Corporate Interests vs Copperhead

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Cha0sFerret
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Joined: Wed Dec 31, 1969 7:00 pm
Location: Florida

Corporate Interests vs Copperhead

Post by Cha0sFerret » Sun Jul 02, 2017 11:02 pm

Corporate Interests:
Speed: 9
Traction: 9
Torque: 3
Weapon: 0
Armor: 11

Copperhead:
Speed: 4
Traction: 2
Torque: 1
Weapon: 16
Armor: 7

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I have more than double his speed, better control even after the traction penalty, and he has a giant-ass drum's gyroscopic forces to contend with.

No box rush for the same reason I didn't rush against Safe Space, and the same reason it backfired on Hot Jalapeno&#33; back in week 2 against Mudcrab: his front wedgelets are actually pretty effective, and I don't want to give him a single hit. He'll have a harder time turning with his weapon at speed, anyway. Flank, push into walls, pin, repeat. Avoid the low wall. Just generally don't be a moron.

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Good luck&#33; :D
Last edited by Cha0sFerret on Sun Jul 02, 2017 11:26 pm, edited 1 time in total.
poopity scoop

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