The Cherry Bomb Classic 3

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The Monsterworks
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Location: Canada, for now

The Cherry Bomb Classic 3

Post by The Monsterworks » Fri Jan 11, 2019 12:49 am

Image

Well folks, who's up for a little bit of robit fightin', eh? After a second iteration that...well, the first rule of CBC2 is that you don't talk about CBC2... The Cherry Bomb Classic is back. Gimmicky sponsors? Check! We've got Volvo this time. Monsterworks' patented storylines? Yup! Wacky arenas? Fam, you know it! A bajillion different weight classes and side events? ....eh, we're trying to learn from past crash and burns and scale that back a bit, so you palookas get only the traditional four: Lightweight, Middleweight, Heavyweight, and Superheavyweight. Wanna sign up for them? Do it below.


The Tournament

Listen, I'm not about to give you some flowery anecdote about how big this event's gonna be. It's gonna HUGE. Lemme tell you: YUGE. Well, actually, not all that big: four weight classes, with a cap of twenty bots in each. Now, here's the hard part: You have to actually post here and reserve for each of the weight classes that you want to participate in individually, just like in ROBOT2. Also just like there, you're not obligated to be in all four. What's a bit different is that you're going to 'hard' reserve three bots, and then the fourth will be a 'soft' reserve. In the event that a weight class fills up, the soft reserves will be bumped out in reverse order of how they signed up.

Each weight class will consist of four groups, and the top two bots from each group will qualify for single-elimination playoffs. Yes, it's that simple.

Dates

Signups will close on the morning of Monday, January 28, 2019 to give us some time to do seedings and brackets, and then the tournament will begin on February 2. Due dates will be the standard Saturday 11:59 PM EST. If you need an extension for whatever reason, ask me a couple of days ahead of time, and I'm not about to be a dick about it.

Rules

Saying that you weren't sure about the rules is no excuse for messing up an RP/result/first date. It's all written right over here. It's basically just the REDDIT rule set with the Thunderground modifications. Give it a read if you ever find yourself in a waiting room or at a bus stop. If there's something you don't understand or need clarified (and by 'need clarified', I don't mean 'passive-aggressively' comment on something that you don't like in it), feel free to ask me in discord or on the forums.

Arenas

The weird and wonderful arenas are a big part of the Cherry Bomb Classic experience, and they're back again this year, just...a couple less than usual. This year, we'll have five of them, as voted upon by you, the community in this poll.

In order of when they'll feature, the fortunate five are:

1) Vertigo
2) Buzludzha
3) The Woodshed
4) Gothiq
5) Stormhavn

With seven total rounds being contested, including the playoffs, each arena will be featured at least once, with Vertigo and Buzludzha getting a second whirl in the playoffs. Information on them can be found over here. There are some formatting errors due to the forum move, but they'll be rectified before the tournament begins. I highly recommend familiarizing yourselves with the arenas. Using their features wisely has often proven to be the difference between victory and defeat.

Staff

Writers and the other people who volunteer are the engines that run these events. If you can participate, you can pitch in to make this work for all of us. The more writers that there are, the faster that results get posted and the less that each writer has to do. Writing isn't just work, either. Joining the staff allows you input into decisions, ensures that your concerns will be heard, and helps you see how this is working. It'll also make me like you.

The staff we have so far are:

1) The Monsterworks
2) Hooray For Lexan
3) Shaba 117
4) Trihunter
5) Mole55
6) YSMQTHLQYH
7) NWOWWE
8) Rocket
9) this could be you!
10) aren't you lucky!
11) this spot has your name on it!
12) Your name would look real nice here...
13) It's yours if you'd only ask.
14) last is not least!


Official Bracket and Entrant Guide

Lightweight: Challonge
  1. The Monsterworks: unknown
  2. Team 57: Tidal Wave
  3. Team Loading: unknown
  4. Team Design Flaw: Evil Destroyer
  5. Team Ignition: unknown
  6. Square Go Robotics: unknown
  7. Team Stealth: The Thieving Magpie
  8. Team Instant Regret: Terpsichora
  9. Team TBR: unknown
  10. Alpha Robotics: Storm Worm
  11. Angry Goat Robotics: unknown
  12. Team Blood Gulch: unknown
  13. Code Red Robotics: unknown
  14. Aquatic Robotics: unknown
  15. Team Worst Swordsman: Hobart 2: Fear Naught
  16. IceCubed Robotics: unknown
  17. North-West Sheds: unknown
  18. Team Foxtrot Uniform: Harrowdown Hill
  19. (End of the Line LLC: unknown)
  20. (Cool Story Brobotics: unknown)
  21. Waiting list (1) - (Team Mongoose: unknown)
  22. Waiting list (2) -
  23. Waiting list (3) -

