Traposphere vs Endless Clowns

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The_Angry_Goat
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Traposphere vs Endless Clowns

Post by The_Angry_Goat » Sat Jul 07, 2018 5:29 pm

Traposphere: SPEED: 7 / Traction: 6 / Torque: 3 / Weapon: 8 (4 piston, 4[3 clamp/3 lifter]) (Or 4 lifter, 4 piston with clamp removed) / Armor: 6

Endless Clowns: Speed: 7 / Traction: 5 / Torque: 1 / Weapon: 11 (spinner) / Weapon: 1 (lifters) / armor: 6 - normal wheels

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no idea if he's going with the top arms or not. regardless, plan is really the same - press, get under, and destroy him. don't even complete objectives until he's splattered across the arena, unless it happens to be a good idea to fit one in in the meantime. if he gets under me, I can either hit his claws with the spinner and destroy them, or just monster truck him for free before he can flip me. if I am inverted, just run upside-down, and smack my spinner into him that way a few times to ensure I can actually connect, then finish self-righting.

when I do go for the objectives, do Rollers, Spikes, Push Box, and flipper, in whatever order. do others if I HAVE to, but I really shouldn't have to, because he should be disabled :V

GL
‽ ROBOTICS (208 - 108 lifetime)
MAJOR CHAMPIONS: Lightweight//Ruination 4//NICK'S FUZZY RULES

CBCIII
Cuddle Time!: 3-1
Scion: 3-1
Chimera V: 3-0
Delorean Cowboy: 0-3


ROBOTS3...?
Cygnus: 0-0
Endless Clowns: 0-0
Visual Assault: 0-0
Sleep Time!: 0-0


Big talk from someone whose weapon is about as effective as soft fruits. ~rocket

I have reinforced plastic for brains ~Hide
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