Traposphere vs Endless Clowns
Posted: Sat Jul 07, 2018 5:29 pm
Traposphere: SPEED: 7 / Traction: 6 / Torque: 3 / Weapon: 8 (4 piston, 4[3 clamp/3 lifter]) (Or 4 lifter, 4 piston with clamp removed) / Armor: 6
Endless Clowns: Speed: 7 / Traction: 5 / Torque: 1 / Weapon: 11 (spinner) / Weapon: 1 (lifters) / armor: 6 - normal wheels
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no idea if he's going with the top arms or not. regardless, plan is really the same - press, get under, and destroy him. don't even complete objectives until he's splattered across the arena, unless it happens to be a good idea to fit one in in the meantime. if he gets under me, I can either hit his claws with the spinner and destroy them, or just monster truck him for free before he can flip me. if I am inverted, just run upside-down, and smack my spinner into him that way a few times to ensure I can actually connect, then finish self-righting.
when I do go for the objectives, do Rollers, Spikes, Push Box, and flipper, in whatever order. do others if I HAVE to, but I really shouldn't have to, because he should be disabled :V
GL
Endless Clowns: Speed: 7 / Traction: 5 / Torque: 1 / Weapon: 11 (spinner) / Weapon: 1 (lifters) / armor: 6 - normal wheels
<hr />
no idea if he's going with the top arms or not. regardless, plan is really the same - press, get under, and destroy him. don't even complete objectives until he's splattered across the arena, unless it happens to be a good idea to fit one in in the meantime. if he gets under me, I can either hit his claws with the spinner and destroy them, or just monster truck him for free before he can flip me. if I am inverted, just run upside-down, and smack my spinner into him that way a few times to ensure I can actually connect, then finish self-righting.
when I do go for the objectives, do Rollers, Spikes, Push Box, and flipper, in whatever order. do others if I HAVE to, but I really shouldn't have to, because he should be disabled :V
GL