Team Obscure

Get your creative juices flowing and submit your own media, art, ariticles, or whatever you think people will find at least mildly entertaining to this site. We promote intelligence.
Mystic2000
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Post by Mystic2000 » Thu Jul 07, 2016 4:16 am

Megalovania is also pretty awesome (maybe less when getting massacred by the boss who's having this theme)

And yeah i kinda took the original design route for this one, hopefully lack of invertibility won't screw me over too much

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Post by Mystic2000 » Thu Jul 07, 2016 9:25 am

When i try to make a better CAD than usual, this is the Result, here is Ion Disrupter:

Image

That Kode Guy
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Post by That Kode Guy » Thu Jul 07, 2016 9:29 am

I would try and CAD it so that the self-righting panel goes out much further than you have it pictured. Based on what we see above, I would assume it cannot self-right because the angle is too shallow.

Otherwise, it's really not that bad.

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Post by Mystic2000 » Thu Jul 07, 2016 1:59 pm

Is that enough of an max angle ?:

Image

Also, here is me trying to kill things with a semi-original design.

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This thing has a lifting arm linked to it's drive via differential, when i go forward the arm goes down and when i back off the arm goes up, however there are 2 special things with that arm:

1. it can be locked in position via a clutch

2. it hides a powerful pneumatic spike...

in theory the arm itself only requires one weapon power for the clutch, which means i have a lifter/spike hybrid with minimum investement in the lifter part and that can actually cause high damage...

...i guess with my obsession of victory is still there, let's hope i won't go too insane with it...

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Post by Mystic2000 » Fri Jul 08, 2016 2:00 pm

Image

My take on the Nanael/Teresa I design, 360

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Post by Mystic2000 » Sat Jul 16, 2016 3:57 pm

Probably gonna enter this in the Snake Pit

Image

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Post by Mystic2000 » Wed Mar 01, 2017 4:59 pm

NFX isn't the only one making 1996 style bots:

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Here is Amoral Activities, made with a similar idea to Huggy Bear, except with the sliding arm replaced with a rotating alien head with a petrol driven sawblade, hence the horns doubling as exhaust pipes on the top, meant to pin the enemy on one side of the chassis with the arm and slice throught their side, also has side spikes for anti-ZK even tho a flipper can still own the design in 10 seconds.

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Post by The_Angry_Goat » Wed Mar 01, 2017 5:09 pm

your saw's missing a few teeth :P
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Post by Mystic2000 » Tue Apr 11, 2017 2:28 pm

first tinkercad bot, here is Chill Out !:

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i'm honestly suprised with how easy to use and learn that thing is, but maybe my past "experience" with Rhino helped so idk.

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Post by Mystic2000 » Wed May 10, 2017 4:52 am

apparently trackball's the new gimmick Monsterworks brought to the table, oh well, it allows all kinds of strafing with no drawback whatsoever so naturally i had to make a cancer brick out of them:

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two flipping ABR wedges at front and back cause that's fun, side hinged wedges cause fuck flankers, and it can strafe for maximum cancer

doesn't fighting this sounds like lots of !!FUN!! ?

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Post by Sylandrophol » Wed May 10, 2017 6:50 pm

well, hello strafing flipper version of Stealth Bomber :v
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Post by NFX » Wed May 10, 2017 7:20 pm

Reminds me of Vertigo a little bit, from ARC Armageddon. I'm not sure why you'd want a flipper on both sides, though, that'd probably make self-righting more troublesome, and your extra manouverability would make it easier to keep one end pointed at the opponent.
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Post by Mystic2000 » Wed Jul 12, 2017 7:44 am

Oh would you look at that, it's a new Golden Blaze:

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Strafing ring spinner with Hellachopper-esque flail hammers on industrial steel cables, here is a top view to show the thing's max range:

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Probably will fail cause either writers will find a miryad of dubious reasons to make it non-threatening or because it's not a walker since that's apparently a vital need for every HS ever these days

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