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Alpha Robotics New Renders

Posted: Fri Nov 11, 2016 8:37 pm
by Wolf51-50
OK. I've decided on creating a render thread since I'm tired of flooding Discord with needless photos.
Anyway...

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S.I.R.I.U.S (Sending Inconsiderate Robots Into Utter Submission)
Hey look! I learned how to make treads on tinkercad!
Basic tracked robot with a pair of jaws. The jaws are built on an articulating ball joint, allowing it to not only to lift the opposing bot, but also put it on it's side. See, similar to the ball socket in your shoulder, the jaws can swivel 360

Alpha Robotics New Renders

Posted: Sat Dec 10, 2016 10:07 pm
by MassimoV
nice shit mang

Alpha Robotics New Renders

Posted: Fri Jan 13, 2017 11:36 pm
by Wolf51-50
Coup de Gr

Alpha Robotics New Renders

Posted: Sat Jan 14, 2017 3:27 pm
by The Monsterworks
That looks really solid, dude.

Alpha Robotics New Renders

Posted: Wed Feb 15, 2017 1:19 pm
by Wolf51-50
Image

K. I have no idea why I decided to use this paint job. But anyway, 2WD dustpan bot, with the classic saw and arm design. The rear red bumper is great for tanking spinner attacks, and the electric lifting arm can be replaced with a spring loaded arm to get the saw on top of the opponent. ASAP. Nit sure when I'm going to use this, but expect to see it in one of the next tournaments.
Tentative stats
Speed: 7
Traction: 5
Weapon: 6 (5 saw, 1 arm)
Torque: 3
Armor: 8

Alpha Robotics New Renders

Posted: Wed Feb 15, 2017 2:35 pm
by The_Angry_Goat
why is the visual quality on this so much lower than your last bot? It's a pretty decent design, with an interesting stat set up with which I think you could succeed

Alpha Robotics New Renders

Posted: Wed Feb 15, 2017 6:07 pm
by Wolf51-50
<blockquote class='quote_blockquote'><dl><dt>The_Angry_Goat</dt><dd>Feb 15 2017, 02:35 PM</dd></dl><div>why is the visual quality on this so much lower than your last bot? It's a pretty decent design, with an interesting stat set up with which I think you could succeed[/quote]Thx. I'm thinking about going with a more armor/control based saw-and-pan design instead of damage. And about the quality? My tablet isn't working atm so I had to take the screenshot via phone. And you know how bad my phone is :v:

Alpha Robotics New Renders

Posted: Thu Feb 16, 2017 10:09 am
by The Monsterworks
<blockquote class='quote_blockquote'><dl><dt>Wolf51-50</dt><dd>&nbsp;</dd></dl><div>And you know how bad my phone is :v:[/quote]

Actually, I didn't, but now I do. :v:

Alpha Robotics New Renders

Posted: Thu Feb 16, 2017 12:11 pm
by Wolf51-50
No I mean, I once sent a message to Gabe via reddit, and he got the same message four times :v: so yeah...my phone is trash :P

Alpha Robotics New Renders

Posted: Mon Mar 06, 2017 9:39 pm
by Wolf51-50
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Ok, I promised that I would show this in Discord, but I still don't have access to it atm and I absolutely love this concept I have going here :v: I ask for as much feedback as possible on this one, to see if I can optimize it in any way. And I'm really sorry that the picture is sideways. Imgur was being a pain and I gave up :P

Anyway, returning from the depths of Chicago...Alpha Robotics presents...the return of <big><big><big>FLIP CITY REMIX</big></big></big>

Originally a box with a flipping wedge on either side, FCR has been optimized to now become one giant wedge. Gone is the complex mecanum drive and hinged wedges, which has been replaced with a full body wedge and rear 2WD respectively.

So what makes this design so special? It has a flipper on the top and bottom, no matter which way it's flipped. At the top is the FH flipping arm, which is now 5x larger. At the bottom is the RH flipping plate. The back as shown, is curved and has the wheels sticking out towards the back. Not only can it drive off wedges, it can also tumble it's way off of them with the flippers&#33; When upside down, the RH flipper can also be used as kind of a bootleg clamshell flipper. And while there are no monster truck spikes, driving up the wedge is nearly impossible without getting tossed first.

The sides also have Alpha Robotics style free rolling trackballs, making it hard for plows to wedge it from the side, since FCR will just slip off the plow. This also turns the anti stranding process from a tip, to a slip, which prevents it from getting stuck on the walls.

The main strategy of this crazy flipper, is to get under, flip, use the other flipper to turn the wedge the wedge the other way, and repeat this process. There's also strands of LEDs in the back. The building windows on the RH paint job and the poorly drawn DJ volume paint job ( :v: ) light up as well.

So all in all, it's a wedge with a flipper either way up, 2WD towards the back, and can dance it's way off of wedges with it's inverted flipper. The recognizable rewind/pause/fast forward trademark plate also returns on the back, right in between the wheels.

The mixtape is too strong :dirk:

STATS
Speed: 7
Traction: 6
Weapon: 6 (4/4)
Torque: 2
Armor: 9

Expect a cad of this soon. Hopefully TBR and Alex V aren't ashamed of my drawing :v:

Alpha Robotics New Renders

Posted: Mon Mar 06, 2017 10:27 pm
by NFX
It is Depth Charge II but with a second flipper mechanism. It even has exactly the same stats. :v:

DC2 has performed very well, though, so this should have a good chance in the arena as well. I'm not too sure how the second flipper in there would help matters, but I think I can see what you're trying to do there with it.

Trackballs are also quite a neat idea, might make it slightly easier to push, but then you have to keep pushing else it falls off. Will be interesting to see how that affects things too.

All in all a good and very dependable sort of design. 2WD wedges like this seem to have good results at the minute.

Alpha Robotics New Renders

Posted: Mon Mar 06, 2017 10:36 pm
by Wolf51-50
I would be lying if I didn't say that I had a little bit of DCII in mind, though the identical stats was completely unintentional :v: Still "Two ENORMOUS wheels on one (two in this case) ENORMOUS flipper" seems to be the way to go, as Depth Charge has shown. We'll see how it goes, and hopefully it can have similar success

Alpha Robotics New Renders

Posted: Wed Mar 22, 2017 9:00 pm
by Wolf51-50
Did Someone Say Chimichanga?

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It's Deadpool as a ring spinner&#33; :V

4WD invertible ring spinner. The circular tooth on the left is a counterweight for the two smaller teeth on the right, similar to how Cobalt's blade works.

It can also have and interchangeable ring with multiple smaller teeth (will be rendered)

Alpha Robotics New Renders

Posted: Sat Apr 15, 2017 9:50 pm
by Wolf51-50
Wrecktangle

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2WD near full bodied eggbeater spinner. Since most full body drums put their internals in the weapon itself, these had to go into the pod-like wheels. The wheels also have the Greed-style rubber rings on the sides, so it can drive when tipped up at an angle. The forks (which will be fixed later), are good for blocking an incoming box rush as the weapon spins up. And no matter which way you turn it, the spinning weapon will never hit the ground, although it is quite low for a spinning weapon. Have fun trying to pick it up with that wedge without taking a hit from the colorful spinny thing in the middle.

Speed: 5
Traction: 4
Weapon: 13
Armor: 7
Torque: 1

Alpha Robotics New Renders

Posted: Tue May 09, 2017 11:42 pm
by Wolf51-50
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Coup de Gr