Scarab vs. Vipoz

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That Kode Guy
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Joined: Wed Dec 31, 1969 7:00 pm
Location: Canada
Team: Dissonance-Tek

Scarab vs. Vipoz

Post by That Kode Guy » Mon Dec 09, 2013 12:43 pm

- All I need to do is get it on its side and it's dead in the water. Not to mention I have 11 points of weapon over his body armour and 9 over his flipper armour.

- Holy shit that torque. Pity it's useless if I rip out his flipper; then he either has to face the drum or my rear wedge with his silly spike. He won't have a proper wedge without his flipper. Not like it'll matter anyway. The wheels clearly go below the lowest angle his flipper can get. So it wouldn't hit the floor. Wedge stat wouldn't help him much, as I could likely still get under him with my own.

- I can self-right, oh my.

- Uhhh... what's to say? Go at him with the drum. Knock him on his side, or rip out his flipper (or damage it to the point where he can't use it). And I'll just turn and use the wedge if my drum goes. Self-right if needed, all that good stuff.

- If he goes after the sides, time to deke again. I'll spin the other way around and surprise him.

Good luck Mr. Cock-A-Doodle-Doo!
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