ROBOT2 FW Final: Vorpal Bunny vs. Riptide
Posted: Sat Dec 15, 2018 12:39 am
Oh boy, it’s finals baby!
Start upright. Spin up and get out of my square and away from the wall immediately. Once I’m up to speed, try to show aggression if possible, though he’s likely to be coming at me pretty hard.
If he’s attacking head-on, then I want to juke sideways at random before impact. I’m not sure if my bar’s low enough to hit his wedgelets, but if it is then tearing those off would be nice. Otherwise my goal is to sideswipe his outer drumlets. 3-point corner damage right on the ends of those single-supported solid lumps of metal could eventually bend his shaft enough that either the bearings seize or the drumlets contact the frame – either way jamming the weapon. If he’s trying to get to my sides, he’ll have to make a fairly wide turn to get around my weapon, so make an advancing turn in the same direction and try to hit his side instead. Thanks to my wheelguards and his drum’s low power I can take a stray hit to the side without serious damage.
As usual, be prepared to immediately turn the weapon off to minimize any gyrodancing after a hit and take evasive action, and stay well clear of the walls, especially the low one. He’s not really gonna be deflecting me though, and if I’m right-side-up I’ll be hitting his teeth fairly close to the floor where they’re traveling at a low angle, so his hits will be as much horizontal as vertical and I’ll be able to knock him around quite a bit too.
If I stop his drum, go full aggression and just beat on him until either his drive dies or time runs out.
Good luck etc. etc.
Start upright. Spin up and get out of my square and away from the wall immediately. Once I’m up to speed, try to show aggression if possible, though he’s likely to be coming at me pretty hard.
If he’s attacking head-on, then I want to juke sideways at random before impact. I’m not sure if my bar’s low enough to hit his wedgelets, but if it is then tearing those off would be nice. Otherwise my goal is to sideswipe his outer drumlets. 3-point corner damage right on the ends of those single-supported solid lumps of metal could eventually bend his shaft enough that either the bearings seize or the drumlets contact the frame – either way jamming the weapon. If he’s trying to get to my sides, he’ll have to make a fairly wide turn to get around my weapon, so make an advancing turn in the same direction and try to hit his side instead. Thanks to my wheelguards and his drum’s low power I can take a stray hit to the side without serious damage.
As usual, be prepared to immediately turn the weapon off to minimize any gyrodancing after a hit and take evasive action, and stay well clear of the walls, especially the low one. He’s not really gonna be deflecting me though, and if I’m right-side-up I’ll be hitting his teeth fairly close to the floor where they’re traveling at a low angle, so his hits will be as much horizontal as vertical and I’ll be able to knock him around quite a bit too.
If I stop his drum, go full aggression and just beat on him until either his drive dies or time runs out.
Good luck etc. etc.