Flash Flood vs. The Thieving Magpie, ROBOT2: LW SF
Posted: Tue Dec 04, 2018 10:41 pm
Flash Flood:
Speed: 8
Weapon: 1
Armor: 11 (+2 front wedge)
Traction: 7
Torque: 3
___________________________________________
The Thieving Magpie:
SPD-7 // TRA-7 // TOR-2 // WPN-4 // ARM-10
___________________________________________
Like a good 'ole RW flipperfest!
Starting in red square
First thing, get Flash Flood over near the short wall-don't totally make it obvious right away and still come out of my square aggressive-just kinda 'draw' him over to my side if I can with deceptive maneuvering tactics. Of course, If we get near the short wall, try to OOTA first chance I get (my WPN is 4/2=can OOTA over short wall-just the short wall, though. And, he cannot OOTA me).
Maneuvering advantage-he has +1 speed/torque over me, but I have perfect spd/tra ratio. I figure that pretty much evens our control ratios-another very tough driving match for me. Also, with FF being a front-hinged flipper, he would have to get a sizeable portion of his flipper under me versus me only needing to get the very edge of my flipper under him. I will do my best to prevent that by immediately hooking off of his front before he can fire his flipper.
If I cannot get FF OOTA, try to gain any openings, get under, and flip. Yeah, he may be able to 'easily self-right', but at 1 WPN power, it should give me enough time to chain some flips on him.
Don't get into a shoving match with FF since he's +1 on torque. Back off, regroup, then resume my above strategy.
Also, obligatory 'Don't drive like an idiot'
GL, Dylan!
Speed: 8
Weapon: 1
Armor: 11 (+2 front wedge)
Traction: 7
Torque: 3
___________________________________________
The Thieving Magpie:
SPD-7 // TRA-7 // TOR-2 // WPN-4 // ARM-10
___________________________________________
Like a good 'ole RW flipperfest!
Starting in red square
First thing, get Flash Flood over near the short wall-don't totally make it obvious right away and still come out of my square aggressive-just kinda 'draw' him over to my side if I can with deceptive maneuvering tactics. Of course, If we get near the short wall, try to OOTA first chance I get (my WPN is 4/2=can OOTA over short wall-just the short wall, though. And, he cannot OOTA me).
Maneuvering advantage-he has +1 speed/torque over me, but I have perfect spd/tra ratio. I figure that pretty much evens our control ratios-another very tough driving match for me. Also, with FF being a front-hinged flipper, he would have to get a sizeable portion of his flipper under me versus me only needing to get the very edge of my flipper under him. I will do my best to prevent that by immediately hooking off of his front before he can fire his flipper.
If I cannot get FF OOTA, try to gain any openings, get under, and flip. Yeah, he may be able to 'easily self-right', but at 1 WPN power, it should give me enough time to chain some flips on him.
Don't get into a shoving match with FF since he's +1 on torque. Back off, regroup, then resume my above strategy.
Also, obligatory 'Don't drive like an idiot'
GL, Dylan!