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Kody's render thread
Posted: Mon Feb 19, 2018 1:55 pm
by That Kode Guy
Tax Cutter (5)
2WD undercutter that functions like an overcutter when inverted. Bad-ass body shape, bad-ass blade, and some bad-ass vent lights courtesy of Monsterworks. It's all shiny. Lacks the reach of previous iterations of Tax Cutter but gains a bit more stability due to wheel placement.
Kody's render thread
Posted: Mon Feb 19, 2018 3:15 pm
by That Kode Guy
Tribute to all my horizontal spinners:
Pictured:
Caldera
Shiki
Heretic
Troubloon
Eudial
Luna
Ultraviolence
Mass Hypnosis
Spectrum of Eternity
Tax Cutter
Count Bleck
Kody's render thread
Posted: Fri Mar 16, 2018 11:51 am
by That Kode Guy
Rhino v6 acquired!
Kody's render thread
Posted: Sat Mar 17, 2018 12:39 pm
by winternimbus
eudial on main
Re: Kody's render thread
Posted: Sun Jan 13, 2019 7:25 pm
by That Kode Guy
First post in almost a year. And it's still animu... bot.
Tsubame
This is a rough thing that I did to get back into rendering. Details include:
- a pair of sabers that act as horizontal crushers
- a srimech, as in the top of the hat is attached to a pneumatic ram that throws the bot back over
- some static wedgelets because idk how to properly attach hinged wedgelets to that body shape
- 2WD because lol using static wedgelets with 4+WD
- military theming because that's what our little russian/japanese ragamuffin likes
- me complaining about rhino 6's render engine because the texturing is far inferior to that of flamingo nXt, even v3
Obviously it's not very good, and was pretty much a half-assed effort because Alex wanted me to participate again. I will prob go back to Rhino v5/nXt v3 for a while until Rhino decides to release a version of nXt that actually works with v6
Re: Kody's render thread
Posted: Sun Jan 13, 2019 7:37 pm
by The Monsterworks
Gotta (re)start somewhere, my dude. Good to see you getting back in the saddle.
Re: Kody's render thread
Posted: Wed Feb 06, 2019 9:43 pm
by That Kode Guy
Unfinished Tellu III
Axeless atm. Got to this point before Rhino decided to flip the bird and stop opening. Only resolved the issue today but CBC3 is running now so w/e. Will probably finish her when another major pops up.
Re: Kody's render thread
Posted: Wed Feb 06, 2019 10:07 pm
by attackfrog
I didn't know Tellu worked in a forge!
Re: Kody's render thread
Posted: Wed Feb 06, 2019 10:19 pm
by That Kode Guy
That's supposed to be a forest, but whatever floats your boat. I suppose she has to get her axe somewhere. :v
Re: Kody's render thread
Posted: Wed Feb 06, 2019 10:29 pm
by attackfrog
(The joke was that she turned into a blacksmith :V )
Re: Kody's render thread
Posted: Sun Feb 10, 2019 6:14 pm
by That Kode Guy
75% done. Just need to add the rear wedges and attach the flipper thingy to the axehead.
Re: Kody's render thread
Posted: Sun Feb 10, 2019 7:08 pm
by V900
weedsmith
Re: Kody's render thread
Posted: Sat Jun 13, 2020 4:51 pm
by That Kode Guy
guess i missed the pandemic contest
oh well
have a tazbot
hope y'all are keepin safe
Re: Kody's render thread
Posted: Sat Jun 13, 2020 5:08 pm
by Trihunter
> Tanuki tail
Prank, I logged onto Kody's account, this is TTT 2 :V
Srsly though this is an insane render
Re: Kody's render thread
Posted: Sat Jun 13, 2020 5:25 pm
by Venice Queen
hella