Middleweight: Challonge
  1. Team 57: Chronic Jobber
  2. Team Loading: unknown
  3. Team Design Flaw: Pressure Flop
  4. Team Ignition: unknown
  5. Team Stealth: Harpy
  6. Team Instant Regret: Manglerfish
  7. Team TBR: unknown
  8. End of the Line LLC: unknown
  9. Nighthawk 87: Jawsome
  10. Cool Story Brobotics: unknown
  11. Alpha Robotics: Diablo Genesis III
  12. Angry Goat Robotics: unknown
  13. Team Blood Gulch: unknown
  14. Code Red Robotics: unknown
  15. Aquatic Robotics: unknown
  16. IceCubed Robotics: unknown
  17. Team Foxtrot Uniform: Neophyte Redglare
  18. (The Monsterworks: unknown)
  19. (Square Go Robotics: unknown)
  20. (Team Worst Swordsman: Dragonfist)
  21. Waiting list (1) - (Team Mongoose: unknown)
  22. Waiting list (2) - (North-West Sheds: unknown)
  23. Waiting list (3) -

Heavyweight: Challonge
  1. The Monsterworks: unknown
  2. Team Loading: unknown
  3. Team Design Flaw: unknown
  4. Team Ignition: unknown
  5. Square Go Robotics: unknown
  6. Team Stealth: Death Metal
  7. Team Instant Regret: Compound Fracture
  8. End of the Line LLC: unknown
  9. Nighthakw87: Long Arm of the Law
  10. Cool Story Brobotics: unknown
  11. Alpha Robotics: Coup de Grâce IV
  12. Angry Goat Robotics: unknown
  13. Code Red Robotics: unknown
  14. Team Worst Swordsman: Tabor Mark 3
  15. IceCubed Robotics: unknown
  16. Team Obscure: unknown
  17. North-West Sheds: unknown
  18. (Team 57: Mark 5: Arctic Warfare)
  19. (Team TBR: unknown)
  20. (Team Blood Gulch: unknown)
  21. Waiting list (1) - (Aquatic Robotics: unknown)
  22. Waiting list (2) - (Team Foxtrot Uniform)
  23. Waiting list (3) -

Superheavyweight: Challonge
  1. The Monsterworks: unknown
  2. (Team Loading: unknown)
  3. (Team 57: Oni)
  4. (Team Design Flaw: Equisde)
  5. Square Go Robotics: unknown
  6. (Team Stealth: Triple Six)
  7. (Team Instant Regret: Starfish Prine)
  8. Team TBR: Steelvor
  9. End of the Line LLC: unknown
  10. Cool Story Brobotics: unknown
  11. Team Blood Gulch: unknown
  12. Aquatic Robotics: unknown
  13. Team Worst Swordsman: KEGATRON (which, yes, is written in all caps)
  14. Team Obscure: unknown
  15. North-West Sheds: unknown
  16. Team Mongoose: Agent X
  17. Team Foxtrot Uniform: Space Cadet
  18. (Alpha Robotics: Fenrir)
  19. (Angry Goat Robotics: unknown)
  20. (IceCubed Robotics: unknown)
  21. Waiting list (1) -
  22. Waiting list (2) -
  23. Waiting list (3) -


Well, ladies and gents, That's about all there is to say. I mean, if you have more, you can check out our discussion thread Otherwise, get in there and kick some ass!
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)


The Monsterworks: 141 - 42 (.770) ...Probably up to no good.

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YSMQTHLQYH
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Location: Argentina

Re: The Cherry Bomb Classic 3

Post by YSMQTHLQYH » Fri Jan 11, 2019 12:52 am

First

Now for the actual sing up

LW: Evil Destroyer
Stats:
Speed: 1
Traction: 1
Torque: 1
Weapon: 21(15 spinner / 5 turret / 1 lifter?)
Armor: 7

Pictures coming soon, it's a shuffler with a bar spinner mounted on a turret that also goes up and down, because why not.

