Mobilize, Britbongs! // America! Fuck Yeah! // In Varietate Concordia

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The Monsterworks
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Mobilize, Britbongs! // America! Fuck Yeah! // In Varietate Concordia

Post by The Monsterworks » Thu Jan 03, 2019 7:14 pm




Mobilize, Britbongs!

Sons and Daughters of the United Kingdom of Great Britain and Ireland, The Empire needs you!

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As our mission to spread civilization around the globe continues, reactionary forces have arrayed themselves against us. This cannot stand. Sometimes you just have to do what's best for people - the English way - whether they agree with it at the moment or not! March out there and show them what we're made of. Tally ho, lads!

God Save the King.





America! Fuck Yeah!

Friends, citizens, Americans...lend me your ears. For twelve score and two years more, our nation has stood: a shining city on a hill, a beacon of freedom and justice in an often dark and unfree world. Tirelessly, we have fought the forces of tyranny, those arrayed staunchly against us whether out of ignorance or malice, and we have persevered.

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But, Americans, lovers of liberty, there is still more work to be done. Fight with me now, against the ravages of imperialism, ignorance, and savagery and, by God, we will triumph!




In Varietate Concordia

Citizens of the world and lovers of liberty: Redoubtable Frenchmen, enterprising Dutch, adventurous Argentinians, and proud Indonesians, a great, oily shadow spreads across the Earth, one drunk on its own corrupt ideology: blind to reason, deaf to sense, and bent upon world domination...

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I ask you to join me now and stand against the ever-encroaching might of the British and American Empires. Both the past and the future may be at stake!




Rules and Information

So, this is a fun little team battle event - nothing too serious - in which we get to poke fun at / pay homage to all of the ridiculous number of wars that the UK has been in and make use of our international userbase. Essentially, after unifying Team England and Team Scotland, Team UK sets out to conquer the world through a series of unconventional fighting robot battles with strong elements of king of the hill, capture the flag, escort quests, and so on. Not counting the unification battle, there are seven stages in total. Will Britannia rule once more, or will the sun finally set on the British Empire?

Not to be outdone, Team America (World Police) sets out to do more or less the same thing through a series of broadly similar challenges. The two teams have three rounds head to head and another four versus various international forces. The team that does better wins the event.

The rule set in use will be the same one from CBC3, and it can be found here. Each entrant that participates in more than one fight is required to provide two bots. Those who only have a single fight will only need to provide one. Discounting the unification round, no single bot can be used more than twice. Signups are open as of now and will close once we have enough interest. Preference will be given to people who actually represent the nationalities that took part in these conflicts. Barring that, hell, anyone can step in.

Team UK

Team Scotland (max. 3)
1) NoiseyGiraffe
2) [reserved - NFX]
3) Trihunter

Team England (max. 5)
1) [reserved - British-Robotics]
2) Mole55
3) Rocket
4) [reserved - GF93]
5)

Team America

The Union (max. 7)
1) Shaba117
2) V900
3) NWOWWE
4) Sagaris
5)
6)

Seven Nation Army (full)
1) Tcrrr

Team World

Team France
1) [reserved - Mystic2000]

Team Canada (max. 2)
1) The Monsterworks
2)

Team Netherlands
1) [reserved - MadBull]

Team Indonesia (full)
1) Billy5545

Team Israel (full)
1) The_Angry_Goat

Team Argentina (full)
1) YSMQTHLQYH

Team Japan (max. 2)
1)
2)



The British Challenges

Scottish Wars of Independence

Before we can have a Great Britain, we'll need to take care of a bit of pre-Union housekeeping...

Freeeeeeeedommm!!: Two Scottish bots attempt a Highland Charge against the English Oppressors and their castle. This will be a series of seven hollow, ten-armoured blocks filled with small plastic chess pieces. Once half of the chess pieces have fallen out of a block, it is considered destroyed. If the Scots destroy more than half of the castle, they win. If the English protect more than half of the castle, they win.


French Round

At least some of that land across the channel is rightfully ours! Go show those cheese-eating surrender monkeys what happens when they stand against Ol' England!

Hundred Fuckin' Years: A map of France is placed on the arena floor, divided into the thirteen mainland French states. The French bot starts in Paris. The British attacker starts in Normandy. You can 'claim' a state by remaining on it for a cumulative total of ten seconds. The first bot to rack up 10 seconds on a given state claims it. You can 'reclaim' a lost state by remaining on it for a cumulative total of twenty seconds. The bot with the most 'claimed' states at the end is the winner.


