|Speed: 8||Speed: 4|
|Traction: 7||Traction: 2|
|Torque: 3||Torque: 1|
|Weapon: 2||Weapon: 16|
|Armour: 10||Armour: 7|
Thats a pretty scary weapon, thankfully I have double their speed (or at least a lot more, i dont remember the exact rules on it), a control ratio advantage, torque advantage, and don't have to deal with any gyro forces from a spinning weapon like they do.
Head out to the middle of the arena and see what they do. If they corner camp, I can't really do much so I guess drive in figures eights until they exit the corner. Its Monsterworks so I doubt they'd do such a lame strategy, but just in case. Theres also the chance that they do something entirely unexpected like gyrodance and try to hit me from above or something crazy.
Circle around them, juke and move to make it hard to predict when I'll actually go in for the flip or just drive past, and if I get a chance with them gyrodancing/otherwise being out of a position to attack me, get under and flip as soon as I can. I don't want to risk them monster-trucking over my bot or otherwise hitting my wedge when I start to drive under them. With their low speed and control in comparison, I should be able to get the fight towards the wall where I can go for a cheeky oota, but if it means running into their drum don't risk it (aside from last-30-second attempts at winning, the impact may pop them up and out for all I know)
If at any point they start camping near the wall with the drum pointed at me or in the corners, resume the figure 8s until they stop.