Dreadnought Mk. IV | Tabor Mk. 3: Somehow There's A Third One |
---|---|
Speed: 7 | Speed: 6 |
Traction: 6 | Traction: 4 |
Torque: 3 | Torque: 3 |
Weapon: 3 | Weapon: 7 (5 turret / 5 lifter) |
Armour: 11 | Armour: 10 (+2 lifter) |
Wedge fight. Joy.
Tabor's sporting the spatula for this one. I can't see Dreadnought opting for hinged forks against a pressing wedge, but if he does the beak's narrow enough to slip between the wedgelets. My biggest advantage over Dreadnought, however, is this: my wedge is way more manoeuvrable than his is, courtesy of the turret, and that means I'll be better able to position and focus my attacks. I can nearly always force the type of collision I want, which is useful in a control-centric battle.
When the battle starts, rush near the walls for potential OOTAs, either through my lifter or his self-righting mishaps. I'll be positioning Tabor aggressively to force Dreadnought into a choice between making inopportune attacks or leaving himself open for attacks of my own. However, I won't be reckless about it; I don't want to get flanked by being overly aggressive. When Dreadnought makes an attack on me, it's time to counter-angle and press, hoping that I win the wedge war.
If I manage to get underneath Dreadnought, whether through direct attack or a counterattack, I need to immediately push forward and lift him up. This should turn him over before he has time to J-hook away. Once he's overturned, press down with the flipper to keep him in place since he isn't invertable and shove him to the walls. Once he's there, back off just enough that he can self-right; since he's a front-hinged flipper, that should (if I've positioned him right) catapult him three feet into the air and OOTA. If he stays inside, stay on him and keep him in the corner to neutralise his speed advantage.
If he manages to get under me, I have an extra second or two to try and J-hook off due to exactly where my wedge is. Indeed, even if he gets under my plough, there's a small chance he won't get under the hinged skirts around the main chassis, which would be nice but isn't something I can rely on. Turning and backing off is the order of the day here, hopefully giving me a chance to reset or even possibly counter before I get flipped. If I do get flipped, I can self-right very fast thanks to my fast-acting lifter, and I can also spin myself out of the way due to the turret.
Obligatory "don't drive like a suicidal parsnip" here.
Good luck, GF, and have fun. =]