Doomerang vs Trial & Error

This is the forum where you will role play for any fantasy leagues going on at the time.

Moderator: Tournament Hosts

Post Reply
User avatar
Badnik96
Posts: 3983
Joined: Sun May 02, 2010 12:00 am
Location: somewhere in the plane of existence
Contact:

Doomerang vs Trial & Error

Post by Badnik96 » Thu Feb 15, 2018 10:16 pm

Doomerang
Speed: 13
Weapon: 3
Armor: 10 (+1 to the thwack teeth)
Traction: 3 (+3 melty-brain spinup bonus for a total of 6)
Torque: 1

T&E
Speed: 5
Traction: 4
Armor: 9 (+1 ABR wedge)
Weapon: 11 (10/10)
Torque: 1

I'm only two points slower than him, so if I play in a way he won't expect he won't have the easiest time controlling me.

Spin up and move out to the side. Never attack him head on, trying to attack his bot's corners, especially the corners of his ABR wedge. With only 10 armor there and 8 armor everywhere else, any sort of big hit is going to hurt. If he comes at me with the flipper, even better, because it's pretty narrow and I can hit those nice tasty chassis corners pretty well.

Play reserved and try to bait out a charge from him, then slip to the side and attack his corner. His weapon will do negligible damage at best so as long as I play safe, avoid the hazards and come in when I find an opening I should be pretty good. Stay away from the wall as much as possible.
Team Ignition
Redline: Robot Bastards 1 LW champ
Pyrite: FRR Backlash LW champ
The Debilitator: Cherry Bomb Classic 1 LW champ
Sling Shot: Bot O' Rama 2016 Sportsman champ
Doomerang: Robot Fight Night HW champ

Post Reply