PTS vs Antbar and Sawndisc

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Wolf51-50
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Joined: Wed Dec 31, 1969 7:00 pm
Location: Somewhere in the USA

PTS vs Antbar and Sawndisc

Post by Wolf51-50 » Sat Jul 27, 2019 8:56 pm

Both are cluster bots. Both are very light. Neither has a long enough wedge to get under me. Spin up and try to avoid Antbar first (unless I can't, in which case come slightly at an angle to avoid any chance of getting flipped. Break the first bot, then the second. Woop de doo

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Billy5545
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Location: Surabaya, Indonesia

Re: PTS vs Antbar and Sawndisc

Post by Billy5545 » Sat Jul 27, 2019 11:29 pm

Now we are having a rematch against them after our Reckoning battle with a different FW. Aside from having slightly less weapon power than before, they are still as slow. Also, they can't self right with their weapon. As for their wedge, ours is superior as it's 2WD static, compared to their 2WD hinged.

We will first have both Antbar and SawnDisc approach Post Traumatic Stress, flanking them. However, Antbar will stall slightly and back off if Post Tramutic Stress try to hit it, which can work because of the speed edge. As for SawnDisc, it will hit it's weapon against Post Traumatic Stress' own to slow it. Immediately after that, Antbar will come at full speed on Post Traumatic Stress to hit it and flip it on it's back, where it will be unable to self right.

Of course, drive well, and watch out for any tricks. We already elaborate how we Antbar will deal with Post Traumatic Stress. Also, if we do get Post Traumatic Stress on their back, have Antbar watch over it if it somehow can self right despite it being unable to apparently.

Good luck Wolf

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