Axe 'n Kill | NKC |
---|---|
Speed: 6 | Speed: 6 |
Traction: 4 | Traction: 4 |
Torque: 1 | Torque: 1 |
Weapon: 11 | Weapon: 9 |
Armour: 8 (+2 wedge) | Armour: 9 (+2 plow) |
Billy asked me to Ghost-RP for him.
Well, I’ve got an about equal drivetrain, a worse wedge, and I’m fighting a lifter but who knows if I can self-right. Great.
In that case, come out through the doors and just try to ram into him head-on, dead-center. I’ll almost certainly get wedged, but push forward until my wedge hits the vertical part of his plow and fire the axe. Hopefully I’ll hit part of the mechanism for his weapon arm and disable it. If he doesn’t use his weapon just keep firing the axe even if he pushes me around. If he lifts without having me pinned, try to reverse off his wedge. If he pins me and tries to get the saw in, fire the axe wildly to try to block / damage his saw. With the 1-point damage bonus for hammers, getting hit repeatedly is actually a serious threat.
If I’m flipped, it looks like the axe will make me flop onto my side but I’ll have a wheel on the ground, so see if I can use that to rock myself back over with the help of the axe. If that doesn’t work crab around the arena like a madman and try to crash into him and see if he’ll right me while trying to get his saw in.