Blitz Mk. III v Sir Morphsalot

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Avalanche
Posts: 82
Joined: Wed Dec 31, 1969 7:00 pm

Blitz Mk. III v Sir Morphsalot

Post by Avalanche » Mon Mar 12, 2018 1:28 pm

Morph:
Weapon: 14
Armor: 7
Speed: 5
Traction: 3
Torque: 1

Blitz:
Weapon: 8
Speed: 6
Torque: 3
Armor: 8 (+3 to the flipper)
Traction: 5

DON'T. LET. HIM. HIT. THE. CHASSIS.

Now that we got that out the way, let's get into the proper RP.

I've got better speed than him, so try to keep driving round and round him till his gyro causes him to give my flipper an opening: once that happens, drive into him, outwedge, drive him over to the floorflipper or other hazard if FF not available, flip him into it.

If we're going head on, go slightly to his left or right then angle in so that I can use the ground clearance gap there will be in the main chassis area. Remember, his wheels protrude out the bottom a little bit and his forks angle down to the ground as a resuly, meaning the chassis will be ever so slightly off the ground, giving me a good area to angle into and outwedge.

If he escapes a wedging attempt, spin one side of the wheels to back away from the disc before flooring it in reverse.

That's about it. Best of luck mate.

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