Dutch Round

Not about to let the Dutch beat us in a mercantile war, are we lads? This is a zero sum game. Get out there and show 'em how it's done!

Bursting Bubbles: The arena is divided into halves, with the Dutch bot on one side and the British on the other. Behind each starting area are fifteen 10x10 cm blocks weighing about 5kg each painted with tulips. Both bots will want to accumulate tulips up to a maximum of 21, like in blackjack. The team with the most tulips but still fewer than 21 wins. If a team has over 21 tulips on its side by the end, it loses.


American Rounds

The bloody colonials are at it again: still can't appreciate good tea, all the etiquette of sheepdogs, and just horrid at spelling. It's 'neighbour', not 'neighbor', and 'honour', not 'honor'! Across the pond we go! Class is in session!

Tea Party: Seven heavily armoured 'Tea' crates weighing 100 lbs each begin the match in a neutral circle in the middle of an arena. Two British bots start on the 'Land' side and two Americans start on the 'Water' side. Whoever has more tea on their side by the end is the winner.

Bunker Hill: An area in the middle is coloured green as 'the hill'. Two Americans start on the hill. After thirty seconds have passed, the hill goes live. You gain five points per ten seconds for every robot you have on the hill. The team with the most points at the end wins.

No Step on Snek: A slow but heavily-armoured (11 armour) and armed snakebot will be placed into the arena behind two American bots. Two British bots will attempt to 'boop' the snek, which entails dealing any sort of damage to it. The snek will try to avoid them. The Americans need to prevent the snek being booped. If the snek is booped six times during the match or disabled, the British win. If it is booped less than six times, the Americans win.


Israeli Round

It's the Middle East again. In hindsight, we should not have dipped our imperial toes in that pool of awful, but what's done is done. Make sure the Israeli chap doesn't cause too much of a fuss, would you? And while you're at it, don't let anyone harm a bloody hair on his head!

The Righteous Star: The Israeli and British bots will line up beside each other on the same side of the arena. Along the opposite wall are six static spinning hazards with stats of 0/0/0/13/11 (no weapon armour) known as 'Pals'. In order to win, the Israeli bot must destroy at least four of the six hazards so that they no longer function or be knocked out in the effort. It may not deliberately self-destruct or attack the British bot. The British bot may not directly deal damage to the Israeli bot, and it only wins if at least half of the Pals and the Israeli bot are still active.


Falklands War

Those are OUR islands! The people who live on 'em - all 23 - even say so! This is outrageous and it simply cannot stand. Head on over and see if you can do something about those meddlesome latins who just insist that the Falklands are theirs.

Sink That Ship!: One British bot faces off against one Argentinian bot. However, both have three weaponless minibot wedges with the stats 5/3/1/0/1. They can control both their main bot and the minibots. The first team to destroy the other's minibots is the winner. If the fight goes the full three minutes, the team with the most minibots still active wins.




The American Challenges

French and Indian Round

Stuck in the Middle With You: one French and one American bot will face off in a traditional battle, starting on opposite sides of the arena. In the middle of the arena will be an American Indian bot. Every time that it touches one of the two combatants, it will join that combatant's team until it makes contact with the other. There is no time limit to this fight and it can only be won by knockout or OOTA. Just as in actual history, the American Indian bot is tragically unable to win and will subsequently join Team America.


Canadian Round

The Roof, the ROOF, *THE ROOF* is on Fire!: Two American bots will face off against two Canadian bots. On the Canadian side (the ‘fire’ side), a red button marked ‘fire’ (two in total) will be located in each corner. On the American side (the ‘water’ side), a blue button marked ‘water’ (two in total) will be located in each corner. In the middle of the arena will be a large white cube: the ‘White House’, with sixteen light-up faces. Half of them will start as red. The American bots will have to press the water button and then make contact with The White House to douse it with ‘water’. Each douse of water will put out one panel of fire. The Canadians will have to continue to spread the fire. If the fire covers half or less of the White House by the end of the match, it remains ‘under control’ and the Americans win. If it covers more than half, the White House burns and the Canadians win.


American War of Independence

No Representation without Taxation! Don't Tread on Me! Remember the Maine! (wait, wrong war), Build that Wall! (eh, it works, I guess). So I'm not great at speeches. Oh well. The bottom line is that these undemocratic, unfree, corrupt royalists are taking our money. Give 'em hell!!

Tea Party: Seven heavily armoured 'Tea' crates weighing 100 lbs each begin the match in a neutral circle in the middle of an arena. Two British bots start on the 'Land' side and two Americans start on the 'Water' side. Whoever has more tea on their side by the end is the winner.

