Nick/Spatula's Cool Picture thread

Get your creative juices flowing and submit your own media, art, ariticles, or whatever you think people will find at least mildly entertaining to this site. We promote intelligence.
User avatar
BEES
Posts: 1858
Joined: Wed Dec 31, 1969 7:00 pm
Location: Durham, NC, USA

Nick/Spatula's Cool Picture thread

Post by BEES » Sun Sep 22, 2013 2:11 pm

Image

Nearly there with ABR. It's even more annoying and boxy now!

User avatar
NFX
Posts: 4061
Joined: Wed Dec 31, 1969 7:00 pm
Location: Scotland somewhere

Nick/Spatula's Cool Picture thread

Post by NFX » Sun Sep 22, 2013 2:28 pm

Nice. How does the wedge work? =P
Team Mongoose (358-215)
"The Colour of Awesome"

Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X

RoBattle
Override - Heats: 19 pts / Finals: 3 pts
MiDAS - Heats: 19 pts / Finals: 0 pts

it was a gigantic masturbation of polygons :v - That Kode Guy

MassimoV
Posts: 888
Joined: Wed Dec 31, 1969 7:00 pm

Nick/Spatula's Cool Picture thread

Post by MassimoV » Sun Sep 22, 2013 2:28 pm

Nice wheels d00d.

playzooki
Posts: 2832
Joined: Wed Dec 31, 1969 7:00 pm
Location: kidnapped in the illuminati hq
Contact:

Nick/Spatula's Cool Picture thread

Post by playzooki » Sun Sep 22, 2013 3:00 pm

<blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Sep 22 2013, 02:28 PM</dd></dl><div>Nice. How does the wedge work? =P[/quote]by getting underneath things

MadBull
Posts: 2170
Joined: Wed Dec 31, 1969 7:00 pm

Nick/Spatula's Cool Picture thread

Post by MadBull » Sun Sep 22, 2013 3:55 pm

<blockquote class='quote_blockquote'><dl><dt>playzooki</dt><dd>Sep 22 2013, 03:00 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Sep 22 2013, 02:28 PM</dd></dl><div>Nice. How does the wedge work? =P[/quote]by getting underneath things[/quote]I have to admit I find this a surprisingly clever answer

playzooki
Posts: 2832
Joined: Wed Dec 31, 1969 7:00 pm
Location: kidnapped in the illuminati hq
Contact:

Nick/Spatula's Cool Picture thread

Post by playzooki » Mon Sep 23, 2013 1:50 am

<blockquote class='quote_blockquote'><dl><dt>MadBull</dt><dd>Sep 22 2013, 03:55 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>playzooki</dt><dd>Sep 22 2013, 03:00 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Sep 22 2013, 02:28 PM</dd></dl><div>Nice. How does the wedge work? =P[/quote]by getting underneath things[/quote]I have to admit I find this a surprisingly clever answer[/quote]

Hooray.

I actually did something good

User avatar
BEES
Posts: 1858
Joined: Wed Dec 31, 1969 7:00 pm
Location: Durham, NC, USA

Nick/Spatula's Cool Picture thread

Post by BEES » Fri Jan 24, 2014 3:55 am

Image

Cherax

Just needs the details now.

That big long wedge is a lifting arm that goes 360 degrees around the bot. I have some interesting ways of using it, but I need to finish the bot before I animate them.

User avatar
GF93
Posts: 6142
Joined: Wed Dec 31, 1969 7:00 pm
Location: The Last Train To Clarksville
Team: Ice Cubed Robotics

Nick/Spatula's Cool Picture thread

Post by GF93 » Fri Jan 24, 2014 6:42 am

What an usual design&#33; It'll be very intriguing to see how it works once it's ready.
ICE³ ROBOTICS
"Tougher than a glacier, more might than an avalanche, more fury than a blizzard, and more burning passion than a volcano."

User avatar
NFX
Posts: 4061
Joined: Wed Dec 31, 1969 7:00 pm
Location: Scotland somewhere

Nick/Spatula's Cool Picture thread

Post by NFX » Fri Jan 24, 2014 7:44 am

Intriguing. I'm wondering about the balance of it, if the massive wedge is a lifting arm. I imagine it'll tilt the smaller chassis up rather than lift the opponent.
Team Mongoose (358-215)
"The Colour of Awesome"

Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X

RoBattle
Override - Heats: 19 pts / Finals: 3 pts
MiDAS - Heats: 19 pts / Finals: 0 pts

it was a gigantic masturbation of polygons :v - That Kode Guy

User avatar
BEES
Posts: 1858
Joined: Wed Dec 31, 1969 7:00 pm
Location: Durham, NC, USA

Nick/Spatula's Cool Picture thread

Post by BEES » Fri Jan 24, 2014 11:32 am

<blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Jan 24 2014, 07:44 AM</dd></dl><div>Intriguing. I'm wondering about the balance of it, if the massive wedge is a lifting arm. I imagine it'll tilt the smaller chassis up rather than lift the opponent.[/quote]That is exactly what it does, and that is in fact what I intend for it to do&#33;

playzooki
Posts: 2832
Joined: Wed Dec 31, 1969 7:00 pm
Location: kidnapped in the illuminati hq
Contact:

Nick/Spatula's Cool Picture thread

Post by playzooki » Fri Jan 24, 2014 2:23 pm

Nice. Will be interesting to see how it performs.

MassimoV
Posts: 888
Joined: Wed Dec 31, 1969 7:00 pm

Nick/Spatula's Cool Picture thread

Post by MassimoV » Fri Jan 24, 2014 5:17 pm

Clampy clampy disector jaws.

User avatar
BEES
Posts: 1858
Joined: Wed Dec 31, 1969 7:00 pm
Location: Durham, NC, USA

Nick/Spatula's Cool Picture thread

Post by BEES » Sat May 10, 2014 10:59 pm

Gamma Ray

Image

My current work in progress. Probably a new HW for CBNBC.
Last edited by BEES on Sat May 10, 2014 11:00 pm, edited 1 time in total.

User avatar
That Kode Guy
Posts: 9125
Joined: Wed Dec 31, 1969 7:00 pm
Location: Canada
Team: Dissonance-Tek

Nick/Spatula's Cool Picture thread

Post by That Kode Guy » Sat May 10, 2014 11:00 pm

that's fuckin crazy dude

i love it
This account is in a state of dimensional flux

MassimoV
Posts: 888
Joined: Wed Dec 31, 1969 7:00 pm

Nick/Spatula's Cool Picture thread

Post by MassimoV » Sun May 11, 2014 12:50 am

wtf is happening here?

Post Reply