ICECrown Week 4: Steelhead vs Taranis
Posted: Fri Dec 21, 2018 4:47 pm
Whoops, procrastinated on this too long. Being home for the holidays is distracting :V
Taranis can only deal 2 damage to me at most, so this shouldn't be too tough. Give a fairly quick approach, minding the middle lump, and try to stick the flipper under them. Our aim is simply to try to invert Taranis and keep it pinned til the engine stalls out, either by using our own bulk or the arena wall. Play fairly aggressive with them, keeping up attempts to pop them over frequently, keeping up pressure if their wedge proves stronger in hope of them making a mistake so we can slip under. Of course, keep our drum spinning, especially whilst close to them, so we're always ready to capitalise on their errors. Once they're stalled out, the weapon's dead, so it shouldn't be too tough to keep bullying them around the arena for as long as needed. It's unlikely we'll get a KO, but sticking them in the walls and hazards are always a good idea.
Best of luck to the opposition.
Taranis can only deal 2 damage to me at most, so this shouldn't be too tough. Give a fairly quick approach, minding the middle lump, and try to stick the flipper under them. Our aim is simply to try to invert Taranis and keep it pinned til the engine stalls out, either by using our own bulk or the arena wall. Play fairly aggressive with them, keeping up attempts to pop them over frequently, keeping up pressure if their wedge proves stronger in hope of them making a mistake so we can slip under. Of course, keep our drum spinning, especially whilst close to them, so we're always ready to capitalise on their errors. Once they're stalled out, the weapon's dead, so it shouldn't be too tough to keep bullying them around the arena for as long as needed. It's unlikely we'll get a KO, but sticking them in the walls and hazards are always a good idea.
Best of luck to the opposition.