Blood Gulch Robots

Get your creative juices flowing and submit your own media, art, ariticles, or whatever you think people will find at least mildly entertaining to this site. We promote intelligence.
Siphai
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Blood Gulch Robots

Post by Siphai » Thu Nov 20, 2014 4:46 pm

<blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Nov 20 2014, 04:24 PM</dd></dl><div>I thought that was actually Vendetta, your MS Paint skills are indeed commendable.

Also fuck you :v:[/quote]pursuit's not old enough to be in the rammer quartet

Siphai
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Blood Gulch Robots

Post by Siphai » Thu Nov 20, 2014 4:47 pm

which is actually Reflector Shield, Gila, Copperhead, and Eurypterus

Siphai
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Post by Siphai » Thu Nov 20, 2014 4:48 pm

Although Pursuit could be in a rammer quartet of Tank, SZF, Pursuit, and whatever block of cheese GF93 enters in that weightclass that week (or striker I guess but fuck him doorstops aren't robots)

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Post by playzooki » Thu Nov 20, 2014 4:50 pm

<blockquote class='quote_blockquote'><dl><dt>Siphai</dt><dd>Nov 20 2014, 04:48 PM</dd></dl><div>Although Pursuit could be in a rammer quartet of Tank, SZF, Pursuit, and whatever block of cheese GF93 enters in that weightclass that week (or striker I guess but fuck him doorstops aren't robots)[/quote]or shrek :v:

Siphai
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Blood Gulch Robots

Post by Siphai » Thu Nov 20, 2014 5:14 pm

<blockquote class='quote_blockquote'><dl><dt>playzooki</dt><dd>Nov 20 2014, 04:50 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>Siphai</dt><dd>Nov 20 2014, 04:48 PM</dd></dl><div>Although Pursuit could be in a rammer quartet of Tank, SZF, Pursuit, and whatever block of cheese GF93 enters in that weightclass that week (or striker I guess but fuck him doorstops aren't robots)[/quote]or shrek :v: [/quote]I said no doorstops

NWOWWE
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Post by NWOWWE » Wed Feb 18, 2015 11:25 am

So Badnik gave a deadline for LoRE 2 entries, so I finally had to get to work on Meta Ridley&#33;

Image

I tried to give the side view a bit of perspective so it might be a bit off.

Some of the key changes from before:

-The twin bars are traded for a large disc. The disc itself has the Metroid Prime/Samus logo. Pity you can't see all of it, but I did draw the whole thing before it got covered up. :v:

-The chassis shape has been changed a bit. It's still a long, wide base, but it's now in a V shape away from the disc to give it a bit more range.

-The thwack tail is a bit thicker and doesn't have that double hinge. Instead it hinges on the purple bar that is welded across the gap along the rear of the chassis.
Area51Escapee,Jan 30 2011 wrote:
Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.

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NFX
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Post by NFX » Wed Feb 18, 2015 12:12 pm

That looks unbelievably good. Chassis looks kinda weird from the side, but I imagine that's just the perspective. Not too sure how effective the tail would be, but it's full of character, even more so than the first version. Love it. =D
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Post by NWOWWE » Wed Feb 18, 2015 12:25 pm

Yeah it's the first time i've tried to give some added perspective to the side view so it's a bit rough around the edges. But trying to do it with no perspective looked really dull and even weirder due to the shape I made the chassis.

And yeah, the tail is probably mostly useless as a conventional thwack since there really isn't any way to give it the stats to make it really worthwhile, but I think the original Ridley was able to use it as a late match pseudo-offensive tool against other spinners once or twice. And of course anything Ridley related without a tail would be pretty silly looking. XD
Area51Escapee,Jan 30 2011 wrote:
Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.

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Post by NWOWWE » Thu Feb 19, 2015 2:44 pm

And rounding out LoRE 2 is an updated to Harbinger. A couple useful suggestions were headed to make some much needed improvements.

Image
Area51Escapee,Jan 30 2011 wrote:
Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.

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That Kode Guy
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Post by That Kode Guy » Thu Feb 19, 2015 2:45 pm

Oh yes, that is much better. :proud:
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NFX
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Post by NFX » Thu Feb 19, 2015 3:25 pm

Not quite as cool-looking, but it should be more effective.
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MiDAS - Heats: 19 pts / Finals: 0 pts

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NWOWWE
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Post by NWOWWE » Fri Mar 13, 2015 10:30 am

It's not very interesting or all that new, but it's a SHW design for LoRE.

I know the name is redundant but otherwise it doesn't spell anything. :v:

Image
Area51Escapee,Jan 30 2011 wrote:
Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.

NWOWWE
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Joined: Wed Dec 31, 1969 7:00 pm
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Blood Gulch Robots

Post by NWOWWE » Tue Mar 17, 2015 9:08 am

Before there was Mecha Sonic (or that poser Metal Sonic :v: ) there was Silver Sonic&#33;

An alternate top view because bosses in Sonic games flash white when you hit them. ;)

The side view is a bit meh, but it's a showbot and I can only be so bothered trying to draw weird shaped teeth from the side :P

Image
Area51Escapee,Jan 30 2011 wrote:
Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.

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That Kode Guy
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Post by That Kode Guy » Tue Mar 17, 2015 9:26 am

You put more effort into this than I did my CAD, so I applaud you. :v:
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NFX
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Post by NFX » Tue Mar 17, 2015 9:56 am

Looks pretty good. Still has the same problems Spike does, but it should be pretty good as a showbot.
Team Mongoose (358-215)
"The Colour of Awesome"

Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X

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MiDAS - Heats: 19 pts / Finals: 0 pts

it was a gigantic masturbation of polygons :v - That Kode Guy

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