Badnik96's CAD Thread

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Badnik96
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Badnik96's CAD Thread

Post by Badnik96 » Mon Jan 16, 2012 1:17 pm

Some more bots.

Image
The remake of Intimidator. Now known as Eliminator. Might enter in the next tournament, no promises.

And here's my obligatory brick rammer, Phoenix: Time Detective. Yeah. May be a HW in later competitions.
<img src='http://gametechmods.com/../uploads/images/13091Phoenix Time Detective.PNG' border='0' alt='user posted image'>

Yeah.
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Post by That Kode Guy » Mon Jan 16, 2012 2:37 pm

Eliminator, I don't think, would work that well unless you gave it a good wedge effectiveness, and even then you'd have to compensate for the weapon stat, and then from other stats, etc.

Given, of course, we use the current system. In the previous system it would probably have done well.

Phoenix is seemingly the reverse, actually. It has 4WD and a static wedge? A load of shit would get under that. However, you could put 5 wedge effectiveness on that in the current system and it'd be okay.
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Post by Badnik96 » Mon Jan 16, 2012 7:06 pm

it's actually supposed to be all-around hinged wedging on Phoenix.

yeah, the Intimidator design was no good to start with. this is better though, right?
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Post by NFX » Tue Jan 17, 2012 5:23 am

If you're going for all-around hinged wedges, then chamfering it off at the sides like that means the panels won't match up. Ideally, you want them to make a square shape so that they match up.
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Post by That Kode Guy » Tue Jan 17, 2012 2:42 pm

Well, it could still work, Nick.

Image

They would have to be hinged on the sides of the already hinged wedges, but it'd still work.
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Post by Badnik96 » Tue Jan 17, 2012 5:17 pm

Yep, that's what I was going for.

edit: MORE BOTS&#33;&#33;

Image
HW HS I made up at school. Tell me what you think, this will most likely be my new competition HW.

Image
LW Rascal-type lifter. The rear spikes are so that 1) it doesn't suffer from Ankle Bite Syndrome and 2) so it has a wedge if its inverted and the flipper breaks down.
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Post by NFX » Wed Jan 18, 2012 4:32 am

I do like those. Grave Robber might look a bit better if you were to thicken up the supports a little bit in the side view, and give it a slimmer bar. Can't see too much wrong with Slither, though I love that name. =D
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Post by NWOWWE » Wed Jan 18, 2012 7:04 am

The anti-Zombie Killer wedge on the back of Slither doesn't appear to be on the top view otherwise it looks cool.
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Post by NFX » Wed Jan 18, 2012 8:23 am

I think it's more a set of blades, similar to those on Bulletproof Bomb, and on the back of Falling Down in Armageddon, that would also help in getting under opponents.
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Post by NWOWWE » Wed Jan 18, 2012 12:00 pm

OH... I think the color just threw me off since it was the same as the flipper and it seemed to line up with it. Haha, nevermind.
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Post by That Kode Guy » Wed Jan 18, 2012 1:23 pm

Slither I think would actually do rather well.
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Post by Badnik96 » Wed Jan 18, 2012 3:30 pm

Yeah, I kinda rushed to finish Grave Robber because I had to leave. I'll fine-tune it after I RP.
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Post by Badnik96 » Thu Jan 10, 2013 7:22 pm

Woah, it's been almost a year since I posted anything in here???

Shade Fist 3
Image

Yes, those are red wheels. They add a dash of color to the otherwise bland robot.

Tell me what you think, it's going to be my LW for the next tourney coming around
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Post by Badnik96 » Thu Jan 10, 2013 8:16 pm

DP

Kody decided to be nice and render it for me, here's the result:
Image
Image
Image
Image
Thanks again Kody.
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Post by NFX » Thu Jan 10, 2013 8:45 pm

It does look surprisingly sweet in the 3D mode. I reckon most of your stuff would look pretty good if it was in 3D, like Phantasmic Slammer.
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