Petaflare | Death Metal |
---|---|
Speed: 5 | Speed: 5 |
Traction: 4 | Traction: 2 |
Torque: 1 | Torque: 1 |
Weapon: 11 (10 Crusher, 1 Srimech) | Weapon: 15 |
Armour: Armour: 8 (+2 wedge) (Effective 10 on crusher, 14 on wedge) | Armour: 7 |
Config: NHV | Config: N/A |
From the start of the match, get moving and fast, and try to catch DM's blade on the extra-armoured bit of the wedge. We'll take a bit of chassis damage, but they'll get thrown more than we will. Recover swiftly, scoop them up whilst their spinner's not at full tilt, and go for a KO strike. Same procedure as always, crush for as much damage as possible, then discard them into a hazard. In this case, plant them blade-first into the wall under a hammer. Give them as little time as we can get away with (without getting told off by the TO) before going in again, using the wall and/or the beefed wedge to absorb the hit and crush once more. When crushing, motors are somewhat of a priority. If the blade isn't going, we basically have free reign, and if one of their wheels shuts down, then it's basically a KO and a bit of careful approaching for a second strike will seal the deal. If our current crushing position has done enough damage, open up as we plow them into a wall to rejig them, and attack the new hole.
If they do get away, if they're still spinning up, get on them ASAP to stop them whilst damage is low, but if they're at killing power already, take it a little slower to properly angle in, perhaps bait them into a wall or the sickles if possible. Be wary of hazards, though DM's still a bigger threat than they are.
Overall, fairly standard brick tactics, exploit traction bonuses and MEGA TANKY WEDGE to secure solid strikes and keep them spun down.