The Cherry Bomb Classic 3

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Re: The Cherry Bomb Classic 3

Post by Rocket » Fri Jan 11, 2019 6:47 am

Hard reserves: LW, HW, SHW

Soft reserve: MW

Hobart 2 picsShow
Hobart 2: Fear Naught (Tracked drum spinnaaaaah/vertical flail spinnaaaaaaaah)
Speed: 7 | Traction: 4 (+1=5) | Torque: 1 | Weapon: 14 | Armour: 4 (+2 spinnaaaaaaaaaah) | Removable hinged forks

In ROBOT2, Hobart was something of a surprise package, garnering multiple wins with its fast-paced, hyper-aggressive style and honest-to-God vertical fucking flails. For CBC3, Team Worst Swordsman has elected to turn things up to eleven. Now getting in on that Black Dog vibe, Hobart 2: Fear Naught has had a comprehensive redesign of its track setup, allowing it to be invertible (though there's definitely still a srimech in there somewhere, I promise) and have a higher top speed. The machine also retains its unique attitude to flails; instead of using them like a conventional spinnaaaaaaaaaaaaaaah, Hobart spins them the "wrong" way and uses them as something analogous to a really fast electric axe. The chain flex that's a problem with using a flail as a conventional spinner thus magically becomes an advantage. With a much improved drivetrain and a hugely powerful weapon, Hobart 2 really does Fear Naught. Except other robots, because it's armoured with Dairylea slices and hope. =]

Dragonfist pictureShow
Dragonfist (2WD Shell Spinnaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah)
Speed: 3 | Traction: 1 | Torque: 1 | Weapon: 16 | Armour: 9 | FBS

With revisions to the internals making it a lot more reliable, Dragonfist is back and better than ever! Team Worst Swordsman's sole previous playoff hopeful is returning with its weird combination of horizontal flails and shell spinning. The weaponry now hits quite a lot harder, and we were able to skimp a bit on armour to get the shell up and running at full damage capacity. With the power turned up, Dragonfist is here to show people once again that flail meta is best meta. =]

Tabor Mark 3 picturesShow
ImageOblique shot
ImageTop down. Please note that the scoop isn't flush with the ground in this shot, and is instead at about a thirty-degree angle. When it is, there's plenty of room for the turret to turn without the scoop getting snagged on anything.
ImageThe meme will never die.
Interchangeable scoopsShow
Type 1 Meme-Sized Plough; shot here to demonstrate ground clearance, hence why the side skirts are missing.Image
Type 2 Anti-Rambot Wedge, the anti-monstertrucking spikes of which actually contain some very small Egyptians.
Type 3a/b Anti-HS ABR Plough. 3a is a plain wedge, 3b is the one with the teeth
Type 4 Omni-Directional Assault Spatula. Modelling the googly eyes took me quite a lot longer than I'm willing to admit.
Tabor Mk. 3: Somehow There's A Third One (4WD omni-directional assault spatula)
Speed: 6 | Traction: 4 | Torque: 3 | Weapon: 7 (5 turret / 5 lifter) | Armour: 10 (+2 lifter) | Actuated Wedge

She's back, baby. Tabor Mark 3 is a very different beast from the falling-over-trons of competitions past. She's now sporting a much longer wheelbase, hinged side skirts, shock-mounting for the arms as well as on the interchangeable scoops, a completely rebuilt turret (complete with branding and a pretty sick logo), and a snazzy new paint job. All things being equal, the old girl should now be able to lift much more effectively and without pitching forward all the time, which I hear helps. With powerful drive and defensive prowess, it might finally be Tabor's time to shine. Do your worst.

