Blood Eagle | Eudial II |
---|---|
Blood Eagle by Floating Castle Robotics on Sketchfab | |
Speed: 4 | Speed: 4 |
Traction: 2 | Traction: 3 |
Torque: 1 | Torque: 1 |
Weapon: 16 | Weapon: 15 |
Armour: 7 | Armour: 7 (+1 bar) |
The single most important question in a match between two slow, hard-hitting spinners is who has the head-to-head weapon advantage, since ain't neither of us flanking. The answer is Blood Eagle. 16/11 vs 15/10. I do enough damage to his blade to potentially disable it in a single hit. It'll take him a decent number to disable mine.
Pretty sure that neither of us wants to mess with the ramp. I have the ground clearance and design to laugh at it if I'm not spinning but, if I am, my weapon will hit it and I'll dance. NTY. He might even get high-centered on it. It's hard to say.
Overall, I just want to spin up, stay spinning and in open space with my weapon facing him, and hit him, weapon to weapon or possibly using my range advantage to slip right under his at the right angle.
The only potential danger comes from those Flying Saucer hazards, which could conceivably take a wheel off me if I recoil into them at the exact wrong angle. It's pretty unlikely, but it's probably going to be a big part of his strategy. So, just don't be dumb and put myself in a position to recoil into them. Meet him away from them or, if he hazard camps, account for directions of spin and hit him so that I'm not being tossed in that direction.
If he's clearly done for an being counted out, turn off the blade and charge over the ramp in reverse. I want that achievement!
TL;DR: I have the w2w advantage. Avoid ramp and flying saucers, stay in open space, be aggressive and hit him 'til he breaks.
GL fam