Cuddle Time! vs the Gnasher
Posted: Mon Feb 04, 2019 2:20 pm
The Gnasher: 6 Speed / 5 Traction / 1 Torque / 11 Weapon / 8 Armor (+1 to the green wheel shields)
Cuddle Time!: Speed: 7 / Traction: 6 / Torque: 1 / Weapon: 7 (5 clamp/5 lifter) / Armor: 9 (+2 front forks) - doing this https://i.imgur.com/hbSIJpg.jpg
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2.5 feet is significantly wider than the average LW, so this arena functionally has pushouts after 2 minutes.
he can't damage my front (13 armor!), and I have the speed to keep him from getting around my front. the plan here is simple: scoop him up front-first with the forks, let his spinner lose power by continuously hitting the tops of the forks (keep in mind that he's still on the bottom of the forks, so he won't be able to effectively throw me - and besides they're curved so he won't get much of a grip anyway). Once he's battered himself down to minimal weapon power, bring the clamp down (potentially inside his eggbeater), and then parade him about for 30 seconds. end the pin time by either shoving him into a mini-IED, or let him go onto the big one.
he knows I'm going to be doing this, so he'll be angling in to counter. I dont have bad control, I don't need to press, and I can afford to be a bit cautious. watch for and counter his fancy driving attempts.
if he gets under me, fire the clamp immediately - I can drive inverted with it down, and this will allow me to pick where I self-right, since I am still faster than him. I can mix this up with leaving my clamp up, and then firing it to self-right the bot in the opposite direction he's expecting. whatever I do though, avoid letting him get under, even at the cost of aggression points: if he gets under once, he can chain it into a lot of hits. this is mostly just annoying for the first two minutes, but in the last minute it could very easily lead to an OOTA, and I'd like to avoid that.
in the last minute, don't let him bait me to the walls - only engage if I'm not between him and the OOTA zones. that being said, if I grab him in the last minute, just shove him out for free because lol 2.5 foot gaps
other methods for engagement if this doesn't work: ALWAYS USE THE FRONT FORKS, he beats my rear wedge.
-immediately slam the clamp into his weapon. this would be idiotic IRL but on ARC my clamp has 13 armor and will help slow his weapon quicker
-bait him into angling in, then quickly reverse and grab him from the side (only do this if I somehow am losing the head-on war even if I try pressing.)
-do that^ but instead quickly turn and come at him head on
GL
Cuddle Time!: Speed: 7 / Traction: 6 / Torque: 1 / Weapon: 7 (5 clamp/5 lifter) / Armor: 9 (+2 front forks) - doing this https://i.imgur.com/hbSIJpg.jpg
_________________________________________________________________________________
2.5 feet is significantly wider than the average LW, so this arena functionally has pushouts after 2 minutes.
he can't damage my front (13 armor!), and I have the speed to keep him from getting around my front. the plan here is simple: scoop him up front-first with the forks, let his spinner lose power by continuously hitting the tops of the forks (keep in mind that he's still on the bottom of the forks, so he won't be able to effectively throw me - and besides they're curved so he won't get much of a grip anyway). Once he's battered himself down to minimal weapon power, bring the clamp down (potentially inside his eggbeater), and then parade him about for 30 seconds. end the pin time by either shoving him into a mini-IED, or let him go onto the big one.
he knows I'm going to be doing this, so he'll be angling in to counter. I dont have bad control, I don't need to press, and I can afford to be a bit cautious. watch for and counter his fancy driving attempts.
if he gets under me, fire the clamp immediately - I can drive inverted with it down, and this will allow me to pick where I self-right, since I am still faster than him. I can mix this up with leaving my clamp up, and then firing it to self-right the bot in the opposite direction he's expecting. whatever I do though, avoid letting him get under, even at the cost of aggression points: if he gets under once, he can chain it into a lot of hits. this is mostly just annoying for the first two minutes, but in the last minute it could very easily lead to an OOTA, and I'd like to avoid that.
in the last minute, don't let him bait me to the walls - only engage if I'm not between him and the OOTA zones. that being said, if I grab him in the last minute, just shove him out for free because lol 2.5 foot gaps
other methods for engagement if this doesn't work: ALWAYS USE THE FRONT FORKS, he beats my rear wedge.
-immediately slam the clamp into his weapon. this would be idiotic IRL but on ARC my clamp has 13 armor and will help slow his weapon quicker
-bait him into angling in, then quickly reverse and grab him from the side (only do this if I somehow am losing the head-on war even if I try pressing.)
-do that^ but instead quickly turn and come at him head on
GL