KEGATRON (2WD full-body drum spinnaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah)
Speed: 6 | Traction: 8 (-2=6) | Torque: 1 | Weapon: 5 | Armour: 10 | FBS

KEGATRON, and yes you do have to spell it like that, is a full-body drum that asks the question: "What if HUGE, but considerably more stupid?". Built from whatever happened to be lying around the shed, including a beer barrel for the weapon, Team Worst Swordsman have honed their machine into something very, very tough. Deceptively quick off the mark and easy to pilot for something as vast and spinny as it is, KEGATRON's looking to score some attritional victories with its high-torque full-body drum while the team works on rebuilding and redesigning their other extant superheavyweight.

"The world's best swordsman doesn't fear the second-best; he fears the worst swordsman, because he can't predict what the idiot will do."

Active Roster:-
Thunder Underground
FW: Tree Surgeon 2 (0-0) (Lifetime: 2-5)
LW: GPODAWUND (0-0) (Lifetime: 0-0)
MW: Dragonfist (0-0) (Lifetime: 5-6)
HW: Tabor Mk. 3 (0-0) (Lifetime: 4-8)
SHW: Labrys (0-0) (Lifetime: 2-4)

Mobilize, Britbongs!
HW: Ad Astra (0-0) (Lifetime: 0-0)
HW: Victoriana (0-0) (Lifetime: 0-0)

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Re: The Cherry Bomb Classic 3

Post by The_Angry_Goat » Fri Jan 11, 2019 7:19 am

Lw/mw/hw, soft reserve shw

Cuddle Time! - Lightweight


Scion - Middleweight

wedge with overhead thwack. originally made by ChaosFerret. removable wedge spike things.

Speed: 9 / Traction: 7 / Torque: 4 / Weapon: 0 / Armor: 10 (+2 wedge)

Handgun Bobcat - Heavyweight

works like this: . Snake in KoB used this mechanism successfully - basically i will clamp down until I meet resistance, and then lift. the top clamp will also open all the way before I lower the lifter. Relevant to stats, this is run off the same weapon system, so that 5 down there applies to clamp speed and lift speed. alternate plow cofiguration drops the fancy gear setup that lets that work for, well, a plow. the motor powering the system is unchanged - the only thing different is what I attach to the drive axle of the weapon. wedgelets are shock mounted, with enough vertical flexibility to act as hinged.

Speed: 7 / Traction: 6 / Torque: 2 / Weapon: 5 / Armor: 10 (+1 front)

Delorean Cowboy - Super-Heavyweight


Speed: 3 / Traction: 2 / Torque: 1 / Weapon: 16 / Armor: 8

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Re: The Cherry Bomb Classic 3

Post by NWOWWE » Fri Jan 11, 2019 10:11 am

Hard reserve on LW/MW/SHW

Soft on HW
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Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.

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Re: The Cherry Bomb Classic 3

Post by Tcrrr » Fri Jan 11, 2019 10:43 am

I'm reserving LW, MW, and HW, ok?

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Re: The Cherry Bomb Classic 3

Post by attackfrog » Fri Jan 11, 2019 11:07 am

Holy moly this filled fast. Reserve for everything I guess, soft reserve HW.
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Re: The Cherry Bomb Classic 3

Post by GF93 » Fri Jan 11, 2019 12:46 pm

Reserve for all weight classes.

LW: ???

MW: ???

HW: ???

SHW: ??? (Soft reserve)

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Re: The Cherry Bomb Classic 3

Post by Mystic2000 » Fri Jan 11, 2019 2:05 pm

Reserving for SHW and HW:



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Re: The Cherry Bomb Classic 3

Post by Mole55 » Fri Jan 11, 2019 2:51 pm

I would say reserve for all weight categories, but dear god this filled up before I managed to get home lol.

I'll soft reserve MW, but reserve for everything else

LW: Sleipnir



Alternate wedges:

Plow config

Anti-axe and vertical flail

Everyone's favourite (only) 8WD wedge. It's pretty simple. The forks can be flicked up by VSs, meaning that the robot will not be thrown when hit vertically in the forks.

Spd:8/Tra:8/Trq:2/Wep:0/Arm:12 (+1 wedge/forks)

MW: Athena (4WD Saw/VS thing)

HW: Spitfire (2WD Lifter/Clamp/Flamethrower)



A now desentientised 4WD drum spinner.