MW: Pressure Flop
Image
More picturesShow
ImageImage
Close up on the walking mechanism thingy, it´s effectively 4 rail-mounted linear actuators
Image
Stats:
Speed: 1
Traction: 1
Torque: 1
Weapon: 19(15 hammer/ 4 turret)
Armor: 10

Walking turreted hammer.
might redo the renders if i feel like it

HW: TBD

SHW: probably Equisde
XD for short, just don't ask.
BTW this is the soft reserve
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Alt extended lifterShow
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Yup, it has 12 wheel omnidrive.
The side panels are hinged and it has a lifter that can press.
Stats:
Speed: 12
Traction: 11
Torque: 4
Weapon: 1
Armor: 2
Last edited by YSMQTHLQYH on Fri Jan 11, 2019 1:56 am, edited 2 times in total.
Team Desing flaw
Team Deming flaw
Team desync flaw

Oh wait no
TEAM DESIGN FLAW
I think that's it
Recent history

CBC3 -
Evil Destroyer 0-0
Pressure Flop 0-0
??? 0-0
Equisde 0-0 (probably)


Thunder Underground(when it happens) - ⑨K 0-0 Evil Destroyer 0-0 Pressure Flop 0-0 Omnicrap 2.0 0-0 (3-3 lifetime) Equisde 0-0

ICEcrown - Hovercrap 3-3

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The Monsterworks
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Location: Canada, for now

Re: The Cherry Bomb Classic 3

Post by The Monsterworks » Fri Jan 11, 2019 12:53 am

The Monsterworks

( Team Coming Soon )

Hard reserve for LW, MW, and HW. Soft reserve for SHW. Might drop at least one in the future depending on how busy I am.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)


The Monsterworks: 141 - 42 (.770) ...Probably up to no good.

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Hiicantpk
Posts: 421
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Re: The Cherry Bomb Classic 3

Post by Hiicantpk » Fri Jan 11, 2019 12:54 am

Maybe?

LW: Tidal Wave 2
Image
Shields off

MW: Chronic Jobber
Image
Bar

HW: (soft) Mark 5: Arctic Warfare

SHW: (soft) Oni

stats tbd
Last edited by Hiicantpk on Fri Jan 11, 2019 1:03 am, edited 1 time in total.
".. if Kody is removing OOTAs, I'm flying to Canada for the sole purpose of taking a shit down his chimney. :v: " - GF93

Team 57

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GuldenFlame
Posts: 65
Joined: Wed Dec 31, 1969 7:00 pm
Location: USA, Misery

Re: The Cherry Bomb Classic 3

Post by GuldenFlame » Fri Jan 11, 2019 12:54 am

No designs were stolen in the making of this post.

Hard: LW
Carnivore
Image

Speed: 7 Traction: 6 Torque: 2 Weapon: 3 Armor: 12 (+2 Rear Wedges)

Think Predator. The front forks are all hinged and the rear wedges have extra armor.

Hard: MW
Marksman
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Speed: 7 Traction: 6 Torque: 1 Weapon: 5 Armor: 11

Your standard 4WD bronclone. Nothing Special here.

Hard: HW
Perdito
Image

Speed: 7 Traction: 6 Torque: 1 Weapon: 3 Armor: 13

A 2 WD box with a flipper on it. I may have made these first 3 robot with my IRL robotics team in mind. Even the name of this robot was stolen from my team.

Soft: SHW
Last edited by GuldenFlame on Mon Jan 14, 2019 8:03 pm, edited 2 times in total.
Image
Team Loading
Ruination 2
Bluebot:3-4
Killing Intent:4-4
Flashback:4-3
Ravex:1-6
New Blood 2.0
Acute: 0-0
ROBOT2
The Mafia: 1-6
Bluebot 2: 1-6
Champ: 1-6
Carbon Z: 5-2
Thunder Underground
Lockdown: 0-0
Mesh: 0-0
Toasht: 0-0
Frostburn: 0-0
Stream Edge: 0-0

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Badnik96
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Location: somewhere in the plane of existence
Contact:

Re: The Cherry Bomb Classic 3

Post by Badnik96 » Fri Jan 11, 2019 1:05 am

reserving for lw, mw and hw

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Shaba117
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Re: The Cherry Bomb Classic 3

Post by Shaba117 » Fri Jan 11, 2019 1:11 am

Reserving for LW, MW, HW, & SHW, with SHW being my 'soft reserve'. Entries will be the same as for TU, but I just need to tweak the stats some.

