ICEcrown Week 4: Death's Head Sarsaparilla vs. Shellshock
Posted: Sat Dec 22, 2018 11:21 pm
Tale of the Tape
Death's Head Sarsaparilla: 2 speed / 1 traction / 1 torque / 17 weapon / 8 armour (+1 teeth)
vs.
Shellshock: 3 speed / 1 traction / 1 torque / 15 weapon / 10 armour
Analysis
1) These are two lumbering shell spinners that can dish out heavy damage. In this kind of fight, the most telling thing is, unfortunately, stats. When we meet tooth to tooth, he deals 15 damage against my 11 armour (weapon armour and applied bonuses). I deal 17 against his 12 armour. Advantage DHS. In terms of shock damage, he'll deal 8/2 (because my bonus weakens my chassis under the shell), for four damage. I'll deal 7/2 = 3.5, which gets rounded up. :P Basically, it's a wash there.
2) He has two levels of teeth but, eyeballing it, they don't seem to outreach mine, and they're not at the right heights to bypass mine either, which split the difference between them.
3) In a fight like this where we both have 360 degree weapons and neither will be able to rush and crowd the other, his marginal speed advantage isn't a big deal. I am the snail. You are the tortoise. Congratulations.
Strategy
1) Spin up immediately and charge out to just on my side of the central hump. Force him to go around it. If nothing else, it'll force him to focus on his driving instead of paying attention to his arena position.
2) Try to hit at angles that will send him into the corners and myself into open space. Try to force him to take the hazard damage. If not, then try to send him into the hump. It'll destabilize him and could cause him to coin over. At the very least, it looks good on my part. If he goes over, obviously do my trundling best to take advantage and hit his soft underbelly.
3) Overall, this is going to be the robotic equivalent of two lumbering sluggers, leaning on each other, mouths hanging open, guards down, trying to land a haymaker to finish things. Just make sure that I'm the slightly more tactical and aggressive brawler.
Best of luck, Noisey!
Death's Head Sarsaparilla: 2 speed / 1 traction / 1 torque / 17 weapon / 8 armour (+1 teeth)
vs.
Shellshock: 3 speed / 1 traction / 1 torque / 15 weapon / 10 armour
Analysis
1) These are two lumbering shell spinners that can dish out heavy damage. In this kind of fight, the most telling thing is, unfortunately, stats. When we meet tooth to tooth, he deals 15 damage against my 11 armour (weapon armour and applied bonuses). I deal 17 against his 12 armour. Advantage DHS. In terms of shock damage, he'll deal 8/2 (because my bonus weakens my chassis under the shell), for four damage. I'll deal 7/2 = 3.5, which gets rounded up. :P Basically, it's a wash there.
2) He has two levels of teeth but, eyeballing it, they don't seem to outreach mine, and they're not at the right heights to bypass mine either, which split the difference between them.
3) In a fight like this where we both have 360 degree weapons and neither will be able to rush and crowd the other, his marginal speed advantage isn't a big deal. I am the snail. You are the tortoise. Congratulations.
Strategy
1) Spin up immediately and charge out to just on my side of the central hump. Force him to go around it. If nothing else, it'll force him to focus on his driving instead of paying attention to his arena position.
2) Try to hit at angles that will send him into the corners and myself into open space. Try to force him to take the hazard damage. If not, then try to send him into the hump. It'll destabilize him and could cause him to coin over. At the very least, it looks good on my part. If he goes over, obviously do my trundling best to take advantage and hit his soft underbelly.
3) Overall, this is going to be the robotic equivalent of two lumbering sluggers, leaning on each other, mouths hanging open, guards down, trying to land a haymaker to finish things. Just make sure that I'm the slightly more tactical and aggressive brawler.
Best of luck, Noisey!