No, it can't be high-centred at the back.

Last edited by Mole55 on Mon Jan 14, 2019 6:58 pm, edited 7 times in total.

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Re: The Cherry Bomb Classic 3

Post by NFX » Fri Jan 11, 2019 5:06 pm

Reserve for SHW, soft reserve MW and LW. Will have a think on who's joining Agent X for this.
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Re: The Cherry Bomb Classic 3

Post by That Kode Guy » Sun Jan 13, 2019 3:51 pm

Reserving a general spot. Dunno what I'll enter yet.
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TOTAL = 22-11

ARC CAREER = 520-238

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Re: The Cherry Bomb Classic 3

Post by Sylandrophol » Mon Jan 14, 2019 6:04 pm

hard reserve for LW, MW, and SHW, and soft reserve for HW.


"Fighting our robots means that your robot will end up MIA, KIA, or OOTA."


LW: Harrowdown Hill




bars setup


anti-vs setup


Speed: 6
Traction: 4
Torque: 1
Weapon: 9
Armor: 10 (+2 front wedges)

I'm coming home, i'm coming home--to make it alright, so dry your eyes. We think the same things at the same time, we just can't do anything about it.

And now for a robot that might have a conventional enough design, but a somewhat unconventional purpose. Harrowdown Hill is a 2WD control VS that's designed to fling it's opponents around the arena and stay on top of them to keep on scoring points, instead of directly doing damage to them. The front wedge is hinged, but only at around 5-10 degrees downward, and is also shock-mounted, to help reduce direct chassis damage.

It's also named after a great song from Thom Yorke's solo album The Eraser, that I recommend you to go check out if you have the time.


MW: Neophyte Redglare





Speed: 7
Traction: 6
Torque: 3
Weapon: 2 (1/1 split between the lifting wedge and forks)
Armor: 12 (+1 front wedge)

In an event that pretty much everyone saw coming--after basically making the playoffs in ROBOT2, but didn't exactly make it because I had dipped out from the community at the time, Redglare is back--in the same setup as she was in during ROBOT2. The weapons are electric motor-operated lifters, and have been set to operate independently. The wedge can move around 45 degrees up and down, and the lifting forks can move 90 degrees forward. In order to prevent Square Wave Syndrome when lifting opponents up on it's wedge, the back of the robot is filled with counterweight ballasts. You know the deal by now.


HW: No, Dude! You'll Get Crushed!


clamps down



Speed: 7
Traction: 5 (+1 track bonus)
Torque: 3
Weapon: 5 (3/3 split between the clamp and the saws)
Armor: 10 (+2 front plow)

Completely ridiculous design incoming. And a ridiculous name to boot.

No, Dude! You'll Get Crushed! is a design akin to Red Devil, but on crack. So, how does this design might work? It's pretty simple, as the top clamps and srimech share the same system. (the bottom forks are unpowered, and are hinged, but on a ~5-10 degree limiter downwards, same goes for the front plows of the robot.) The general gist behind No, Dude! You'll Get Crushed is that I can sneak up on my opponent, clamp down on them with my clamp, and let the saws on the front grind away at my opponent--thus creating sparks that'll woo the judges and accumulate points.

Fuck me, I think I need to go to bed.


SHW: Space Cadet


flipper active


Speed: 7
Traction: 6
Torque: 3
Weapon: 2
Armor: 12 (+1 front wedges)

Fuck you, it's January Space Cadet!

Back from R4, and practically unchanged from it's debut season, Space Cadet is a 4WD 4-bar flipper a-la Ziggy and Son Of Ziggy, but more or less based off of Bronco with the theming of Escape Velocity. Since i did forget to state this in Space Cadet's post in R4, the front America Offline wedges of Space Cadet ARE hinged, but on a ~5-10 degree limiter downwards.

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