LW: The Thieving Magpie
2WD rear-hinged pneumatic flipper-can OOTA opponents up to 5ft & easily self-right.

Image

Image

STATS: SPD-7 // TRA-6 // TOR-2 // WPN-5 // ARM-10

MW: Harpy
Nachtfalke's little Sister...4WD ramming 'brick'-can run inverted (though a bit less effective when running inverted with the plow). Both spikes/plow are hinged.

Image

Image

Stats: SPD-8 // TRA-8 // TOR-3 // WPN-0 // ARM-11 (+2 plow)

HW: Death Metal
Still as onerous as ever and seems to just randomly 'glitch' just to piss me off (with the occasional electric shock), I swear. But, once in the arena, Death Metal means business-you're gonna need those armor bonuses...and prayers to the Bot gods!

Image

Stats: SPD-5 // TRA- 2 // TOR-1 // WPN-15 // ARM-7

SHW *soft reserve* Triple 6

Powerful 4WD pneumatic flipper that can easily self-right. Horns are purely for aesthetics and come off fairly easily. There are also spikes on the sides and the rear wheels extend out of the back to prevent stranding.

Image

Image

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Stats: SPD-6 // TRA-5 // TOR-2 // WPN-7 // ARM-10
Last edited by Shaba117 on Fri Jan 11, 2019 1:38 am, edited 3 times in total.

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NoiseyGiraffe
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Re: The Cherry Bomb Classic 3

Post by NoiseyGiraffe » Fri Jan 11, 2019 1:12 am

LW -TBA

MW - Vortex 3 - Vortex continues with its' experimental 4-bar mounted drum spinner. The drum is now mounted on a longer arm allowing for a bigger punch from the 4 bar flipper. This is on a new screw propelled chassis to allow it move sideways as well as forwards, backwards and rotate left and right. The front wedge is 10mm Hardox and has a hinged skirt to allow it to get under opponents easier. It is invertable and can use the 4-bar drum spinner to self right.

Speed: 6 / Traction: 4 / Torque: 3 / Weapon: 7 (Lifter: 5 / Drum: 5) / Armour: 10 (+1 front wedge)
CADShow
Image

Image

HW - Hellfire - Hellfire returns hoping for more success than it's featherweight cousin. Armoured entirely out of 10mm hardox, It has a 1m long, high pressure pneumatic flipper with an additional spatula tongue to help it flip dangerous spinners without getting too near. It is 2WD powered by 2 Ampflow motors. It also side skirts to avoid being outflanked then out-wedged and rear roll bars to stop it resting on it's back after a flip.

Speed: 6 / Traction: 5 / Torque: 2 / Weapon: 6 / Armour: 11
CADShow
Image

Image

SHW - TBA
Last edited by NoiseyGiraffe on Sat Jan 12, 2019 10:09 am, edited 3 times in total.

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Hooray For Lexan
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Re: The Cherry Bomb Classic 3

Post by Hooray For Lexan » Fri Jan 11, 2019 1:12 am

Hard reserve in LW, MW, HW, soft reserve in SHW


Lightweight:
Terpsichora

Image
Image

Speed: 5
Traction: 4
Torque: 1

Ko Config
Weapon: 13
Armor: 7

Ken Config
Weapon: 11
Armor: 9 (+2 front wedge)

Nen Type: Specialist

Terpsichora is a Pulsar-style drisc spinner based on Neferpitou from Hunter x Hunter. There are two configurations. "Ko" configuration has a relatively thin, bolted-on wedge with sharpened forks that can get underneath the defenses of almost any opponent, and the deadly claw-like discs are at full speed. "Ken" configuration ditches the forks in favor of a thicker, shock-mounted wedge for fighting powerful spinners. To make weight the weapon battery has to be replaced with a smaller, lower-voltage one, which reduces the weapon's rpm, but those claw-like teeth can still grab and launch opponents, and hit hard enough to be dangerous.

Can self-right by the weapon hitting the arena floor.

