Nick/Spatula's Cool Picture thread

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BEES
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Nick/Spatula's Cool Picture thread

Post by BEES » Tue Mar 08, 2011 4:23 pm

guh... kinda knew I would get 0-4 this week. the writers just had to have their brackets A CERTAIN WAY. I'm not gonna dwell on it. I'm going to look to the future, and prevent this from happening ever again.

Image

Old parasite was boring. So I'm making it look a bit cooler. I also think the tube armor I had before put it over the 100kg weight limit, so I've simplified the frame as much as possible to reflect its stats better.

Two big advantages I'm going to get in the future:

-I can add 5-6 more inches to the red bar, and I can make it unambiguously scrape the floor.
-The rear wedge will have modular attachments to get better leverage against different opponents.

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Post by BEES » Tue Mar 08, 2011 5:18 pm

Stingray's design was unfeasible the way I previously entered it. There had to be a connection between the two sides for the hydraulic system to work.

I also had to make some other practical changes that cost it in the looks department, but should help it in the winning department.

Image

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Post by BEES » Tue Mar 08, 2011 5:31 pm

FYI - here's how Stingray's weapon works

there's a hydraulic jack pointing backwards. When it extends, a gearbox magnifies and reverses the direction of the push by 5x. This allows the jack to push something that's twice as long as the robot's body.

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Post by Siphai » Wed Mar 09, 2011 6:06 am

make a .gif of Stingray!

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Post by joeychevron » Wed Mar 09, 2011 8:03 am

How much speed would you get from the weapon with the hydraulic jack? I would have thought pneumatics would be faster and more efficient on the same system (even with the speed of the hydraulics increased fivefold) although I'd imagine you know more than me so feel free to correct my misunderstandings.

Very cool CADs though, as always :) what motors are those in Parasite?

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Post by BEES » Wed Mar 09, 2011 11:30 am

My main concern was saving space, with Stingray.

Parasite's weapon motor is a D&D Motor Systems MO-ES-80A Series Wound. http://www.cloudelectric.com/product_p/mo-es-80a.htm 2.8 hp continuous, 20 hp peak. The wheel motors are just S28-300 magmotors, nothing fancy.

It has its advantages. The main disadvantage is the battery drain, but I make sure it gets fed.

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Post by joeychevron » Wed Mar 09, 2011 1:26 pm

Ah, cool :) I like series wound motors for drive, weapons are a different matter since I have a preference for petrol engines to save on current draw.

Are these being done in expectation of any competition anytime soon? I might see if I can get something or other going on FRA if all else fails.

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Post by StarlessSoldier » Sat Mar 12, 2011 5:20 pm

<blockquote class='quote_blockquote'><dl><dt>joeychevron</dt><dd>Mar 9 2011&#44; 01:03 PM</dd></dl><div> How much speed would you get from the weapon with the hydraulic jack? I would have thought pneumatics would be faster and more efficient on the same system (even with the speed of the hydraulics increased fivefold) although I'd imagine you know more than me so feel free to correct my misunderstandings.

Very cool CADs though, as always :) what motors are those in Parasite? [/quote]
Take it from someone who repairs hydraulic systems on a daily basis: you'd be surprised at the speed they can produce when NOT geared to move faster.

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Post by BEES » Fri Apr 22, 2011 7:28 pm

Getting there&#33;
Image

Parasite's CAD model, for those that need it.
https://rapidshare.com/files/458732821/Parasite.3dm

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Post by Fish Of Doom » Fri Apr 22, 2011 9:52 pm

Stingray is great, it's a way better version of Skate. That would be a legitimately good LW.

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Post by Siphai » Sat Apr 23, 2011 5:20 am

is that a thwack tail on parasite

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Post by NFX » Mon Apr 25, 2011 9:07 am

Parasite is looking even more awesome than usual. =D Should be stunning when complete.
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Post by BEES » Wed Apr 24, 2013 11:04 pm

New computer is activate&#33;

Rhino 5 is commit&#33;

Comparison:

Rhino 3
Image

Rhino 5
Image

5 seems to do a better job with diffuse shadows and transparencies. I'm happy about how fast it rendered. Instead of 10 minutes it took about 15 seconds.

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Post by BEES » Wed Apr 24, 2013 11:22 pm

Some others:
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Post by That Kode Guy » Thu Apr 25, 2013 12:43 am

Oh HELL yeah.
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