CBC3 HW Week 2: Terminating Cutter Gen III vs Coup de Grace IV
Posted: Sun Feb 10, 2019 6:41 pm
Terminating Cutter Gen III (HS config used)
Speed: 4
Traction: 3
Torque: 1
Weapon: 14 (HS and VS configs)
Armor: 7 (+4 weapon bonus)
Coup de Grace IV
Speed: 5
Traction: 3
Armor: 8 (+2 front including the spheres on the sides
Weapon: 13
Torque: 1
___________________________________________________
So, we are now facing a beta/TerrorHurtz inspired bot now, from the same team who made Diablo Genesis. We are going to pick the HS config, as it's the most suited to fighting the opponent's design. We also notice the strength of their hammer, and their slightly superior drive and armor.
As for the fight, since Terminating Cutter Gen III's bar spins counter clockwise, we will try to quickly turn to the right at spot in the start while spinning the bar, before driving forward while turning left a bit, avoiding the well armored front. Once we get to the side, we will then quickly turn left with assistance of the gyro in order to strike the side and then top of the bot, hoping that our bot's size will be an advantage against Coup de Grace's low and shallow profile. We plan for that hit to damage the lexan covering and even hopefully the hammer's handle, in order to disable the hammer.
Once we achieve that, we expect our opponent to try pushing and spinner killing us. We will try to turn away from the opponent every time we get wedged by it, and then hit the side again by turning towards it quickly, hoping we will tear it open in few hits. Also, if the opponent get thrown by the bar hitting it, then we will quickly pursue them and attack relentlessly.
For the hazards, we will try to avoid them as best as we can, as our bot is not designed for control. We will especially try to not get pushed to the Fall Away Walls once it lowers, or to the center IED. If our opponent try to push us there, immediately drive off the opponent in hopes of not getting pushed to the hazard.
Finally, for defense. When our opponent is trying to hit with the hammer, immediately turn to the left with gyro assist in an attempt to avoid it, before countering by hitting the side in a full spin. We don't want it to hit the weapon and causing a large recoil, the body, or one of the wheels due to it's strength.
Good luck Wolf
Speed: 4
Traction: 3
Torque: 1
Weapon: 14 (HS and VS configs)
Armor: 7 (+4 weapon bonus)
Coup de Grace IV
Speed: 5
Traction: 3
Armor: 8 (+2 front including the spheres on the sides
Weapon: 13
Torque: 1
___________________________________________________
So, we are now facing a beta/TerrorHurtz inspired bot now, from the same team who made Diablo Genesis. We are going to pick the HS config, as it's the most suited to fighting the opponent's design. We also notice the strength of their hammer, and their slightly superior drive and armor.
As for the fight, since Terminating Cutter Gen III's bar spins counter clockwise, we will try to quickly turn to the right at spot in the start while spinning the bar, before driving forward while turning left a bit, avoiding the well armored front. Once we get to the side, we will then quickly turn left with assistance of the gyro in order to strike the side and then top of the bot, hoping that our bot's size will be an advantage against Coup de Grace's low and shallow profile. We plan for that hit to damage the lexan covering and even hopefully the hammer's handle, in order to disable the hammer.
Once we achieve that, we expect our opponent to try pushing and spinner killing us. We will try to turn away from the opponent every time we get wedged by it, and then hit the side again by turning towards it quickly, hoping we will tear it open in few hits. Also, if the opponent get thrown by the bar hitting it, then we will quickly pursue them and attack relentlessly.
For the hazards, we will try to avoid them as best as we can, as our bot is not designed for control. We will especially try to not get pushed to the Fall Away Walls once it lowers, or to the center IED. If our opponent try to push us there, immediately drive off the opponent in hopes of not getting pushed to the hazard.
Finally, for defense. When our opponent is trying to hit with the hammer, immediately turn to the left with gyro assist in an attempt to avoid it, before countering by hitting the side in a full spin. We don't want it to hit the weapon and causing a large recoil, the body, or one of the wheels due to it's strength.
Good luck Wolf