Bunker Hill: An area in the middle is coloured green as 'the hill'. Two Americans start on the hill. After thirty seconds have passed, the hill goes live. You gain five points per ten seconds for every robot you have on the hill. The team with the most points at the end wins.

No Step on Snek: A slow but heavily-armoured (11 armour) and armed snakebot will be placed into the arena behind two American bots. Two British bots will attempt to 'boop' the snek, which entails dealing any sort of damage to it. The snek will try to avoid them. The Americans need to prevent the snek being booped. If the snek is booped six times during the match or disabled, the British win. If it is booped less than six times, the Americans win.


///UNDER CONSTRUCTION///


Frenchmen, I will not bore you with long speeches about rights and honour and whatever else. This is France. They are not French. It is not theirs. On ne passe pas!


Tulips are pretty, and we imported 'em first. They're also bound to be very valuable: a staple of the economy and symbol of our country for centuries to come, most likely. Just like the English to not play nice with others. Protect those tulips!

You know what's great? Having your own country where everyone isn't constantly trying to kill you. Eh, we're working on it. These things take time. The important thing is: remove kebab. Just...don't make a mess of it, alright? And the British fella trying to get in your way? He's well-intentioned. Don't hurt him...much.


No no no NO NO!! Sovereignty doesn't work that way! The Islas Malvinas are literally right beside our country. Just because you stick some sheep and a couple of farmers there doesn't mean you get to 'own' them! Go kick the old imperialist out and back to the retirement home!




Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)


The Monsterworks: 153 - 44 (.777) ...Probably up to no good.
The Cherry Bomb Classic III: 11-1Show
Carbonemys: 5-0
Black Diamond: 3-0
I Dance Crabcore, Motherfucker!: 3-1

User avatar
Trihunter
Posts: 286
Joined: Wed Dec 31, 1969 7:00 pm
Location: The United Kingdom of Great Britain and Northern Ireland
Contact:

Re: Mobilize, Britbongs!

Post by Trihunter » Thu Jan 03, 2019 7:20 pm

Team Scotland

Bot 1: Highland Fling 2

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Primary: Speed: 2 / Traction: 1 / Torque: 1 / Weapon: 16 / Armour: 10

Yep. We're doing this. Options between forks or skirts, both spring-loaded and with a limited hinge to prevent beaching. Of course, it's got Swerve Drive underneath.

Bot 2: Highland Fling 3

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Speed: 5 / Traction: 3 / Torque: 1 / Weapon: 12 / Armour: 9

Oh, for fuck's sake. Optional tribar and removable wedgelets.

Team Japan

Bot 1: Ten Transformation Tanuki
Yeah, there's a load of these.Show
Reimu - Eurypterus plow. Bow is fabric.
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Miko - Lance & wedge.
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Byakuren - Vovoka pan.
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Hina - Short plain ABR.
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Mystia - Plain wedge.
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Remilia - Harbinger plow. Bow is fabric.
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Sukuya - Underall wedge.
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Sumireko - Angry Goat plow.
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Wriggle - ABR with wedgelets. Antennae are flexible.
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Suika - Forks & chains. Bow is fabric.
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Speed: 8 / Traction: 7 / Torque: 3 / Armour: 12 / Weapon: 0

Gee, Tri, how come you get ten configs? well, actually, I don't. I've modelled ten for thematic consistency, but will only use four in the tournament. Which four, though, will be revealed later...

Anyway, all configs of the bot feature the same wheelbase and flexible thwack tail (So it can't be stranded when lifted), just with new wedges attached to the front and elaborate repaints.

Bot 2: Super Mimi-Chan 2: Tournament Edition

Coming soon...
Accolades
Official participant in ARCcon Europe
Ruination 4 FW Champion
ROBOT 2 SHW Champion
ROBOT 2 FW Shitbot Showdown winner
ROBOT 2 MW Shitbot Showdown winner
ROBOT 2 HW Shitbot Showdown winner
ROBOT 2 Most Trophies (Runner-up)
Official voter in OSCARC 2018
Best Meme 2018 (Mimi-Chan)
Trophies
ICEcrown Champion (Steelhead)
Image Image

User avatar
NoiseyGiraffe
Posts: 203
Joined: Wed Dec 31, 1969 7:00 pm
Location: Scotland
Contact:

Re: Mobilize, Britbongs!

