Kody's render thread

Get your creative juices flowing and submit your own media, art, ariticles, or whatever you think people will find at least mildly entertaining to this site. We promote intelligence.
User avatar
The_Angry_Goat
Posts: 2392
Joined: Wed Dec 31, 1969 7:00 pm
Location: Above, below, and behind you, but never exactly where you are looking.

Kody's render thread

Post by The_Angry_Goat » Sun Jan 21, 2018 9:47 pm

yeah so that came out really fuckin good
‽ ROBOTICS (208 - 108 lifetime)
MAJOR CHAMPIONS: Lightweight//Ruination 4//NICK'S FUZZY RULES

CBCIII
Cuddle Time!: 3-1
Scion: 3-1
Chimera V: 3-0
Delorean Cowboy: 0-3


ROBOTS3...?
Cygnus: 0-0
Endless Clowns: 0-0
Visual Assault: 0-0
Sleep Time!: 0-0


Big talk from someone whose weapon is about as effective as soft fruits. ~rocket

I have reinforced plastic for brains ~Hide
ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage

User avatar
NFX
Posts: 4060
Joined: Wed Dec 31, 1969 7:00 pm
Location: Scotland somewhere

Kody's render thread

Post by NFX » Mon Jan 22, 2018 1:33 pm

Looking very neat. Do the claws move separately to the saw arm?
Team Mongoose (358-215)
"The Colour of Awesome"

Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X

RoBattle
Override - Heats: 19 pts / Finals: 3 pts
MiDAS - Heats: 19 pts / Finals: 0 pts

it was a gigantic masturbation of polygons :v - That Kode Guy

That Kode Guy
Posts: 9097
Joined: Wed Dec 31, 1969 7:00 pm

Kody's render thread

Post by That Kode Guy » Mon Jan 22, 2018 1:53 pm

<blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Jan 22 2018, 01:33 PM</dd></dl><div>Looking very neat. Do the claws move separately to the saw arm?[/quote]That they do.

User avatar
Madman
Posts: 448
Joined: Wed Dec 31, 1969 7:00 pm
Location: Fighting in the shade

Kody's render thread

Post by Madman » Thu Jan 25, 2018 2:31 pm

Greezy fam. Dayum your CAD game is on fleek&#33;
ARC Record: 420-1

Pretty much the best person on ARC

That Kode Guy
Posts: 9097
Joined: Wed Dec 31, 1969 7:00 pm

Kody's render thread

Post by That Kode Guy » Sat Jan 27, 2018 3:48 pm

Mimete VI - progress

Image

90% done. Not sure whether to put a plow on the back or make an alternate attachment for the front. Either way, it's still one of the better renders I've made.

User avatar
Sylandrophol
Posts: 424
Joined: Wed Dec 31, 1969 7:00 pm
Location: City 17

Kody's render thread

Post by Sylandrophol » Sat Jan 27, 2018 3:56 pm

oh hey nice whipcoil
TEAM FOXTROT UNIFORM

Thunderstryke - New Blood Tournament Semi-Finals
Neophyte Redglare - Robot Fight Night: Season 1 Quarter-Finals, Cherry Bomb Classic 3 Quarter-Finals
America Offline - Robot Fight Night: Season 1 Quarter-Finals

--

"I'm curious what tactical advantage you're hoping to gain by sacrificing a portion of your bots size/weight for a deployable banana"

-NWOWWE 2017

That Kode Guy
Posts: 9097
Joined: Wed Dec 31, 1969 7:00 pm

Kody's render thread

Post by That Kode Guy » Sat Jan 27, 2018 4:35 pm

Image

Yeah, the difference is as night and day. #5 sucks. :V

That Kode Guy
Posts: 9097
Joined: Wed Dec 31, 1969 7:00 pm

Kody's render thread

Post by That Kode Guy » Sun Jan 28, 2018 1:31 am

Done.

