ICECrown Week 4: Chernabog vs. Detroit Iron
Posted: Fri Dec 21, 2018 12:13 am
10 top armor blech.
Okay. Skids ON. Come out fast and be as aggressive as possible. Keep my wedge pointed at him and try to avoid getting flanked or angled in on. Keep my claw low unless he’s raising his plow to block me. If he is raising his plow to block me, he no longer has a useful wedge, so raise my claw enough to clear his plow and get under him. His lifter’s pretty slow so he won’t be able to switch between them very quickly. Pressing won’t let him get under my skids.
If I’m wedged, spin or J-turn away if possible, and if I’m high-centered try to use my srimech wings to free myself. Stay away from the hazards to the best of my ability.
If I can get under him, that’s where the fun starts. Bite down immediately. With the crusher bonus I do 3 damage to his chassis, which at a minimum will poke holes in his armor, and since crushing effectively counts as repeated hits it could tear fairly big holes. If I’m biting his chassis, try to take him to the wall. With his 4 torque he technically ties in a pushing match even when wedged. Does a tie go to the robot that gets under its oppponent still? If I’m having trouble moving him around, see if I can lift him in the air on my claw; this may be possible since I’ve got enough power to punch holes in him. Ideally I want to pin him against the wall or center nail and try to adjust to bite down on his treads. They take an extra point of damage, and again with effectively repeated hits I should easily be able to “Kraken” them.
If that isn’t working, consider using the hazards. If I’m reading the rules right treads should still take extra damage from the hazards, so even a yellow one might be able to break a track. If he decides to be aggressive with the hazards it could work against him, and his treads are a much easier target to hit with a Fatale’s teeth than my wheels.
If I can’t break his treads, then just be as aggressive as possible and keep poking holes in him and pinning him while avoiding being wedged as much as I can.
Good Luck etc. etc.
Okay. Skids ON. Come out fast and be as aggressive as possible. Keep my wedge pointed at him and try to avoid getting flanked or angled in on. Keep my claw low unless he’s raising his plow to block me. If he is raising his plow to block me, he no longer has a useful wedge, so raise my claw enough to clear his plow and get under him. His lifter’s pretty slow so he won’t be able to switch between them very quickly. Pressing won’t let him get under my skids.
If I’m wedged, spin or J-turn away if possible, and if I’m high-centered try to use my srimech wings to free myself. Stay away from the hazards to the best of my ability.
If I can get under him, that’s where the fun starts. Bite down immediately. With the crusher bonus I do 3 damage to his chassis, which at a minimum will poke holes in his armor, and since crushing effectively counts as repeated hits it could tear fairly big holes. If I’m biting his chassis, try to take him to the wall. With his 4 torque he technically ties in a pushing match even when wedged. Does a tie go to the robot that gets under its oppponent still? If I’m having trouble moving him around, see if I can lift him in the air on my claw; this may be possible since I’ve got enough power to punch holes in him. Ideally I want to pin him against the wall or center nail and try to adjust to bite down on his treads. They take an extra point of damage, and again with effectively repeated hits I should easily be able to “Kraken” them.
If that isn’t working, consider using the hazards. If I’m reading the rules right treads should still take extra damage from the hazards, so even a yellow one might be able to break a track. If he decides to be aggressive with the hazards it could work against him, and his treads are a much easier target to hit with a Fatale’s teeth than my wheels.
If I can’t break his treads, then just be as aggressive as possible and keep poking holes in him and pinning him while avoiding being wedged as much as I can.
Good Luck etc. etc.