Post by NoiseyGiraffe » Thu Jan 03, 2019 7:23 pm

Team Scotland here. Bots TBD

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Shaba117
Posts: 238
Joined: Wed Dec 31, 1969 7:00 pm
Location: Parts Unknown
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Re: Mobilize, Britbongs!

Post by Shaba117 » Thu Jan 03, 2019 7:29 pm

Reserving for Team America

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Tcrrr
Posts: 15
Joined: Thu Nov 15, 2018 1:46 pm
Location: Windsor Locks, Connecticut

Re: Mobilize, Britbongs!

Post by Tcrrr » Thu Jan 03, 2019 8:23 pm

Screenshot_20190103-173013~2.png
Screenshot_20190103-173013~2.png (147.09 KiB) Viewed 402 times
here is my bot for the bunker hill battle, I am representing America
with the conquerer, it has a 4/2/1/16/7 spread, and it is a fairly good bot, it has the ability to run inverted, and it has independent drive pods for each third of the robot, it's weapon can reverse, it is a destructive bot, and it is a force to be reckoned with

User avatar
YSMQTHLQYH
Posts: 53
Joined: Wed Dec 31, 1969 7:00 pm
Location: Argentina

Re: Mobilize, Britbongs!

Post by YSMQTHLQYH » Thu Jan 03, 2019 11:34 pm

Sign me up for you know what team, the one that says [reserved - YSMQTHLQYH]
bot coming eventually
Team Desing flaw
Team Deming flaw
Team desync flaw

Oh wait no
TEAM DESIGN FLAW
Recent history

CBC3 -
Evil Destroyer 1-3
I Suck At Names 4-0
Something Something Cluster Bot 2-2
Equisde 1-2

Boto's tourney thingy -
some OP shit idk

Mobilize, Britbongs! - ICKKCK 0-0
ICEcrown - Hovercrap 3-3
REDDIT - Omnicrap 3-3

User avatar
V900
Posts: 595
Joined: Wed Dec 31, 1969 7:00 pm
Location: Ironic joke location where I don't actually live.

Re: Mobilize, Britbongs!

Post by V900 » Fri Jan 04, 2019 4:02 am

put me in coach
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NWOWWE
Posts: 6860
Joined: Wed Dec 31, 1969 7:00 pm
Location: E-Town, PA
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Re: Mobilize, Britbongs!

Post by NWOWWE » Fri Jan 04, 2019 11:36 am

AMERICA FUCK YEAH! COMING AGAIN TO SAVE THE MOTHERFUCKING DAY YEAH!
Area51Escapee,Jan 30 2011 wrote:
Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.

Mole55
Posts: 351
Joined: Wed Dec 31, 1969 7:00 pm

Re: Mobilize, Britbongs!

Post by Mole55 » Fri Jan 04, 2019 3:36 pm

Reserving for Team England

*something involving a britflipper, a Captain Shrederator clone and a lot of stereotypes*
Last edited by Mole55 on Sat Jan 05, 2019 5:22 pm, edited 1 time in total.

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Billy5545
Posts: 22
Joined: Wed Dec 31, 1969 7:00 pm
Location: Surabaya, Indonesia

Re: Mobilize, Britbongs!

Post by Billy5545 » Fri Jan 04, 2019 7:30 pm

Idk if Indonesia can be repped for me considering there is no Indonesia in the OP, but if can, then reserving for it

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The_Angry_Goat
Posts: 2352
Joined: Wed Dec 31, 1969 7:00 pm
Location: Above, below, and behind you, but never exactly where you are looking.

Re: Mobilize, Britbongs!

Post by The_Angry_Goat » Fri Jan 04, 2019 11:36 pm

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THE RIGHTEOUS STAR IS HERE TO FIGHT FOR THE GLORY OF OUR TOTALLY VALID 3000 YEAR OLD CLAIMS TO THIS TINY LITTLE BIT OF LAND THAT WAS ONLY INDEPENDENT FOR ANY REASONABLE PERIOD OF TIME DURING THE BRONZE AGE COLLAPSE

Sagaris
Posts: 6
Joined: Sun Dec 30, 2018 7:27 pm

Re: Mobilize, Britbongs!

Post by Sagaris » Sat Jan 05, 2019 4:51 pm

Here is my entry:

HW: Vespin

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Speed: 5
Traction: 4
Torque: 1
Weapon: 13
Armour: 7

An almost spitting image of my most successful RA2 HW, Vespin has a devastating drum at the front of the robot which is powerful enough to flip up the oppostion, dealing heavy damage to the base of it's competitors. A wedge at the back keeps Vespin flush to the ground to prevent rear attacks from flippers and deflect horizontal spinners.

