Page 12 of 18
‽ Robotics
Posted: Thu Jun 22, 2017 8:43 pm
by Venice Queen
Updates to the ritual table are now in full. despite the shame in the multiple configurations rules, there is beauty in the multiple weapons rule. as pointed out by Cha0sFerret, at 5 points, you can get 2 weapons at 3 points, orrrrr 3 weapons at 3 points!
the cap over the saw was inspired by that on sawblaze, in that I stuck a flamethrower in it. it also houses the weapon motors - I run the saw on multiple smaller motors instead of one large one, such that they fit in there - it also means that if one burns out the weapon keeps on trucking.
Speed: 6
Traction: 5
Torque: 2
Weapon (saw arm/flamethrower/clamps): 5
Weapon (saw): 7
Armor: 5
‽ Robotics
Posted: Fri Jun 23, 2017 8:19 pm
by Venice Queen
Moreos
CBC hobbyweight. shameless deathspinner; angled 2WD overhead horizontal spinner based off of Bit-O-Sweet (IRL bot) and Full Tilt (Cha0sFerret's). Can self-right, might also flip itself on floor seams. generally pretty floppy.
Speed: 3
Traction: 2
Torque: 1
Weapon: 15
Armor: 9
proof of self-righting: [link]
https://www.youtube.com/watch?v=ll7sKVeyAGs&t=7s[/link]
‽ Robotics
Posted: Fri Jun 23, 2017 11:00 pm
by attackfrog
<iframe type='text/html' width='560' height='420' src='
https://www.youtube.com/embed/ll7sKVeyAGs' frameborder='0' allowfullscreen=''></iframe>
FTFY
‽ Robotics
Posted: Sat Jun 24, 2017 7:10 pm
by Venice Queen
A misunderstanding of HDiT calling this yellow Moros (after an old Near Chaos bot) has lead to me theming/naming this after Moroes, a Hearthstone card, and assumingly a WoW character as well :V . also gave the blade a tad more clearance
‽ Robotics
Posted: Sat Jun 24, 2017 9:54 pm
by Wolf51-50
<del>wedge</del>
‽ Robotics
Posted: Sun Jul 09, 2017 10:27 pm
by Venice Queen
post storage for Basilisk
To keep the post short, I have kept additional photos restricted to the
full album.
Base stats:
Speed: 7
Traction: 5
Torque: 2
Weapon: [12]
Armor: 4
Wyvern:
2WD spring-powered flipper, with a double-hinged removeable thwack tail.
Weapon: 12
Armor: 4
Zilant:
Same as Wyvern, but with an anti-spinner wedge and no thwack due to the added armor weight. I do have to attach weaker springs too, since the winch that fits in the weight limit couldn't pull back the stronger springs :V
Weapon: 7
Armor: 10 (+3 front)
Cu
‽ Robotics
Posted: Sat Jul 29, 2017 1:42 pm
by Venice Queen
The winter sky is clear
Passing faceless silhouettes
Counting wasted years
Like burnt out cigarettes
Tria Prima
Salt and Sulphur:
minibot wedges.
Speed: 5 / Traction: 3 / Torque: 1 / Weapon: 0 / Armor: 3
mercury:
drum, 2WD slightly behind COM. removable hinged skids.
Speed: 3 / Traction: 2 / Torque: 1 / Weapon: 13 / Armor: 5
‽ Robotics
Posted: Sun Jul 30, 2017 1:01 pm
by Venice Queen
made some small upgrades to 34. mostly visual, it was too bland. blue forks/wedge extender are static, in line with one another, and removable. can usually self-right with torque-reaction alone due to how the weight ends up distributed when inverted.
‽ Robotics
Posted: Sat Sep 02, 2017 5:46 pm
by Venice Queen
<big>
Food Grade Plutonium</big>
Technically a re-design of Big Spoon!, though that will probably get its own re-do at some point in the very far future. 4WD, clamp/lifty dealio. hinged wedgelets for support when lifting and wedging options if the lifter's up. lifter can rotate upwards 90 degrees.
Plow! also blocks hammers
‽ Robotics
Posted: Sat Sep 02, 2017 5:48 pm
by winternimbus
gabe what
‽ Robotics
Posted: Sat Sep 02, 2017 5:49 pm
by Mole55
HAZARDOUS WASTE REMOVAL!!!
Yes, we need you to clear up some Food Grade Plutonium.
(I'm sorry)
‽ Robotics
Posted: Sat Sep 02, 2017 5:56 pm
by That Kode Guy
That thing is fucking awesome.
‽ Robotics
Posted: Sat Oct 28, 2017 5:40 pm
by Venice Queen
‽ Robotics
Posted: Sat Oct 28, 2017 5:46 pm
by That Kode Guy
The wheels look like eyes :v
‽ Robotics
Posted: Sat Oct 28, 2017 6:14 pm
by winternimbus
oh lawdy that's gonna be a pain to fight