Team VED is making things again

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MadBull
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Team VED is making things again

Post by MadBull » Mon Mar 16, 2015 6:09 pm

yeah, like in V for Vendetta

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Badnik96
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Team VED is making things again

Post by Badnik96 » Mon Mar 16, 2015 9:18 pm

Lewis already called a robot that, try again :v:

Vendetta returns though! :D

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GF93
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Post by GF93 » Mon Mar 16, 2015 9:48 pm

'stache in a Flash, perhaps. :D

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NFX
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Post by NFX » Tue Mar 17, 2015 1:58 am

Not bad. Should be a pretty effective pusher, even if those support arms do look a little flimsy for my liking.
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MadBull
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Post by MadBull » Tue Mar 17, 2015 5:23 pm

woaw, someone flipped him!
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That Kode Guy
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Post by That Kode Guy » Tue Mar 17, 2015 5:25 pm

Why did you turn him into a hermaphrodite you sick son of a bitch :v:
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MadBull
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Post by MadBull » Mon May 02, 2016 4:58 pm

work in progress for Pressure Drop
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Normal view and upside down view of what is to be one half of identical twins. The idea is to give it a low power flipper and then have enough stat points left, despite the clusterbot deduction, to be fast and bulky. Stat deduction or not, opponents will have to deal with 2 robots capable of wedging and flipping them instead of 1, which I find cool, lol. In its normal orientation the corners of the wedge angle as in an annoying wedge wedge, for corner protection. Despite the good srimech, the wheels and shape are designed such that when inverted, the thing is still a perfectly effective wedgebot, to allow it to on going no matter what side is up. Spikes on the flipper to stop stuff from driving straight over it, and maybe score some damage points. Maybe.

Yeah, gonna finetune this bugger, maybe after fetching some tips from you guys, dunno. We'll see.

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The_Angry_Goat
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Post by The_Angry_Goat » Mon May 02, 2016 7:39 pm

The one thing I would suggest is to widen the wedge a bit to protect the wheels better.... though that may come at the price of invertability. Perhaps a modular design?
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MadBull
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Post by MadBull » Tue May 03, 2016 8:45 am

that's an idea, why would WIDENING the wedge hurt invertability?

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Post by MadBull » Thu Jun 23, 2016 5:15 am

finishing this thing tonight I tell ya!

(just to put some pressure on myself)

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Post by MadBull » Thu Jun 23, 2016 5:50 pm

K guys this is what I wanna enter in pressure drop, any changes from here will be naught but superficial. Dunno, feel like pimping them but am short on time to go all-out. Gonna first post it here to maybe be persuaded to change the stats, who knows, but really this can be transferred to reddit whenever required.

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Ben & Jerry's! Clusterbot consisting of 2 identical parts. They are motherfucking flippers, designed to, between the 2 of them, keep stuff in the air. They can self right, AND they also are perfectly fine wedgebots when inverted (as was also shown in the earlier work in progress image in this same topic). From there he can wedge things and then still flip things basically by self righting!

Provisional stats!

-Speed 5 -Traction 5 -Armor 6(+2 front wedge) -Torque 2 -Weapon Power 4

EDIT: Revised stats!

-Speed 7 -Traction 5 -Armor 7(+2 front wedge) -Torque 2 -Weapon Power 1
Last edited by MadBull on Fri Jun 24, 2016 8:47 am, edited 1 time in total.

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The_Angry_Goat
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Post by The_Angry_Goat » Thu Jun 23, 2016 7:36 pm

I would argue having at least 6 speed is a good idea
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Blue Max: 3-4
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im my own god ~MassimoV
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MadBull
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Post by MadBull » Fri Jun 24, 2016 8:46 am

I was a fool and should totally give it 1 weapon power, as the rules clearly state that even at 1 a flipper still works instantly.

New stats!

-Speed 7 -Traction 5 -Armor 7(+2 front wedge) -Torque 2 -Weapon Power 1

MadBull
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Post by MadBull » Thu Apr 12, 2018 5:04 am

Horny Hornet

...

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