ROBOT2 FWs Shitbot Showdown: Runaway Rabbit vs Bruxish
Posted: Fri Dec 21, 2018 4:57 pm
RR: Speed: 6 / Traction: 5 / Torque: 3 / Weapon: 5 / Armour: 11
Bruxish: Speed: 7 / Weapon: 8 (7/1 for fins) / Armour: 10 / Traction: 3 / Torque: 2
Ok, let's keep this simple. Bruxish outspeeds us, but has fuck-all for traction. Our aim is simply capitalise on that. Take it slow out the gate, wait for them to close in, then feint around them. Capitalise on their shitty traction, scoop up their edge and begin tossing them around, towards the walls. Hopefully we can score a ring-out, though the sheer aggression points of the chain is probably sufficient regardless. Once they escape, get back to hounding, focusing on scooping under them and restarting a flip chain again. Be wary of Bruxish self-righting to get out of our way, though, and be ready if there's a chance it'll go off. Overall, keep up a fairly aggressive, hounding strategy, forcing and punishing the numerous mistakes their drivetrain will cause.
Bruxish: Speed: 7 / Weapon: 8 (7/1 for fins) / Armour: 10 / Traction: 3 / Torque: 2
Ok, let's keep this simple. Bruxish outspeeds us, but has fuck-all for traction. Our aim is simply capitalise on that. Take it slow out the gate, wait for them to close in, then feint around them. Capitalise on their shitty traction, scoop up their edge and begin tossing them around, towards the walls. Hopefully we can score a ring-out, though the sheer aggression points of the chain is probably sufficient regardless. Once they escape, get back to hounding, focusing on scooping under them and restarting a flip chain again. Be wary of Bruxish self-righting to get out of our way, though, and be ready if there's a chance it'll go off. Overall, keep up a fairly aggressive, hounding strategy, forcing and punishing the numerous mistakes their drivetrain will cause.