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Re: The Monsterworks: New Monsters

Posted: Sat Jan 12, 2019 4:26 pm
by The Monsterworks
This is mostly just here because it looks goddamned gorgeous: like a deadly hoverboard. That's right, I like my hoverboards deadly. I laugh in the face of danger, or something. Anyways, speaking of danger, journey into the depths with...

ABYSS


Abyss by Floating Castle Robotics on Sketchfab

It's a Black Dog-style drum spinner with removable wheelguards and front wedgelets. In fights where undercutters are an isssue, the light blue tips can come off, revealing much-shortened, rounded-off black nubs beneath. It has 2WD skids for some wedging action, and is designed to be impossible to high-center. Stats and weight class TBD.

I Only Dance Crabcore, Motherfucker!

Posted: Sun Jan 27, 2019 11:10 am
by The Monsterworks
Tell me, friend: do you like bad music? Are you a crustacean enthusiast? Do you, perchance, enjoy dancing? Have you ever watched this video before?

You may believe that this qualifies you as 'crabcore'. If you do, I'd like to take a moment to put the brakes on that. There is one more qualification that is a must: you need to have an appreciation for an obscure, objectively shitty pseudo-subgenre of heavy metal. Pass that doozy of a hurdle, and I officially anoint you worthy to live the crabcore life. Speaking for myself, I know that...

I Dance Crabcore, Motherfucker!


I Dance Crabcore, Motherf*cker! (claws closed) by Floating Castle Robotics on Sketchfab

Yes, this is a bot: one where Industrial Dieselpunk meets Mad Max, meets a fleeting heavy metal trend. And yes, it hugs you and then slices you up into teeeeeeny little pieces. Above, is a view with the claws closed and the saw at its furthest downward extension. Below, the claws are open and the saw is 'up' in its resting position.


I Dance Crabcore, Motherf*cker! (claws open) by Floating Castle Robotics on Sketchfab

So basically, it's a clamp and saw kinda deal. I wanted to do a horizontal clamp because they aren't done as much and also just to be in keeping with the theme. With the placement of its wheels, it functions as a 2WD wedge. The Omniwheel H-drive allows it to circle strafe or, if it also turns in the direction that it's strafing, to legitimately side/diagonal strafe. Unlike mecanum drive, omniwheels in an H setup don't require any special inputs or algorithms, just a second channel for the one wheel perpendicular to the others. Basically, it can drive normally on normal wheels. For fights where more knockback resistance is needed, I can swap out the omnis as the two main drive wheels for a pair of regular ones with rubber tires and just not throttle the remaining omni in the middle.

The various teeth, bars, and spikes (including those on the wedge) can obviously be removed if needed. The 'rivets' are purely ornamental - nobody rivets a battlebot - as are the support bars/tubes coming up from the base of the claws. Those 'pods' are actually solidly attached to the chassis and are part of it. Obviously, I Dance Crabcore, Motherfucker! can self-right using its saw arm and it's designed to be basically impossible to high-center. That's about all. Stay crab, my friends.


Re: The Monsterworks: New Monsters

Posted: Tue Mar 26, 2019 12:10 am
by The Monsterworks
Oh yeah, here's the bot that came out of the second half-hour challenge:

Black Diamond


Black Diamond (Hightop Edition) by Floating Castle Robotics on Sketchfab


After cleaning it up, I decided to make it a HW and chuck it in CBC3 with a statline of 8/6/2/5/9. Currently undefeated. Fingers crossed!

Re: The Monsterworks: New Monsters

Posted: Tue Mar 26, 2019 12:18 am
by The Monsterworks
Hallo, friends! Here is death turtle!

Carbonemys II


Carbonemys II by Floating Castle Robotics on Sketchfab

Carbonemys was part of my original team from way back in the day, but it never saw combat, which was probably a good thing, since it was terribly designed and never would've worked. I've ditched the clutch-transfer mechanism in favour of a hammer since I wanted to make a legitimate death-hammer ever since Mastodon was last seen.

Slow, lumbering, stout, and surprisingly squirmy, the turtle was put into CBC3 with a statline of 4/1+1/1/15+1/9 (+1 plow), where it's there to flatten bots in one shot or lose a lopsided decision trying!

Re: The Monsterworks: New Monsters

Posted: Tue Mar 26, 2019 12:24 am
by The Monsterworks
I wanted to have my own Hellhound, since it's an archetype I haven't done often before. I just wanted one that looks cool because I am an objectively better renderer than my brother, when he can be coaxed to render. Anyways, inspiration was wanting to make an American muscle-themed bot but then flipping through channels and seeing Ghost Rider, that terrible Nicholas Cage movie from like 15 years ago, on the TV last weekend. I knew what had to be done. A synthesis was created. A monster was born. I have regrets. The name comes from a Children of Bodom song.

Sixpounder


Sixpounder by Floating Castle Robotics on Sketchfab

As for stats and weightclass, IDK. Someday, friends.

Re: The Monsterworks: New Monsters

Posted: Tue Mar 26, 2019 11:16 pm
by The Monsterworks
A simple vertical spinner from the March 26 half-hour render challenge. I called it Blue Malice because I couldn't think of a better name.

Blue Malice


Blue Malice by Floating Castle Robotics on Sketchfab