(1b) Hellhound vs (4a) Saturnian Wristwatch
Posted: Sat Sep 07, 2019 5:36 pm
Hellhound:
Speed: 8
Traction: 7
Torque: 4
Weapon: 0
Armor: 11 (+2 plow)
Saturnian Wristwatch:
Speed: 4
Traction: 3
Torque: 1
Weapon: 15
Armor: 7
The top of his plow is steeper than the rest and I have a silly plan to keep him from pushing me around too much, so I think what I'll do is I'll start inverted to make myself harder for him to control. This might seem weird but hear me out.
First, we start by spinning up and getting the hell out of that corner, then hang around near him. Now: since he's faster and takes no damage from flat surface hits on his plow, his plan will probably be to simply box rush and ram. Alright, cool, so now what? Well, my bot's a circle. And circles can spin. So whenever he gets under me, I turn in place and push one wheel against his plow, moving myself along his front toward the side of his plow, guiding my weapon directly toward its edge. So then, you may ask, why be inverted? To make it less likely that I accidentally hit him too early while doing this and send myself flying. The goal? Corner damage. 2 points of corner damage is equivalent to 4 flat, which is enough damage that repeated hits will be a concern to him. This works enough times and I'll be tearing chunks out of that plow, slowly exposing the juicy, almost-OHKO-able 9 armor chassis underneath. Oh yes.
If he camps, drive at him. Avoid the walls as much as possible. If flipped, keep doing what I was doing. If he flips over somehow, turn up the aggression.
glhf
Speed: 8
Traction: 7
Torque: 4
Weapon: 0
Armor: 11 (+2 plow)
Saturnian Wristwatch:
Speed: 4
Traction: 3
Torque: 1
Weapon: 15
Armor: 7
The top of his plow is steeper than the rest and I have a silly plan to keep him from pushing me around too much, so I think what I'll do is I'll start inverted to make myself harder for him to control. This might seem weird but hear me out.
First, we start by spinning up and getting the hell out of that corner, then hang around near him. Now: since he's faster and takes no damage from flat surface hits on his plow, his plan will probably be to simply box rush and ram. Alright, cool, so now what? Well, my bot's a circle. And circles can spin. So whenever he gets under me, I turn in place and push one wheel against his plow, moving myself along his front toward the side of his plow, guiding my weapon directly toward its edge. So then, you may ask, why be inverted? To make it less likely that I accidentally hit him too early while doing this and send myself flying. The goal? Corner damage. 2 points of corner damage is equivalent to 4 flat, which is enough damage that repeated hits will be a concern to him. This works enough times and I'll be tearing chunks out of that plow, slowly exposing the juicy, almost-OHKO-able 9 armor chassis underneath. Oh yes.
If he camps, drive at him. Avoid the walls as much as possible. If flipped, keep doing what I was doing. If he flips over somehow, turn up the aggression.
glhf