Middleweight:
Manglerfish
Image
Alternate Configs:
Four-pronged Plow
Two-pronged Plow
ABR Plow
Anti-VS Plow

Stats:
Speed: 6
Traction: 5
Torque: 2
Chassis Armor: 7

Normal Configs - Four-pronged Plow and Two-pronged Plow:
Weapon: 10 (3-point saw arm)
Armor: 7

Anti-Spinner Configs - Anti-VS Plow and ABR Plow:
Weapon: 8 (3-point saw arm)
Armor: 9 (+2 front plow)

I actually built a sawbot! Meet Manglerfish, which is actually based on multiple deep sea fish including a Stoplight Loosejaw. Has a selection of sturdy shock-mounted plows and a diamond-coated rescue saw blade. Two of the plow options, the ABR and Anti-VS Plows, are extra-beefy to stand up to spinners, but their heavier weight means some of the weapon batteries have to be removed, making the saw a bit less effective.

The saw arm has a range of motion of 180 degrees, from All the way behind the robot to extending slightly below the front forks. The saw actuator uses a harmonic gearbox with a friction clutch, so it can move freely in impacts but it won't flop around under its own weight. This allows the arm to easily be held at any angle. If it's being kept behind the robot, the springy "lures" on top help prevent wheelies. The fangs on the saw guard are soft plastic.

Note: the back of the chassis has a bevel to prevent high-centering. Also note that the ABR plow has thick "ears" on top extending an inch above the chassis to help stop high-mounted spinners.

Heavyweight:
Compound Fracture

Image
Image
Image
Image

Stats:
Speed: 7
Traction: 6
Torque: 3
Weapon: 3 (lifter)
Armor: 11 (+1 front wedge assembly)

The familiar unpainted metal box, now with new attachments!

Has four configs. First, a lifting wedge with side outriggers which have angle limiters to keep it from faceplanting.
Second, a sloped plow for fighting horizontal spinners. The config is still invertible, but the weapon isn't. It still has outriggers,
but they're tucked under the wedge. The outriggers can move downward a bit, allowing the plow to be depressed around 30 degrees. Third, a scoop for dealing with certain verticals, those pesky flails, and anything that can skip off a wedge and hit opponents on top. There's no outriggers on this config but it's shorter than the other wedges. Fourth, a set of long forks to deal with opponents that have long tongue-ey wedges. Again, has angle-limited outriggers.

Range of motion is approximately +/- 90 degrees for the wedge and forks, +75/-30 degrees for the plow, and +/- 60 degrees for the scoop.


Superheavyweight:
Starfish Prime
Image
Image
Image
Stats:
Speed: 4
Traction: 3
Torque: 1

Undercutter Config: Weapon 15, Armor 7
Flail Config: Weapon 14, Armor 8 (+1 weapon bar and flails)

Starfish Prime is a horizontal spinner with a special party trick: it can fight as either an undercutter or a flail!

How the config change works: First, the drive wheels. In the undercutter config the wheels stick out both the top and bottom, allowing Starfish Prime to run either way up. For the flail config they are replaced with smaller wheels mounted an inch higher. These ONLY stick out the "top," which really becomes the bottom: in the flail config the entire robot is upside-down.
The flail config is not invertable. It can also start inverted in undercutter mode. The power switch access holes are on the back of the robot to allow safe inverted powerup. Second, a pair of standoffs (shown here) are attached to the frame to allow the flail to clear the ground in front. In either config the tips of the weapon are about 4" off the ground in the front when the chassis is inverted. Third, the weapon drivetrain has two stages of chain reduction from the LEM-200 motor, with a friction clutch on the intermediate shaft. The first stage has a 2.5:1 ratio, the second stage is 1:1 in undercutter mode and 2:5:1 in flail mode. Accounting for aerodynamic drag, this gives the 42" long bars and the 10 ft diameter flail about the same tip speed of about 250-270 MPH.

Finally, the weapons themselves. The two undercutter bars - one straight and one curved - are 42" long, weigh about 90 lb, and store 80-90 kJ at 2,000 rpm. The flail assembly consists of a 5' long, 57 lb central bar and two 10 lb flail teeth at the end of 2' long Kevlar ropes, giving a total diameter of 10 feet (accounting for the height of the impactors). Each flail stores about 30 kJ at 750 rpm, with the central bar storing an additional 13 kJ. While the flail bar is longer and thinner, it's a slightly softer steel and is tempered to be springy, or worst-case bend slightly if it takes a direct hit, and the flails' ability to move reduces the stresses on it. The flail bar also has over an inch of vertical clearance from the chassis. The flails' central bar is long enough to keep them from getting caught on the chassis.

