Idiot Triangle vs. Black Dog (ROBOT3 FW SFs)
Posted: Fri Sep 13, 2019 11:01 pm
Stats:
Idiot Triangle: Speed 16 (2 effective) / 1 Traction (+5 spinup bonus) / 1 torque / 2 weapon (16 effective) / 8 armor (+2 teeth)
Black Dog: Speed 6 / Traction 4 / Torque 1 / Weapon 14 / Armor 5 (+1 drum)
Configs: No.
Spin up clockwise, immediately back into the wall to bounce out of the corner. I’m expecting a box rush and while I spin up in <2 seconds and I don’t think he can get to me that fast I don’t want to get penned in the corner. Get away from the walls.
Once away from the walls however, stay relatively still apart from moving towards BD. I want to bait him into charging me. Why? Bite. Normally drums need to try to get as much as possible, but I can give him too much for his own good. Because my teeth will often be at the wrong angle to get hit when his sweep through and his weapon’s much higher rpm, his bite depth could end up being multiplied several times. At low closing speeds this could let him catch the top edge of my teeth and get a meatier uppercut than he could against a stationary target. But his teeth are just a fraction of an inch high. At high closing speeds the relevant factor becomes MY bite depth, which can be way more than his tooth height. I can easily hit his drum body, meanwhile thanks to my triangular shape and tooth design he’s gotta get 4.5+” inside my swept radius to touch anything but my teeth, and he’s got like 0.01 s to do so so I don’t think it’s even physically possible.
Anyway: every hit’s 6-point probably-corner-damage to his drum and 5-point shock damage to him, way less than that to me. He NEEDS to destabilize me, stop me spinning, or hit my underside to do so, and he has to do so quickly, so I want to make sure I’m getting big horizontal hits that throw both bots across the arena instead of letting him pop me up and be in any kind of good position for a followup.
Avoid playing strafing games. (a) he’ll expect them, (b) doing it will make him more likely to approach cautiously. If he’s hanging back do a really half-assed circlestrafe; it won’t get to his sides, but it’ll still force him to turn, and if he gyros at all his backward-moving wheel will be the one on the ground and he’ll move back, so he has to commit more to make contact at all.
Idiot Triangle: Speed 16 (2 effective) / 1 Traction (+5 spinup bonus) / 1 torque / 2 weapon (16 effective) / 8 armor (+2 teeth)
Black Dog: Speed 6 / Traction 4 / Torque 1 / Weapon 14 / Armor 5 (+1 drum)
Configs: No.
Spin up clockwise, immediately back into the wall to bounce out of the corner. I’m expecting a box rush and while I spin up in <2 seconds and I don’t think he can get to me that fast I don’t want to get penned in the corner. Get away from the walls.
Once away from the walls however, stay relatively still apart from moving towards BD. I want to bait him into charging me. Why? Bite. Normally drums need to try to get as much as possible, but I can give him too much for his own good. Because my teeth will often be at the wrong angle to get hit when his sweep through and his weapon’s much higher rpm, his bite depth could end up being multiplied several times. At low closing speeds this could let him catch the top edge of my teeth and get a meatier uppercut than he could against a stationary target. But his teeth are just a fraction of an inch high. At high closing speeds the relevant factor becomes MY bite depth, which can be way more than his tooth height. I can easily hit his drum body, meanwhile thanks to my triangular shape and tooth design he’s gotta get 4.5+” inside my swept radius to touch anything but my teeth, and he’s got like 0.01 s to do so so I don’t think it’s even physically possible.
Anyway: every hit’s 6-point probably-corner-damage to his drum and 5-point shock damage to him, way less than that to me. He NEEDS to destabilize me, stop me spinning, or hit my underside to do so, and he has to do so quickly, so I want to make sure I’m getting big horizontal hits that throw both bots across the arena instead of letting him pop me up and be in any kind of good position for a followup.
Avoid playing strafing games. (a) he’ll expect them, (b) doing it will make him more likely to approach cautiously. If he’s hanging back do a really half-assed circlestrafe; it won’t get to his sides, but it’ll still force him to turn, and if he gyros at all his backward-moving wheel will be the one on the ground and he’ll move back, so he has to commit more to make contact at all.