Team Clockwork Rooster

Get your creative juices flowing and submit your own media, art, ariticles, or whatever you think people will find at least mildly entertaining to this site. We promote intelligence.
Rooster899
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Post by Rooster899 » Fri Sep 20, 2013 5:11 am

My final creation for Ruination, ha awesome Rythming skills from me :cool:

My new Lightweight robot is Vipoz.
Built purely to look awesome and for speed. Vipoz uses its high power flipper to launch its opponents in the air, or simply use it as a ram to knock robots on their sides, and use his tongue-like spear to jab away at the sides and underbelly of other bots.
I believe I am now set for Ruination so I shall see you all on the battlefield and I wish you all the best of luck!
:cool:
Last edited by Rooster899 on Fri Sep 20, 2013 5:12 am, edited 1 time in total.


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Badnik96
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Team: Team Ignition

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Post by Badnik96 » Fri Sep 20, 2013 5:53 am

Neat. Does the spear move or is it static?

Just don't forget to post in the sign up thread with your stats.
Team Ignition
Redline: Robot Bastards 1 LW champ
Pyrite: FRR Backlash LW champ
The Debilitator: Cherry Bomb Classic 1 LW champ
Sling Shot: Bot O' Rama 2016 Sportsman champ
Doomerang: Robot Fight Night HW champ

Rooster899
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Post by Rooster899 » Fri Sep 20, 2013 8:04 am

its a moving spear tip. it needs to launch foward, otherwise its just tucked under the flipper.
And i think i've already said in the Ruination forum

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GF93
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Location: The Last Train To Clarksville
Team: Ice Cubed Robotics

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Post by GF93 » Fri Sep 20, 2013 9:26 am

Awesomeness- I like how sleek it looks, and the Pneumatic Spike under the Flipper is a good idea.


To sign up properly, you just need to upload your four robots here-
http://s10.zetaboards.com/Drowning_City ... 855/1/#new
-and then give them some stats. If you need some guidance on what works best, just let us know. :P
ICE³ ROBOTICS
"Tougher than a glacier, more might than an avalanche, more fury than a blizzard, and more burning passion than a volcano."

playzooki
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Location: kidnapped in the illuminati hq
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Post by playzooki » Fri Sep 20, 2013 9:30 am

Protip: Dont do what i did- make a robot out of hobnobs. Especially if it is a SHW multibot.

Rooster899
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Post by Rooster899 » Fri Sep 20, 2013 4:32 pm

Okay so here is my final line up for Ruination.

Lightweight - Vipoz: http://gametechmods.com/uploads/images/46403Vipoz.jpg

Middleweight - Lightning: http://gametechmods.com/../uploads/imag ... htning.jpg

Heavyweight - Scoop: http://gametechmods.com/../uploads/imag ... 6Scoop.jpg

Super-Heavyweight - Element of Chaos: http://gametechmods.com/../uploads/imag ... iscord.jpg

Thats my list. Cya on the Battlefield

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That Kode Guy
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Location: Canada
Team: Dissonance-Tek

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Post by That Kode Guy » Fri Sep 20, 2013 5:19 pm

Awesome. Now if you understood the concept of the sign-up thread we'd be in business. ;)

EDIT: A.k.a this thing: http://s10.zetaboards.com/Drowning_City ... /?x=25#new
Last edited by That Kode Guy on Fri Sep 20, 2013 5:26 pm, edited 1 time in total.
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Rooster899
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Post by Rooster899 » Fri Sep 20, 2013 5:40 pm

awesome. Can I upload the images as they are? Coz I don't have any skills in 3D animation wat so ever

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That Kode Guy
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Team: Dissonance-Tek

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Post by That Kode Guy » Fri Sep 20, 2013 5:46 pm

Sure, go right ahead. We didn't have a problem with GF's images. Just remember to add the required stats. Look at the other posts in that thread for examples.
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NWOWWE
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Location: E-Town, PA
Team: Team Blood Gulch
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Post by NWOWWE » Fri Sep 20, 2013 6:04 pm

<blockquote class='quote_blockquote'><dl><dt>KodeBreaker</dt><dd>Sep 20 2013, 05:19 PM</dd></dl><div>Awesome. Now if you understood the concept of the sign-up thread we'd be in business. ;)[/quote]Great reference. :dawg:
Area51Escapee,Jan 30 2011 wrote:
Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.

Rooster899
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Post by Rooster899 » Sat Sep 21, 2013 3:06 pm

finally sent in and signed up

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That Kode Guy
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Post by That Kode Guy » Sat Sep 21, 2013 3:41 pm

Great, but you have two of the same category (weapon) and no torque. Torque is required.
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Rooster899
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Post by Rooster899 » Sat Sep 21, 2013 4:03 pm

. . . well i have no idea really on what Im doing. You've seen the pictures and there categories so would you add a respectable torque to them for me please? Besides after looking at the regulations I dont think I saw anything on not being allowed the same weapons

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That Kode Guy
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Post by That Kode Guy » Sat Sep 21, 2013 4:43 pm

I'm not allwed to change stats unless the deadline's past and people haven't fixed their stats.

Besides, did you not read this part?

<blockquote class='quote_blockquote'><dl><dt>Quote:</dt><dd>&nbsp;</dd></dl><div>Stat System

As previously stated, the point system will be the same as the past four tournaments with 30 points being divided up between Speed, Traction, Torque, Wedge Effectiveness, Armor and Weapon.

Speed: This stat affects how fast your bot moves around. For thwack bots, including Y-drives, however this acts as your actual spinning speed while thwacking.

Weapon: This stat affects how powerful your bots weapon is. If this stat is higher than your armor, then it is also reflective of your bots weapon armor. For thwack bots, including Y-drives, this stat indicates the bots actual floor maneuvering speed, while your bot is spinning.

Torque: This stat is reflective of how pushy your bot is. The higher it is, the more leverage you
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