British-Robotics
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Re: The Cherry Bomb Classic 3

Post by British-Robotics » Fri Jan 11, 2019 1:14 am

I shall enter this tourney yet again with all weight classes! Reserved

HW as a soft reserve

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V900
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Re: The Cherry Bomb Classic 3

Post by V900 » Fri Jan 11, 2019 1:28 am

LW - Piranha Plant
Speed: 4
Torque: 3
Traction: 4
Armor: 13
Weapon: 9 (5 turret, 5 lifter, 5 saw)



Just like in every Mario game ever, you'll be hard pressed to defeat this thing with standard attacks. Every inch of it is covered in 13 armor, and the 5-speed turret has even more at 15. Though, there's a set of very noticeable holes near the top of the robot. Maybe you could sneak some flames in there...

MW - Super Youkai Warhead
Speed: 6
Torque: 1
Traction: 3 (+1 treads)

"Super Scope 3D" setup
Armor: 9
Weapon: 11 (8 saw+arm, 3 clamp)

"Exteeeending Aaaaarm" setup
Armor: 11 (+2 lifter)
Weapon: 9 (6 saw+arm, 2 clamp)

Instead of cutting the top of your robot like a regular saw would, this one cuts through the bottom. Very cool!

HW - THE TRASHMAN
Speed: 7
Torque: 3
Traction: 5 (+1 treads)
Armor: 11 (+2 plow)
Weapon: 2 (1 forklift, 1 clamp, 1 hungry hungry hippos extender, 1 flame)

Trash cans x2
Speed: 1
Torque: 1
Traction: 1
Armor: 1
Weapon: 0

Alternate name: Mr. Jillette

You know how most lifters are these low-to-the-ground, sleek little shits that look more akin to Roombas than combat robots? Forklifts don't really lend themselves well to being short. It's got a plow in the front to both act as a lifter and defend against spinners, and an obnoxious overhead device to keep robots in place or scoop them off the plow.

The trash cans (constructed out of wood and soda can aluminum) can be used to high-center bricks and disorient spinners. Weight distribution is split 90/5/5.

SHW - HAN-D
SPEED: 4
TORQUE: 1
TRACTION: 2

SETUP ONE
ARMOR: 10 (+0 RAMPLATE)
WEAPON: 15 (14 HAMMER, 1 PISTON)

SETUP TWO
ARMOR: 11 (+1 RAMPLATE)
WEAPON: 14 (12 HAMMER, 2 PISTON)

SETUP THREE
ARMOR: 12 (+2 RAMPLATE)
WEAPON: 13 (10 HAMMER, 3 PISTON)

NO MANUAL GIVEN FOR HAN-D MODEL
Last edited by V900 on Wed Jan 16, 2019 5:34 pm, edited 4 times in total.

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Nighthawk87
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Re: The Cherry Bomb Classic 3

Post by Nighthawk87 » Fri Jan 11, 2019 2:04 am

Reserving for middleweight (Jawsome) and heavyweight (Long Arm of the Law).

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Trihunter
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Location: The United Kingdom of Great Britain and Northern Ireland

Re: The Cherry Bomb Classic 3

Post by Trihunter » Fri Jan 11, 2019 2:15 am

Cool Story Brobotics is in
Hard reserving MW through SHW, soft reserving LW

LW: ???



MW: JEVIL

Image
Image
Image

Speed: 9 /Traction: 8 /Torque: 1 /Weapon: 0 /Armour: 12

There is no strategy to defeat the enemy. Good luck!

Expected a spinner? Nah. Anyway, this thwack can have the Devilsknife mounted sideways to allow for better horizontal thwackin', as well as spinners on the wheels. No, not combat robot spinners, spinners like the ones you get on fancy wheels. The black parts spin independently of the wheels, though still pick up momentum from movement, causing some pretty neat looking hubs. We've also got rainbow wheels as an option, for memes or something. Also there's a Jevil soundboard in there somewhere. I dropped it in by accident and can't quite reach it under the motors. Sometimes it goes off at random, but that's fine, right?

HW: Petaflare

Standard config

Image
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Nuclear Heat Visor V3

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Two-Headed Death Raven

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Speed: 7 / Traction: 5 / Torque: 3 / Armour: 9 (Effective 13 on crusher & wedge) / Weapon: 6 (5 Crusher, 1 srimech) / 0-Point Spark Cannons: 66 (64 in non-standard configs)

WARNING. WARNING. WARNING.

