ICECrown Week 6: Steelhead vs Death's Head Sasaprarilliar
Posted: Wed Jan 02, 2019 1:04 pm
Steelhead: Speed: 6 / Traction: 5 / Torque: 2 / Weapon: 5 / Armour: 12
Death's Head Sasparprarilar (Hammer declared): 2 speed / 1 traction / 1 torque / 18 weapon (+4 turret) / 7 armour
I was expecting Death's Head Sasssparprilalla to use the spinner, but this'll be fun. Ssarprillarl only has 2 Speed, and approximately a light year of ground clearance, so it shouldn't be hard to get under. Spin up, navigate around the bump, then do a fairly simple approach and pop them over. Stay pretty aggressive, just focus on keeping them upside down, bullying them around whilst they try to selfright as we get the drum back up to speed. Just plain and simple, keep it aggressive, constantly bullying and flipping Sassapprarillaa around the arena, taking advantage of hazards if possible. If Sassypants somehow gets around us, just turn to get them back into the wedge. Scoopidypoop can't deal very much damage to us, so if they're swinging, just barrel in and flip/wedge them anyway. Nice and simple.
Death's Head Sasparprarilar (Hammer declared): 2 speed / 1 traction / 1 torque / 18 weapon (+4 turret) / 7 armour
I was expecting Death's Head Sasssparprilalla to use the spinner, but this'll be fun. Ssarprillarl only has 2 Speed, and approximately a light year of ground clearance, so it shouldn't be hard to get under. Spin up, navigate around the bump, then do a fairly simple approach and pop them over. Stay pretty aggressive, just focus on keeping them upside down, bullying them around whilst they try to selfright as we get the drum back up to speed. Just plain and simple, keep it aggressive, constantly bullying and flipping Sassapprarillaa around the arena, taking advantage of hazards if possible. If Sassypants somehow gets around us, just turn to get them back into the wedge. Scoopidypoop can't deal very much damage to us, so if they're swinging, just barrel in and flip/wedge them anyway. Nice and simple.