Rendered Robots

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British-Robotics
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Rendered Robots

Post by British-Robotics » Tue Jan 06, 2015 5:07 pm

Since my 3D modelling experience is quite lacking, I wouldn't mind anybody rendering some of my robots :).

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GF93
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Post by GF93 » Tue Jan 06, 2015 7:50 pm

<blockquote class='quote_blockquote'><dl><dt>British-Robotics</dt><dd>Jan 6 2015, 05:07 PM</dd></dl><div>Since my 3D modelling experience is quite lacking, I wouldn't mind anybody rendering some of my robots :).[/quote]Might be worth considering. If I've got some time, perhaps I might consider doing a render of Rocket Knight to start with. Considering I'm a bit of a Rocket Knight Adventures fan anyway, it could be something quite fun to do.
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British-Robotics
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Rendered Robots

Post by British-Robotics » Wed Jan 07, 2015 3:18 am

<blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>Jan 6 2015, 07:50 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>British-Robotics</dt><dd>Jan 6 2015, 05:07 PM</dd></dl><div>Since my 3D modelling experience is quite lacking, I wouldn't mind anybody rendering some of my robots :).[/quote]Might be worth considering. If I've got some time, perhaps I might consider doing a render of Rocket Knight to start with. Considering I'm a bit of a Rocket Knight Adventures fan anyway, it could be something quite fun to do. [/quote]That would be fantastic mate ^^. I fully appreciate it

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GF93
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Post by GF93 » Wed Jan 07, 2015 8:00 pm

Image
And here it is&#33; Whilst I wouldn't consider it perfect, I think it came out quite nicely all things considered. I decided to go with a blue colour scheme to match Sparkster's armour, and whilst I couldn't do the Swords on the sides this time around, I'll see if I can draw them and then add them accordingly for a later version.

I made a few little improvements here and there as well- I lined up the (Still removable) Spikes with the ground so that they go along it and can get underneath opponents to some degree even whilst inverted, and the sides are tapered, with the skirts on the thin end so that they can flip over either way with no loss of function when it's upside-down.

All in all, I'm quite pleased with it, and with some good statting, it should be quite a mean Storm II-esque pusher. Thoughts?
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NFX
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Post by NFX » Wed Jan 07, 2015 8:43 pm

Looks like a pretty solid rammer. Front and rear wedges might not be as effective as they could be, but should hold up fairly well. Nice work. =)
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Post by Badnik96 » Thu Jan 08, 2015 2:22 am

Looks pretty good. Rocket Knight is still a pretty sweet robot.
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Post by British-Robotics » Thu Jan 08, 2015 3:26 am

I absolutely love it :). My first rendered robot and a solid looking one too. Once Lumina now Rocket Knight, I'm pretty much looking forward to the next tournament with my new HW. You don't mind if I use the images to replace the old one :)?
Last edited by British-Robotics on Thu Jan 08, 2015 3:37 am, edited 1 time in total.

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GF93
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Post by GF93 » Thu Jan 08, 2015 3:40 am

<blockquote class='quote_blockquote'><dl><dt>British-Robotics</dt><dd>Jan 8 2015, 03:26 AM</dd></dl><div>I absolutely love it :). My first rendered robot and a solid looking one too. Once Lumina now Rocket Knight, I'm pretty much looking forward to the next tournament with my new HW. You don't mind if I use the images to replace the old one :)?[/quote]Of course&#33; Glad you all like it as well, I thought it was a pretty good design myself.
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Post by British-Robotics » Thu Jan 08, 2015 3:43 am

<blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>Jan 8 2015, 03:40 AM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>British-Robotics</dt><dd>Jan 8 2015, 03:26 AM</dd></dl><div>I absolutely love it :). My first rendered robot and a solid looking one too. Once Lumina now Rocket Knight, I'm pretty much looking forward to the next tournament with my new HW. You don't mind if I use the images to replace the old one :)?[/quote]Of course&#33; Glad you all like it as well, I thought it was a pretty good design myself.[/quote]Not to mention that it used to be Lumina, here are the stats that was kept before it got redecorated and re-vamped

Speed: 7
Traction: 7
Torque: 5
Armour: 11 (+2 to front wedge)
Weapon: 0

These are the original stats as Lumina,so basically it's stayed the same :).

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GF93
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Post by GF93 » Thu Jan 08, 2015 3:53 am

Sounds pretty good. Personally I'd cut the Armour Bonus down to 1 rather than 2 and apply it to both the Front and Back Wedges so that it has better all-round defence (Both on its chassis, and for when it's flipped over.), but other than that, I'm liking it a lot already.
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Post by British-Robotics » Thu Jan 08, 2015 4:00 am

<blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>Jan 8 2015, 03:53 AM</dd></dl><div>Sounds pretty good. Personally I'd cut the Armour Bonus down to 1 rather than 2 and apply it to both the Front and Back Wedges so that it has better all-round defence (Both on its chassis, and for when it's flipped over.), but other than that, I'm liking it a lot already.[/quote]I'm wondering how well it'll perform, should be at least the Top 6 looking at that robot

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Post by playzooki » Thu Jan 08, 2015 10:37 am

shrek went 7-5 with almost the same stats, so you could have a chance of making the playoffs

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Post by NFX » Thu Jan 08, 2015 12:50 pm

If the idea is to work exactly the same inverted, I'd perhaps forego the Armour bonuses entirely, and just have 11 Armour everywhere. It should be more than enough to hold up against everything bar the slightly more ridiculous spinners.
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Post by GF93 » Thu Jan 08, 2015 1:20 pm

<blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Jan 8 2015, 12:50 PM</dd></dl><div>If the idea is to work exactly the same inverted, I'd perhaps forego the Armour bonuses entirely, and just have 11 Armour everywhere. It should be more than enough to hold up against everything bar the slightly more ridiculous spinners.[/quote]Come to think of it actually, I'd say go for this.
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Post by British-Robotics » Thu Jan 08, 2015 2:56 pm

<blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>Jan 8 2015, 01:20 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Jan 8 2015, 12:50 PM</dd></dl><div>If the idea is to work exactly the same inverted, I'd perhaps forego the Armour bonuses entirely, and just have 11 Armour everywhere. It should be more than enough to hold up against everything bar the slightly more ridiculous spinners.[/quote]Come to think of it actually, I'd say go for this.[/quote]It is confirmed, I shall do it.

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