Mimete (VI)

Image

Image

Image

Presenting the newest incarnation of Mimete&#33; After a disappointing end to Cherry Bomb Classic 2, Mimete goes full LockJaw v1 now&#33; 4WD, both the upper jaw and lower jaws can move about 100 degrees each way, making for a full 200 degrees of motion&#33; Also she's weak to horizontal spinners, but I couldn't figure out how to add an anti-HS setup without making her look decidedly UNsexy, so deal with it. :tellu:

User avatar
GF93
Posts: 6070
Joined: Wed Dec 31, 1969 7:00 pm
Location: The Pit of Oblivion

Kody's render thread

Post by GF93 » Sun Jan 28, 2018 11:46 am

Oho, I like the look of the new Mimete&#33; Nice work there Kody, it's like somewhere between both versions of Lockjaw.

User avatar
NFX
Posts: 4060
Joined: Wed Dec 31, 1969 7:00 pm
Location: Scotland somewhere

Kody's render thread

Post by NFX » Sun Jan 28, 2018 3:16 pm

Does, indeed, look sexy. Not sure of the need for the thing on the top, might interfere with invertibility, perhaps? Grill pattern is awesome, though, definitely keep that about it.
Team Mongoose (358-215)
"The Colour of Awesome"

Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X

RoBattle
Override - Heats: 19 pts / Finals: 3 pts
MiDAS - Heats: 19 pts / Finals: 0 pts

it was a gigantic masturbation of polygons :v - That Kode Guy

That Kode Guy
Posts: 9097
Joined: Wed Dec 31, 1969 7:00 pm

Kody's render thread

Post by That Kode Guy » Sun Jan 28, 2018 3:20 pm

The tires are higher, dw

User avatar
The_Angry_Goat
Posts: 2392
Joined: Wed Dec 31, 1969 7:00 pm
Location: Above, below, and behind you, but never exactly where you are looking.

Kody's render thread

Post by The_Angry_Goat » Sun Jan 28, 2018 5:31 pm

I'd suggest providing a direct side-on shot, just to be sure, because it does look like it'd mess with things from the images we have

also I still like the previous one more but this one is cool too :P
‽ ROBOTICS (208 - 108 lifetime)
MAJOR CHAMPIONS: Lightweight//Ruination 4//NICK'S FUZZY RULES

CBCIII
Cuddle Time!: 3-1
Scion: 3-1
Chimera V: 3-0
Delorean Cowboy: 0-3


ROBOTS3...?
Cygnus: 0-0
Endless Clowns: 0-0
Visual Assault: 0-0
Sleep Time!: 0-0


Big talk from someone whose weapon is about as effective as soft fruits. ~rocket

I have reinforced plastic for brains ~Hide
ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage

That Kode Guy
Posts: 9097
Joined: Wed Dec 31, 1969 7:00 pm

Kody's render thread

Post by That Kode Guy » Wed Jan 31, 2018 1:46 pm

Well I double-checked and, while I was still correct, I didn't really like how close the margin of error was so I decided to make the tires a bit bigger. :P

Image

Image

Image

Image

Image

nice blood thirsty clone you have there kody

User avatar
NFX
Posts: 4060
Joined: Wed Dec 31, 1969 7:00 pm
Location: Scotland somewhere

Kody's render thread

Post by NFX » Wed Jan 31, 2018 3:17 pm

Front-on shot looks like it could be a background from one of the early Sonic the Hedgehog games

Still looks awesome, though, maybe Kraze could fight it in a spiritual decider against Blood Thirsty
Team Mongoose (358-215)
"The Colour of Awesome"

Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X

RoBattle
Override - Heats: 19 pts / Finals: 3 pts
MiDAS - Heats: 19 pts / Finals: 0 pts

it was a gigantic masturbation of polygons :v - That Kode Guy

That Kode Guy
Posts: 9097
Joined: Wed Dec 31, 1969 7:00 pm

Kody's render thread

Post by That Kode Guy » Sun Feb 18, 2018 9:26 pm

Anti-Virus (7.0)

Image

Image

So I decided that conventional body shapes were getting boring. So here's an X-shaped brick for you.

Front forks, rear plow, nothing special. It's a brick. It has some nice decorative spikes and other miscellaneous cosmetic details. Competitively speaking, it's prob one of the better Anti-Virus robots, so hurray?

Not sure whether to leave the forks merely hinged, or make them lifting forks.

Post Reply