Ice Cubed Robotics

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The_Angry_Goat
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Ice Cubed Robotics

Post by The_Angry_Goat » Thu Sep 08, 2016 8:14 pm

everything's a trade-off, because it will make you turn as well as a 2WD bot (if not even a bit better since you aren't dragging your ass on the ground).
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GF93
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Post by GF93 » Thu Sep 08, 2016 8:41 pm

<blockquote class='quote_blockquote'><dl><dt>The_Angry_Goat</dt><dd>Sep 8 2016, 08:14 PM</dd></dl><div>everything's a trade-off, because it will make you turn as well as a 2WD bot (if not even a bit better since you aren't dragging your ass on the ground). [/quote]Hmm. So if I can just get used to how it turns and getting it to go forward, I reckon it could actually be very handy.

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GF93
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Post by GF93 » Fri Sep 09, 2016 2:03 am

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And there we are&#33; First multibot I've done, and I do like how it's turned out. Stats to come&#33;

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That Kode Guy
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Post by That Kode Guy » Fri Sep 09, 2016 2:28 am

Okay, THAT is brilliant. I love the paint job, seriously.

One thing I don't like, however, are the side wedges on White Spy's drum. Seem like primary targets for any 2WD wedge or lifter to get under and avoid the drum entirely.
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Post by NFX » Fri Sep 09, 2016 6:28 am

Very neat stuff. =) I like the design of White Spy especially, but Kody's right about the wedges either side of its weapon.
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Post by British-Robotics » Fri Sep 09, 2016 7:47 am

Now that's creative :). Those two mini-bots look quite threatening.

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Post by The Monsterworks » Fri Sep 09, 2016 8:26 am

Damn, dude, I'm stoked to see those in action. They look legitimately amazing. While I take Kody's point about the wedges, I also get why they're so beefy - they're more anti-spinner than anything. I might make them removable in your signup post, just in case&#33;
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Post by That Kode Guy » Fri Sep 09, 2016 9:42 am

<blockquote class='quote_blockquote'><dl><dt>The Monsterworks</dt><dd>Sep 9 2016, 08:26 AM</dd></dl><div>While I take Kody's point about the wedges, I also get why they're so beefy - they're more anti-spinner than anything.[/quote]They'd need a very good armour value to truly be anti-spinner, tbh.
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GF93
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Post by GF93 » Fri Sep 09, 2016 3:14 pm

Thanks for the reception so far&#33; On these guys, I particularly liked how the respective paintjobs came out- took a while to get the drawings of the Spies done in something reasonably close to Antonio Prohias' original style. As for the wedges, I might look into giving White Spy a weapon arrangement similar to what Minotaur had against Blacksmith with the little hinged wedges and the drum sticking more out of the front so it's more likely to hit, and an optional attachment for Black Spy with bars (Which I'll probably theme to look like giant wooden mallets) that can replace the disc if needed. So yup, little bit of tweaking, and I reckon I could potentially be onto a winner, here.

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Post by GF93 » Fri Sep 09, 2016 11:48 pm

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And there we go&#33; Redesigned White's front end to include smaller hinged wedges, a drum that sticks more out the front and higher sides to allow it to run inverted and self-right via gyroscopic forces, and got a new toy (an undercutting bar) for Black as well. I kept the original files just in case, but do let me know if there's anything else to fix.
Last edited by GF93 on Fri Sep 09, 2016 11:57 pm, edited 1 time in total.

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Post by The Mangle » Sat Sep 10, 2016 8:17 am

I'm not an imperial scientist or anything like that, but I 'm pretty sure you could make both robots have one weapons for a faster spin up time.

For white, give it a low gliding wedge. It will help you with really long robots and very small robots (like Underall or something like that). Given the way you drew it, it seems that the drum teeth and the wedges are shorter than what appears to work, so just draw it out a few more millimeters or centimeters.

For black, try different teeth or maybe angle the teeth a bit. Also make the rear a bit wider. I maybe be basing what I say about black on NST, but give it the same width as white and it should be able to turn a lot better than before.

And for the biggest question : brushed or brushless?

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GF93
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Post by GF93 » Sat Sep 10, 2016 10:55 am

OK, I guess I could tweak it a little more. Thanks for the guidance, there.

Although, in an ARC setting, would brushless or brushed motors truly affect how they work when everything's defined by numbered stats? I assume it's referring to the weapons.

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Post by NFX » Sat Sep 10, 2016 11:20 am

<blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>Sep 10 2016, 10:55 AM</dd></dl><div>Although, in an ARC setting, would brushless or brushed motors truly affect how they work when everything's defined by numbered stats? I assume it's referring to the weapons.[/quote]I don't imagine it would, not in an ARC setting.
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Post by GF93 » Sat Sep 10, 2016 11:38 am

<blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Sep 10 2016, 11:20 AM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>Sep 10 2016, 10:55 AM</dd></dl><div>Although, in an ARC setting, would brushless or brushed motors truly affect how they work when everything's defined by numbered stats? I assume it's referring to the weapons.[/quote]I don't imagine it would, not in an ARC setting.[/quote]That's what I was thinking, since numbers and all that. Although if I can see what he means, that'd be interesting to know.

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Post by NoiseyGiraffe » Sat Sep 10, 2016 12:00 pm

Really nice design. Hope we meet in CBC as a match with Invertigo would be really close.
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