ICEcrown Week 3: Death's Head Sarsaparilla vs. Detroit Iron
Posted: Sat Dec 15, 2018 11:25 pm
(1) Death's Head Sarsaparilla - The Monsterworks: 2 speed / 1 traction / 1 torque / 18 weapon (14+1 hammer / 4 turret) / 7 armour
vs.
(3) Detroit Iron - Tartarus Robotics Group: 8 speed / 6+1 traction / 4 torque / 1 weapon / 11 armour (+1 plow)
1) Two main stand out in this fight: his overwhelming drivetrain advantage, and the five points of damage I'll do every hammer blow. The first is largely negated by my turret. With four points, it can track an eight speed bot. He can't outrun it. The second, he has no way of really negating. My hammer's mounted on a raised turret and he's quite low to the ground, so it'll be firing downwards at him. His wedge has only one point, so it's slow to block and easily slammed back down, and also doesn't have a lot of travel.
2) Basically, he has no way of damaging me except for the hazards, and to get me there, he's going to have to push me. Not only do I have significant ground clearance, but a circular shape tilted on its edge at an angle is an absolute nightmare to control. And what can I be doing the entire time that he's trying to push me? Hammering, with a weapon that does five points of damage on a scale where six is a potential OHKO. His functionality should be affected immediately, and he won't last more than a handful of hits.
1) I'm under no illusions about my drivetrain. He's going to wedge me a bunch and it'll be easy, but I can counter any attempt to flank me and/or avoid my hammer by rotating it to face him. His struggles to control the circular shape of my bot will give me more time to score hammer blows.
2) The hazards, at full or near-full power, pose a danger so do my somewhat pathetic best to stay away from them. Whenever I have even one wheel on the ground, squirm away. Overall, drive away whenever I'm not on his wedge. Otherwise, the best defense, in this case, if offense. Keep that turret facing him and pound away. Five damage crashing into his top is going to gimp up his motors or tracks really quickly. Generally, don't waste shots. Fire away once he's wedging and trying to control me. If I'm wedged and my protective bars are scraping the ground, they'll act as sacrificial armour against the hazards.
GL, little bro. You're a shit, but I <3 U mang.
vs.
(3) Detroit Iron - Tartarus Robotics Group: 8 speed / 6+1 traction / 4 torque / 1 weapon / 11 armour (+1 plow)
1) Two main stand out in this fight: his overwhelming drivetrain advantage, and the five points of damage I'll do every hammer blow. The first is largely negated by my turret. With four points, it can track an eight speed bot. He can't outrun it. The second, he has no way of really negating. My hammer's mounted on a raised turret and he's quite low to the ground, so it'll be firing downwards at him. His wedge has only one point, so it's slow to block and easily slammed back down, and also doesn't have a lot of travel.
2) Basically, he has no way of damaging me except for the hazards, and to get me there, he's going to have to push me. Not only do I have significant ground clearance, but a circular shape tilted on its edge at an angle is an absolute nightmare to control. And what can I be doing the entire time that he's trying to push me? Hammering, with a weapon that does five points of damage on a scale where six is a potential OHKO. His functionality should be affected immediately, and he won't last more than a handful of hits.
1) I'm under no illusions about my drivetrain. He's going to wedge me a bunch and it'll be easy, but I can counter any attempt to flank me and/or avoid my hammer by rotating it to face him. His struggles to control the circular shape of my bot will give me more time to score hammer blows.
2) The hazards, at full or near-full power, pose a danger so do my somewhat pathetic best to stay away from them. Whenever I have even one wheel on the ground, squirm away. Overall, drive away whenever I'm not on his wedge. Otherwise, the best defense, in this case, if offense. Keep that turret facing him and pound away. Five damage crashing into his top is going to gimp up his motors or tracks really quickly. Generally, don't waste shots. Fire away once he's wedging and trying to control me. If I'm wedged and my protective bars are scraping the ground, they'll act as sacrificial armour against the hazards.
GL, little bro. You're a shit, but I <3 U mang.