormhole lights. This may make it tough to see what you or your opponent is doing, unless the machines have lighting of their own.
  • Wormholes: A set of four pits, each surrounded by light-up rings, which change colour based on which is opening next. Red indicates the ring currently opening/active/closing, with yellow marking the one on the opposite side of the arena, conveying information as quickly as possible to roboteers. In addition, going down a pit isn't an instant KO. Instead, being trapped in a pit for 30 of the 40 seconds that they're open will result in a knockout. The pits are fairly shallow, only about 1.5ft deep. A good kick from a self-righting flipper or other such weaponry, will likely get you out. Hell, if you have huge enough wheels, you can just drive out. Every 45 seconds, one of the four pits will be picked at random to open up after 5 seconds, stay open, then close. The lights will change in the first five seconds of the switch-over, giving the roboteers early warning of the event.
  • UFO Gacha: This is the gigantic grabbing claw in the middle of the arena. The UFO drops down from the centre on bots pinned there for 5 seconds, picking them up and dropping them down on the yellow Wormhole, inflicting light-moderate damage in the process.
Accolades
Official participant in ARCcon Europe
Ruination 4 FW Champion
ROBOT 2 SHW Champion
ROBOT 2 FW Shitbot Showdown winner
ROBOT 2 MW Shitbot Showdown winner
ROBOT 2 HW Shitbot Showdown winner
ROBOT 2 Most Trophies (Runner-up)
Official voter in OSCARC 2018
Best Meme 2018 (Mimi-Chan)
Trophies
ICEcrown Champion (Steelhead)
Image Image

User avatar
Trihunter
Posts: 276
Joined: Wed Dec 31, 1969 7:00 pm
Location: The United Kingdom of Great Britain and Northern Ireland
Contact:

Re: Trihunter's Arenas

Post by Trihunter » Sun Mar 24, 2019 1:03 pm

NameCharles de Gaulle
LocationCharles de Gaulle, Le Havre, France
ThemeFrench Aircraft Carrier
UsageLW-SHW Singles & Tag Team, Rumbles
HazardsEMALS, Runway
Base Music
Alt Music
Alt Music 2
AchievementRalentir, travaux: Get a double KO via OotA.
Image

Image

Hazards
  • EMALS: This high-spec system is usually used for helping planes take off. In this case, though, the thing's going to be tossing bots all the way down the runway and out of the arena! The EMALS moves at 26 Speed, and pushes with 8 Torque. The EMALS will trigger if a bot stays in its range for a total of ten seconds. Anyone trying to use the ramp for an easy push-out OotA may have another thing coming. Once fired, the EMALS will retract itself after a ten-second pause at the far end of its track, ready for another shot.
  • Runway: Throwing a bot over the main walls of the arena requires at least 8 Weapon in your flipper. However, the closer to the tip of the runway you get, the lower the walls are, until the end of the runway itself only has a short ramp between your bot and the ocean. Well, it's not actually the ocean, but it still counts as a KO.
Accolades
Official participant in ARCcon Europe
Ruination 4 FW Champion
ROBOT 2 SHW Champion
ROBOT 2 FW Shitbot Showdown winner
ROBOT 2 MW Shitbot Showdown winner
ROBOT 2 HW Shitbot Showdown winner
ROBOT 2 Most Trophies (Runner-up)
Official voter in OSCARC 2018
Best Meme 2018 (Mimi-Chan)
Trophies
ICEcrown Champion (Steelhead)
Image Image

Post Reply