playzooki showcase

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playzooki
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Post by playzooki » Tue Oct 14, 2014 2:09 am

<blockquote class='quote_blockquote'><dl><dt>Siphai</dt><dd>Oct 13 2014, 06:38 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>playzooki</dt><dd>Oct 13 2014, 02:06 AM</dd></dl><div>but what about muh wedginess[/quote]isn't the dark green wedge hinged?[/quote]yes but the light green wedge should be more effective

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Badnik96
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Post by Badnik96 » Tue Oct 14, 2014 7:08 am

then why do you have the hinged wedge

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GF93
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Post by GF93 » Tue Oct 14, 2014 8:34 am

<blockquote class='quote_blockquote'><dl><dt>Badnik96</dt><dd>Oct 14 2014, 07:08 AM</dd></dl><div>then why do you have the hinged wedge[/quote]Presumably for flipping Burgers. :v:

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Post by NWOWWE » Tue Oct 14, 2014 8:39 am

Then he probably should have called the bot Heave-Ho instead. :P
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Post by GF93 » Tue Oct 14, 2014 9:10 am

<blockquote class='quote_blockquote'><dl><dt>NWOWWE</dt><dd>Oct 14 2014, 08:39 AM</dd></dl><div>Then he probably should have called the bot Heave-Ho instead. :P [/quote]Or alternatively, Big Kahuna. Samuel L. Jackson-approved&#33;

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Post by playzooki » Tue Oct 14, 2014 9:27 am

<blockquote class='quote_blockquote'><dl><dt>Badnik96</dt><dd>Oct 14 2014, 07:08 AM</dd></dl><div>then why do you have the hinged wedge[/quote]because the other wedge doesnt work inverted.

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GF93
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Post by GF93 » Tue Oct 14, 2014 9:33 am

<blockquote class='quote_blockquote'><dl><dt>playzooki</dt><dd>Oct 14 2014, 09:27 AM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>Badnik96</dt><dd>Oct 14 2014, 07:08 AM</dd></dl><div>then why do you have the hinged wedge[/quote]because the other wedge doesnt work inverted.[/quote]If you put a wedge behind it though, it could work well as a Battlerat/Probophobia-style Lifting/Clamping Weapon.

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Post by playzooki » Tue Oct 14, 2014 2:28 pm

<blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>Oct 14 2014, 09:33 AM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>playzooki</dt><dd>Oct 14 2014, 09:27 AM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>Badnik96</dt><dd>Oct 14 2014, 07:08 AM</dd></dl><div>then why do you have the hinged wedge[/quote]because the other wedge doesnt work inverted.[/quote]If you put a wedge behind it though, it could work well as a Battlerat/Probophobia-style Lifting/Clamping Weapon.[/quote]but there is no lifting/clamping weapon :V

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Post by playzooki » Wed Nov 12, 2014 5:10 pm

Image
Image
march or die 4, hinged side and back skirts, spring loaded teeth, front hinged flipper, angled back so i can drive off wedges. Stats tbd

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Post by NFX » Wed Nov 12, 2014 9:19 pm

Love the shape of it. Having teeth seems a bit weird for it to me, though, but it should be really tough to fight. Good work. =)
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Post by playzooki » Thu Nov 13, 2014 2:55 am

thanks :)

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Post by GF93 » Thu Nov 13, 2014 3:50 am

Got to say, I do like that design a lot. I would suggest that it might be a good idea to put some angled skirts on the back corners for additional wedge protection, but other than that, it's very nicely done.

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Post by playzooki » Sat Nov 29, 2014 9:32 am

i came up with some stats for march or die:

Speed 8
Traction 7
Armour 8 (+1 to the flipper)
Weapon 3
Torque 4

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Post by GF93 » Sat Nov 29, 2014 1:11 pm

<blockquote class='quote_blockquote'><dl><dt>playzooki</dt><dd>Nov 29 2014, 09:32 AM</dd></dl><div>i came up with some stats for march or die:

Speed 8
Traction 7
Armour 8 (+1 to the flipper)
Weapon 3
Torque 4
[/quote]Not too bad- although personally, I'd take a point off the Torque and give it to the Flipper. That way, you'd still have good acceleration, but a little bit of extra power to the Flipper, which will help a lot with the self-righting- last time I checked, you generally need about 4-5 points to do so reliably.

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Post by playzooki » Sat Nov 29, 2014 2:38 pm

<blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>Nov 29 2014, 01:11 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>playzooki</dt><dd>Nov 29 2014, 09:32 AM</dd></dl><div>i came up with some stats for march or die:

Speed 8
Traction 7
Armour 8 (+1 to the flipper)
Weapon 3
Torque 4
[/quote]Not too bad- although personally, I'd take a point off the Torque and give it to the Flipper. That way, you'd still have good acceleration, but a little bit of extra power to the Flipper, which will help a lot with the self-righting- last time I checked, you generally need about 4-5 points to do so reliably.[/quote]I thought it was 4-5 for 4 bar flippers :v:

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