Badnik96's CAD Thread

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Badnik96's CAD Thread

Post by Siphai » Fri Oct 30, 2015 12:29 am

<blockquote class='quote_blockquote'><dl><dt>Badnik96</dt><dd>Oct 29 2015, 01:28 AM</dd></dl><div>there was a robot here but then i went back and looked at Nick's Cage of Mirrors and it's trash in comparison and not really what I wanted to do. Back to the drawing board.[/quote]Yup. You should always strive to be better, which is how you become better. To be honest, the best thing I can do a lot of the time is just scrap it and start over. Just the experience and knowledge that you got from the previous CAD will leave you with a firmer idea of what you actually want.

What's nice about starting over is that, at least from my experience, the second attempt doesn't take as long as the first because you have a much clearer direction.

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Post by That Kode Guy » Fri Oct 30, 2015 12:32 am

What ^ said.
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Post by Badnik96 » Fri Oct 30, 2015 11:42 pm

I redid Pyrite
Image
Image
it's an overhead thwack now.

Image
also here's a close-up of the drive chain because i'm really proud of how this turned out
Last edited by Badnik96 on Sat Oct 31, 2015 12:00 am, edited 1 time in total.
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Post by That Kode Guy » Fri Oct 30, 2015 11:44 pm

oh my god that lighting hurts my eyes ow
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Post by Venice Queen » Fri Oct 30, 2015 11:56 pm

my eyes&#33; :P

That is a very large plow that might get in the way of your horizontal thwacking. other than that, looks like a good design. looks cool too :P
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Post by That Kode Guy » Fri Oct 30, 2015 11:57 pm

<blockquote class='quote_blockquote'><dl><dt>The_Angry_Goat</dt><dd>Oct 30 2015, 11:56 PM</dd></dl><div>That is a very large plow that might get in the way of your horizontal thwacking.[/quote]it's an overhead thwack now
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Post by That Kode Guy » Sat Oct 31, 2015 12:00 am

i'm not sure. spinners look like they can catch the middle pretty damn easily, so it should have a decent armour value to put-off high powered spinners
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Post by Badnik96 » Sat Oct 31, 2015 12:02 am

yeah in hindsight i made the gap too big. maybe i can fix that without fucking it up
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Post by Badnik96 » Sat Oct 31, 2015 6:53 am

Couldn't sleep and I was kind of unsatisfied with how that Pyrite render turned out. So, I tweaked it a bit.
Image
Image
I think this looks a lot better.
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Post by British-Robotics » Sat Oct 31, 2015 6:56 am

<blockquote class='quote_blockquote'><dl><dt>Badnik96</dt><dd>Oct 31 2015, 06:53 AM</dd></dl><div>Couldn't sleep and I was kind of unsatisfied with how that Pyrite render turned out. So, I tweaked it a bit.
Image
Image
I think this looks a lot better.[/quote]Now it looks really effective, could be a dangerous competitor to face. I best get my thinking caps on to come up with a nice LW design

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Post by NFX » Sat Oct 31, 2015 9:45 am

Pyrite is looking very, VERY nice indeed. Could stand to be a real contender for a championship in the future. Great work.
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Post by That Kode Guy » Sat Oct 31, 2015 9:46 am

That is MUCH better.
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Post by Badnik96 » Sun Nov 01, 2015 3:15 am

Image
So tonight I discovered the "render settings" tab on Rhino...
Last edited by Badnik96 on Sun Nov 01, 2015 3:33 am, edited 1 time in total.
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Post by That Kode Guy » Sun Nov 01, 2015 7:41 am

Nice. :cool:
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Post by NFX » Sun Nov 01, 2015 9:22 am

Shiny shiny :P
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