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Rocket
Posts: 40
Joined: Mon Aug 06, 2018 3:34 pm

Re: Mobilize, Britbongs!

Post by Rocket » Sun Jan 06, 2019 11:03 am

Entry #1:

AD ASTRA!
Ad Astra picsShow
ImageImageImageBetter view of the sprung-rod flangesImageAlso available in delicious spatula flavour!
Ad Astra (2WD Britflipper)
Speed: 7 | Traction: 6 | Torque: 1 | Weapon: 5 | Armour: 11 | 2WD Static Wedge (Optional Spatula)

I say! We can't have Johnny Foreigner plotting the downfall of the Empire, what? That's simply not cricket. We need to call in the services of the Royal Flipping Flying Corps, that's what we need. Ad Astra is a fast, stoutly-made fellow, the pinnacle of imperial engineering! Its sprung-rod-mounted collapsible anti-monstertrucking flanges are the envy of less civilized nations, and the flipping mechanism's ram is fixed for better wedging capability. The Brits have entered a Britflipper! I'm sure you're all as shocked as I am.

Entry #2:

VICTORIANA!
Victoriana picsShow
ImageImageImage
Victoriana (4WD axe/lifter)
Speed: 7 | Traction: 5 | Torque: 1 | Weapon: 7 (5 lifter / 5 sword) | Armour: 10 (+2 lifter) | 4WD Actuated Wedge

The great history of this sceptred isle is as proud as it is long. A great part of that, however, was when Britain was the workshop of the world, turning out iron and steel that built one small island into the largest empire the world has ever seen. This machine is built in the grand Victorian tradition; it's built to take a challenge head on and it's built to last. Planned obsolescence is for dismal Americans looking to make a quick buck at the expense of honour and decency. It might not deal vast amounts of damage, but it can certainly take it, as stably and securely as the Empire itself. Decked out in traditional and only marginally lethal Victorian arsenical green, this machine is designed to remind that Britannia might hold a trident, but the flag adorns her shield.
TEAM WORST SWORDSMAN
"The world's best swordsman doesn't fear the second-best; he fears the worst swordsman, because he can't predict what the idiot will do."

Active Roster:-
Cherry Bomb Classic 3
LW: HOBART 2: FEAR NAUGHT (1-2) (Lifetime: 4-6)
MW: DRAGONFIST (2-1) (Lifetime: 7-7)
HW: TABOR MARK 3 (3-0) (Lifetime: 7-8)
SHW: KEGATRON (0-3) (Lifetime: 0-3)

Mobilize, Britbongs!
HW: AD ASTRA (0-0) (Lifetime: 0-0)
HW: VICTORIANA (0-0) (Lifetime: 0-0)

New Era 2: Electric Boogaloo
BW: CHOO CHOO MUTHAFUCKAAAAAAAAAAAAAAAAAAAAAA (Dank-Meme) (Lifetime: 0-0)

Full Roster
Lifetime Figures: 22-33 (0.400)

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Botomatic1000
Posts: 72
Joined: Wed Dec 31, 1969 7:00 pm
Location: Birmingham, England

Re: Mobilize, Britbongs! // America! Fuck Yeah! // In Varietate Concordia

Post by Botomatic1000 » Tue Feb 12, 2019 1:05 pm

Seems like there is a Team England spot left... it's been a while heh. Please do delete if I'm wrong
Image
The Police Terror
Speed: 4
Traction: 3
Armor: 7
Weapon: 15 (13 Ring, 2 Flipper)
Torque: 1

KE Flipper-Spinner combos are for cowards... real dual weaponers use High-Pressure Pneumatics! All of those black sides spin, not just the central "Disc-Ring". As stated before, the cylinder is a high pressure one and the flipper returns back to it's original position via some real strong bungee chord, like quite a few UK Flippers... God save Birmingham City... although I already feel he has abandoned us...

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That Kode Guy
Posts: 9096
Joined: Wed Dec 31, 1969 7:00 pm
Location: Etobicoke, Canada
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Re: Mobilize, Britbongs! // America! Fuck Yeah! // In Varietate Concordia

Post by That Kode Guy » Wed Feb 13, 2019 6:36 pm

(reserving for Team Canada and Team Japan)
Image
ARC ShitShow
Team Covenant

Cherry Bomb Classic 3:
Eudial = 3-0 (overall = 17-2)


ARC CAREER = 523-238

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