Armour bonus is applied to the green part of the front wedge, as well as the blue parts of the Nuclear Heat Visor config.

The nuke birb is back, I guess. Sporting a brand new srimech (with an actual point investment!), even more spark cannons, the klaxon, limited-hinged dampened wings in the primary config, a new Razer-inspired NHV revision, and a new Two-Headed Death Flamingo inspired config, featuring enormous hinged wings to help control the opposition. Hopefully it does ok.

SHW: ???

Wolf51-50
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Re: The Cherry Bomb Classic 3

Post by Wolf51-50 » Fri Jan 11, 2019 2:19 am

LW: Storm Worm

Image

Image

Image

You are slowly losing control

Decided to go with a virus theme. It's a 4WD bumper shaped robot with a flipper in the middle with small lifter arms on either side, and two full body lifter arms on the sides of the body. Hoops are there for decoration and aren't really anything special. They're removable, and by removing them allows the robot to become weakly invertible, not that it needs to be anyway.

The third picture shows two different attachments. The large curved pieces on top are hammer blockers made from the same bendable plastic used on things like Gabriel and Huge. The middle piece is connected to the flipping arm (so it's gonna move with the flipper, not obstruct it). Despite being only 9 armor, the blockers will simply bend when hit, then return to true. It even protects the wheels.

The other attachments are the larger, plow-like wedgelets. Sure, the forks and entire front end have 12 armor. But the last thing I need is horizontal spinners ruining my day. It's connected to the short lifting forks, so technically not an alternate config. They're also too bulky to actually lift with, but can still press and are included in the armor bonus

Speed: 7
Traction: 5
Torque: 3
Weapon: 5 (3/3/3)
Armor: 10 (+1 front, including the flipper and small lifter forks)

MW: Diablo Genesis III - Image

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I was gonna enter something else, but then this got robbed in the QFs :V

2WD electric clamp with a lifter or flipper config. Since there has been confusion in the past, it's flipper config releases electricity in a large burst until a catch locks the flipper in the up position. It has to be manually closed by pressing a button on the controls. Doing so releases it with a smaller amount of electric power when closing, activating the clamp. Has a choice between a normal wedge or an ABR, both with optional forks (as shown in the second picture). Underneath the weapon is a Vovoka style dustpan to make things easier to grab

Speed: 7
Traction: 6
Armor: 10 (+3 wedge)
Weapon: 3
Torque: 4

HW: Coup de Grâce IV

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Less writer salt means better results... right?

Coup de Grâce is back. Fully upgraded this time with the following: a beefier wedge, optional wedgelets, visible side skirts, a bit more ground clearance, and most importantly: 2WD. Not a walker this time, but still dangerous with it's weapon that needs no introduction. Can self right with the hammer but here's another thing that's been added: instead of throwing all it's weight around each time it rights itself, I can have the gear changed from full power to half kinda like how a speed controller works. This works similar to the valve on HFL's Aphelion that would reduce the flipper power to half. So it'll self right neater than last time without the risk of damaging itself. Lexan panels protect the exposed mechanics of the hammer.

Speed: 5
Traction: 3
Armor: 8 (+2 front including the spheres on the sides
Weapon: 13
Torque: 1

SHW: Fenrir

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This is a soft reserve as I don't want to take all spots. But if one's open, we'll throw this thing in again.

2WD Minotaur thing with thin forks and wheels doubled up in a similar fashion to Crushtacean and Big Nipper. The eyes glow red when the drum is at full speed

Speed: 5
Traction: 3
Torque: 1
Weapon: 15
Armor: 6
Last edited by Wolf51-50 on Mon Jan 14, 2019 12:29 pm, edited 1 time in total.

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Billy5545
Posts: 6
Joined: Wed Dec 31, 1969 7:00 pm
Location: Surabaya, Indonesia

Re: The Cherry Bomb Classic 3

Post by Billy5545 » Fri Jan 11, 2019 2:26 am

Team Eagle Robotics signs up for their first (or technically second) official ARC tourney.

LW:

MW:

HW:

SHW:

(Basically reserving all four weightclasses. Will port my LW and SHW from Thunderground, and enter a new MW and HW)

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