V900 Showcase

Get your creative juices flowing and submit your own media, art, ariticles, or whatever you think people will find at least mildly entertaining to this site. We promote intelligence.
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GF93
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Post by GF93 » Wed Aug 09, 2017 11:55 pm

Noot bad at all, meme man

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The Monsterworks
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Post by The Monsterworks » Thu Aug 10, 2017 12:21 pm

oooh, Pingu looks nice!
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)


The Monsterworks: 163 - 47 (.776) ...Probably up to no good.
The Cherry Bomb Classic III: 21-4
Show
Carbonemys: 7-1 Semifinals
Black Diamond: 9-0 Champion!
I Dance Crabcore, Motherfucker!: 5-3 Quarterfinals

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NFX
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Post by NFX » Thu Aug 10, 2017 12:28 pm

I don't know how I missed Cream, but that seems like a really neat idea. I'd love to see that in action, if nothing else just to see if it's viable.
Team Mongoose (358-215)
"The Colour of Awesome"

Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X

RoBattle
Override - Heats: 19 pts / Finals: 3 pts
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it was a gigantic masturbation of polygons :v - That Kode Guy

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V900
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Post by V900 » Thu Aug 10, 2017 8:15 pm

skrrt skrrt

Image

HBW for CBC2, Gas^3. I caved and decided to make a semi-generic brick for once. It has balls for wheels though, that makes it totally unique.
Plow is hinged approx 10-15 degrees so I don't flop face-first.

Speed: 8
Torque: 4
Traction: 8
Armor: 10 (+3 plow)
Weapon: 0

I've been taking a liking to making these bot splashes (i.e. pictures of multiple shots such as I did this bot, Pingu and Go! Go! Zeppelli!) rather than just a image of a render. Kind of wonder why more people don't do this, given Rhino's versatility.

Also I just noticed that we got a new emote :tellu: :tellu: :tellu:

edit: whoops looks like "vehicle" is misspelt on the splash. I'm going to keep it and say it's just anime-styled engrish, given the fact it's based off Initial D :v:
Last edited by V900 on Thu Aug 10, 2017 8:16 pm, edited 1 time in total.
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V900
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Post by V900 » Tue Aug 22, 2017 7:26 pm

SHW for random robotics. This one has two forks on the front that allow the robot to flip itself over.

Image

Speed: 4
Torque: 1
Traction: 3
Armor: 7
Weapon: 15 (14 disc, 1 prongs)

Haven't named it yet, but I'll come up with something.
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MassimoV
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Post by MassimoV » Thu Sep 21, 2017 6:41 pm

Looks siiiiiiick

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V900
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Post by V900 » Sat Sep 23, 2017 12:03 am

It's waifubot time, pretty much a rite of passage in order to be on ARC. :tellu:
Most likely going to be my MW for Ruination 4. I know this is listed as my HW in the signups thread rn, but fuhgeddabout it.

Image
(had to use vgy.me since imgur wouldn't take the image for whatever reason, weird stuff)

This bot's name is Patchouli. Since her spellcards have the gimmick of changing depending on what character you're playing, I decided to give this bot as many setups as R4 allows me to have (that being 3).
Tried to do the bumpmap thing Kody does for his wheels. I think it came out alright, but it doesn't quite have the same gloss that his flamingo nXt renders do. Might fiddle around with trying to get that working, idk.
Side wedges are hinged on the first 2 setups, and full wedge on the third setup is hinged as well. 29 stat points for each setup because that's the rules AFAIK.

Stats:
Clamp
Speed: 6
Torque: 2
Traction: 6
Armor: 10
Weapon: 5
This one will probably be used against bricks. Has a clamp with super thin bits pressing the ground, so GL HF getting under. Might even use this against weaker drums.

Drum
Speed: 6
Torque: 2
Traction: 6
Armor: 10
Weapon: 5
(same stats as above, basically)
Might end up being "that setup I use like once", but I like the concept. I'll keep it as a "just in case" if I come up against something unorthodox like Mini Ceylon or whatever. Basically, the drum has the bare minimum power that it needs for the +4 armor bonus. My SHW will probably end up being something like this but with a bigger drum, and without any additional setups.

Wedge
Speed: 6
Torque: 2
Traction: 6
Armor: 15
Weapon: 0
Obligated "fuck you deathspinners" setup with a bajillion armor. Pushes stuff around the arena for the entire match. Not much else to say.
Image

That Kode Guy
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Post by That Kode Guy » Sat Sep 23, 2017 12:32 am

Dude, that is NICE. Though I'm not entirely sure if you need the anti-deathspinner set-up. The drum might be effective enough since it would get a +4 weapon armour bonus.

