‽ Robotics
Posted: Wed Apr 05, 2017 9:56 pm
ehhh scratch that one
Chimera 5:
Needed more wheels. also a return to the 4-bar, though I'm keeping the rectangle chassis over the cheese wedge shape, so I can logically fit everything I need to fit in there. still a flipper, still has the on-board N<small>2</small> compressor, though with the 4-bar instead of rear hinged flipper, I had to hinge the front components so they were ground scraping. For the two wedges I can put on, the hinge is underneath the wedge to protect it a bit better. the hinges on the forks should be obvious. all hinges have limits to prevent funny folding, and the wedge teeth for the flat wedge are removable, as are the hinged wedge teeth that usually accompany the forks. The ABR wedge added more weight than expected, an issue which was solved by removing two sets of wheels. so it's 6WD sometimes
Speed: 7
Traction: 7
Torque: 3
Weapon: 5
Armor: 8 (+1 front)
and yes there is a logic behind adding more wheels. first and foremost is redundancy - I can lose fucktons of wheels and still be fine - but it also increases the surface area of wheel I have on the ground without having to resort to treads (which are heavy and just generally suck), theoretically giving me a slight traction and torque advantage against robots with the same stats.
Chimera 5:
Needed more wheels. also a return to the 4-bar, though I'm keeping the rectangle chassis over the cheese wedge shape, so I can logically fit everything I need to fit in there. still a flipper, still has the on-board N<small>2</small> compressor, though with the 4-bar instead of rear hinged flipper, I had to hinge the front components so they were ground scraping. For the two wedges I can put on, the hinge is underneath the wedge to protect it a bit better. the hinges on the forks should be obvious. all hinges have limits to prevent funny folding, and the wedge teeth for the flat wedge are removable, as are the hinged wedge teeth that usually accompany the forks. The ABR wedge added more weight than expected, an issue which was solved by removing two sets of wheels. so it's 6WD sometimes
Speed: 7
Traction: 7
Torque: 3
Weapon: 5
Armor: 8 (+1 front)
and yes there is a logic behind adding more wheels. first and foremost is redundancy - I can lose fucktons of wheels and still be fine - but it also increases the surface area of wheel I have on the ground without having to resort to treads (which are heavy and just generally suck), theoretically giving me a slight traction and torque advantage against robots with the same stats.