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Team VED is making things again

Posted: Mon Mar 16, 2015 6:09 pm
by MadBull
yeah, like in V for Vendetta

Team VED is making things again

Posted: Mon Mar 16, 2015 9:18 pm
by Badnik96
Lewis already called a robot that, try again :v:

Vendetta returns though! :D

Team VED is making things again

Posted: Mon Mar 16, 2015 9:48 pm
by GF93
'stache in a Flash, perhaps. :D

Team VED is making things again

Posted: Tue Mar 17, 2015 1:58 am
by NFX
Not bad. Should be a pretty effective pusher, even if those support arms do look a little flimsy for my liking.

Team VED is making things again

Posted: Tue Mar 17, 2015 5:23 pm
by MadBull
woaw, someone flipped him!
Image

Team VED is making things again

Posted: Tue Mar 17, 2015 5:25 pm
by That Kode Guy
Why did you turn him into a hermaphrodite you sick son of a bitch :v:

Team VED is making things again

Posted: Mon May 02, 2016 4:58 pm
by MadBull
work in progress for Pressure Drop
Image
Image
Normal view and upside down view of what is to be one half of identical twins. The idea is to give it a low power flipper and then have enough stat points left, despite the clusterbot deduction, to be fast and bulky. Stat deduction or not, opponents will have to deal with 2 robots capable of wedging and flipping them instead of 1, which I find cool, lol. In its normal orientation the corners of the wedge angle as in an annoying wedge wedge, for corner protection. Despite the good srimech, the wheels and shape are designed such that when inverted, the thing is still a perfectly effective wedgebot, to allow it to on going no matter what side is up. Spikes on the flipper to stop stuff from driving straight over it, and maybe score some damage points. Maybe.

Yeah, gonna finetune this bugger, maybe after fetching some tips from you guys, dunno. We'll see.

Team VED is making things again

Posted: Mon May 02, 2016 7:39 pm
by Venice Queen
The one thing I would suggest is to widen the wedge a bit to protect the wheels better.... though that may come at the price of invertability. Perhaps a modular design?

Team VED is making things again

Posted: Tue May 03, 2016 8:45 am
by MadBull
that's an idea, why would WIDENING the wedge hurt invertability?

Team VED is making things again

Posted: Thu Jun 23, 2016 5:15 am
by MadBull
finishing this thing tonight I tell ya!

(just to put some pressure on myself)

Team VED is making things again

Posted: Thu Jun 23, 2016 5:50 pm
by MadBull
K guys this is what I wanna enter in pressure drop, any changes from here will be naught but superficial. Dunno, feel like pimping them but am short on time to go all-out. Gonna first post it here to maybe be persuaded to change the stats, who knows, but really this can be transferred to reddit whenever required.

Image

Ben & Jerry's! Clusterbot consisting of 2 identical parts. They are motherfucking flippers, designed to, between the 2 of them, keep stuff in the air. They can self right, AND they also are perfectly fine wedgebots when inverted (as was also shown in the earlier work in progress image in this same topic). From there he can wedge things and then still flip things basically by self righting!

Provisional stats!

-Speed 5 -Traction 5 -Armor 6(+2 front wedge) -Torque 2 -Weapon Power 4

EDIT: Revised stats!

-Speed 7 -Traction 5 -Armor 7(+2 front wedge) -Torque 2 -Weapon Power 1

Team VED is making things again

Posted: Thu Jun 23, 2016 7:36 pm
by Venice Queen
I would argue having at least 6 speed is a good idea

Team VED is making things again

Posted: Fri Jun 24, 2016 8:46 am
by MadBull
I was a fool and should totally give it 1 weapon power, as the rules clearly state that even at 1 a flipper still works instantly.

New stats!

-Speed 7 -Traction 5 -Armor 7(+2 front wedge) -Torque 2 -Weapon Power 1

Team VED is making things again

Posted: Thu Apr 12, 2018 5:04 am
by MadBull
Horny Hornet

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