Kody's render thread

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Venice Queen
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Kody's render thread

Post by Venice Queen » Sun Jan 21, 2018 9:47 pm

yeah so that came out really fuckin good
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Kody's render thread

Post by NFX » Mon Jan 22, 2018 1:33 pm

Looking very neat. Do the claws move separately to the saw arm?
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Kody's render thread

Post by That Kode Guy » Mon Jan 22, 2018 1:53 pm

<blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Jan 22 2018, 01:33 PM</dd></dl><div>Looking very neat. Do the claws move separately to the saw arm?[/quote]That they do.
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Kody's render thread

Post by Madman » Thu Jan 25, 2018 2:31 pm

Greezy fam. Dayum your CAD game is on fleek&#33;
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Kody's render thread

Post by That Kode Guy » Sat Jan 27, 2018 3:48 pm

Mimete VI - progress

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90% done. Not sure whether to put a plow on the back or make an alternate attachment for the front. Either way, it's still one of the better renders I've made.
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Post by winternimbus » Sat Jan 27, 2018 3:56 pm

oh hey nice whipcoil
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Post by That Kode Guy » Sat Jan 27, 2018 4:35 pm

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Yeah, the difference is as night and day. #5 sucks. :V
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Post by That Kode Guy » Sun Jan 28, 2018 1:31 am

Done.

Mimete (VI)

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Presenting the newest incarnation of Mimete&#33; After a disappointing end to Cherry Bomb Classic 2, Mimete goes full LockJaw v1 now&#33; 4WD, both the upper jaw and lower jaws can move about 100 degrees each way, making for a full 200 degrees of motion&#33; Also she's weak to horizontal spinners, but I couldn't figure out how to add an anti-HS setup without making her look decidedly UNsexy, so deal with it. :tellu:
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Kody's render thread

Post by GF93 » Sun Jan 28, 2018 11:46 am

Oho, I like the look of the new Mimete&#33; Nice work there Kody, it's like somewhere between both versions of Lockjaw.
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Post by NFX » Sun Jan 28, 2018 3:16 pm

Does, indeed, look sexy. Not sure of the need for the thing on the top, might interfere with invertibility, perhaps? Grill pattern is awesome, though, definitely keep that about it.
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Kody's render thread

Post by That Kode Guy » Sun Jan 28, 2018 3:20 pm

The tires are higher, dw
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Post by Venice Queen » Sun Jan 28, 2018 5:31 pm

I'd suggest providing a direct side-on shot, just to be sure, because it does look like it'd mess with things from the images we have

also I still like the previous one more but this one is cool too :P
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fridge ~ V900

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Post by That Kode Guy » Wed Jan 31, 2018 1:46 pm

Well I double-checked and, while I was still correct, I didn't really like how close the margin of error was so I decided to make the tires a bit bigger. :P

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nice blood thirsty clone you have there kody
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Post by NFX » Wed Jan 31, 2018 3:17 pm

Front-on shot looks like it could be a background from one of the early Sonic the Hedgehog games

Still looks awesome, though, maybe Kraze could fight it in a spiritual decider against Blood Thirsty
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Kody's render thread

Post by That Kode Guy » Sun Feb 18, 2018 9:26 pm

Anti-Virus (7.0)

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So I decided that conventional body shapes were getting boring. So here's an X-shaped brick for you.

Front forks, rear plow, nothing special. It's a brick. It has some nice decorative spikes and other miscellaneous cosmetic details. Competitively speaking, it's prob one of the better Anti-Virus robots, so hurray?

Not sure whether to leave the forks merely hinged, or make them lifting forks.
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