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Sylandrophol
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Post by Sylandrophol » Sat Sep 23, 2017 12:36 pm

:tellu:
TEAM FOXTROT UNIFORM

Thunderstryke - New Blood Tournament Semi-Finals
Neophyte Redglare - Robot Fight Night: Season 1 Quarter-Finals, Cherry Bomb Classic 3 Quarter-Finals
America Offline - Robot Fight Night: Season 1 Quarter-Finals

--

"I'm curious what tactical advantage you're hoping to gain by sacrificing a portion of your bots size/weight for a deployable banana"

-NWOWWE 2017

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Hiicantpk
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Post by Hiicantpk » Sat Sep 23, 2017 1:38 pm

Image
".. if Kody is removing OOTAs, I'm flying to Canada for the sole purpose of taking a shit down his chimney. :v: " - GF93

Team 57

CBC3
LW: Tidal Wave II
MW: Chronic Jobber
HW: Bass Drop II
SHW: Lifter 2: Electric Boogaloo

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V900
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Post by V900 » Wed Oct 11, 2017 1:41 pm

R4 HW

Image

Neglected Waterbug, looks like your standard wedged eggbeater until you see the stats:
Speed: 7
Torque: 1
Traction: 7
Armor: 10
Weapon: 5

I can't imagine a juggler like Neglected Waterbug from the RA2 Starcore AI pack working too well IRL or in ARC, so I turned it into a brick with a spinner instead. The spinner itself has 14 armor because of active weapon bonus, so it'll be near-impossible for deathspinners to even damage unless they get a really lucky wheel hit. It isn't KOing anything or chucking them OOTA any time soon, but it can box rush and harass opponents around into hazards and stuff.
Image

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Sylandrophol
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Post by Sylandrophol » Wed Oct 11, 2017 3:23 pm

i see you're putting my tinkerCAD wheels to good use
TEAM FOXTROT UNIFORM

Thunderstryke - New Blood Tournament Semi-Finals
Neophyte Redglare - Robot Fight Night: Season 1 Quarter-Finals, Cherry Bomb Classic 3 Quarter-Finals
America Offline - Robot Fight Night: Season 1 Quarter-Finals

--

"I'm curious what tactical advantage you're hoping to gain by sacrificing a portion of your bots size/weight for a deployable banana"

-NWOWWE 2017

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Badnik96
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Post by Badnik96 » Wed Oct 11, 2017 5:04 pm

interesting design idea. should be fun to watch
Team Ignition
Redline: Robot Bastards 1 LW champ
Pyrite: FRR Backlash LW champ
The Debilitator: Cherry Bomb Classic 1 LW champ
Sling Shot: Bot O' Rama 2016 Sportsman champ
Doomerang: Robot Fight Night HW champ

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V900
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Post by V900 » Mon Feb 19, 2018 1:42 pm

R4 team, decided to give patchouli and masheen xl the boot at the last second

Lightweight:
Cream
Image
Speed: 16
Torque: 1
Traction: 1
Armor: 11
Weapon: 1 (Meltybrain movement)

(also known as Fidget Spinner of Doom)
(also known as "have fun being on literal ice skates" -Badnik)
3WD trackball melty thwack. Basically uncontrollable, I'd give this thing negative traction if I could. Hope you like getting smacked with a 60lb spinning 16-speed death ball if you try to box rush it, though. :dirk:

Middleweight:
Eiki Shiki
Image
Speed: 4
Torque: 1
Traction: 2
Armor: 8
Weapon: 15
(Stats are the same on both the hammer and HS setups)

https://www.youtube.com/watch?v=wvJiYrRcfQo

You thought Kody's similarly-named robot was obnoxious? What this robot lacks in half-naked big tiddy anime girls it makes up for in being able to switch out between her Cleansed Crystal Mirror (read: horizontal spinner) and Rod of Remorse (read: hammer) before the match. This is the one robot where I get to tell my opponents to "go to hell" without looking all salty n shit. :v:

Heavyweight:
Neglected Waterbug
Image
Speed: 6
Torque: 1
Traction: 5
Armor: 12 (+2 front and diagonal edges)
Weapon: 6 (5 spinner, 1 flipper)
2WD <del>vertical rammer</del> drum. Wedgelets are removable. It has 14 armor on the wedge and 16 on the drum, so good luck damaging this thing at all.

Superheavyweight:
Beef King
Image
Speed: 3
Torque: 1
Traction: 1
Armor: 8
Weapon: 17
HS with angled wheels. Slow, bulky, and able to 1-shot most opponents with ease. The wheel setup should make turning easier.
Image

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V900
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Post by V900 » Sat Feb 24, 2018 10:18 pm

prank:

Image
Speed: 4
Torque: 1
Traction: 1

Fire (Spinner):
Armor: 7
Weapon: 16

Moon (Drum):
Armor: 12
Weapon: 11

Wood (Flipper):
Armor: 10
Weapon: 13

Has mecanum wheels for omni-directional movement, as many interchangeable setups as I'm allowed to enter, and the most obnoxious stats I could muster up. Front setups and rear plow are both hinged.

Oh yeah, and I purposely put a plow on the back of the wood setup because of Kody's MW.

Eiki will have to wait until ROBOTS 2, I guess.
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