Solstice v Teardrop

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Noisy
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Joined: Wed Dec 31, 1969 7:00 pm
Location: Scotland
Team: Square Go Robotics
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Solstice v Teardrop

Post by Noisy » Fri Jun 22, 2018 8:53 pm

Labyrinth Rules

Solstice - Speed: 7 | Traction: 5 | Armour: 11 | Torque: 2 | Weapon: 5

Teardrop - Speed - 7 | Weapon - 10 | Armour - 8 | Traction - 4 | Torque - 1


No need for the special rod as I can just use the pointy end of the axe. Give Solstice a few blows with the axe while we're in the spinning turntable. In order, go for the Sandpit, Flipper, Suspension Bridge, Lifting Spikes, Rollers and finally the Push Box. Go to the final pane after the Lifting Spikes if the others are already smashed. Give Solstice another few blows with the axe if we pass each other.
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British-Robotics
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Location: Bolton, Greater Manchester

Solstice v Teardrop

Post by British-Robotics » Fri Jun 22, 2018 11:58 pm

My robot has a hinged wedge at the front so I'll drive with a steady approach just to avoid getting beached on the bricks or cans and go through the obstacles cleanly, once I've completed a lap around the walls of obstacles I'll reverse backwards up the ramp to avoid my wedge clipping the ramp. Once I'm up, again I'll make a steady approach to avoid falling off the edges of the area and break as much glass as possible. Once the final glass descends I'll quickly get to the target.

Good luck and may the best bot win the gauntlet. :)

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